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Haqqislam: How I make lists, and how I asymmetrically trade

Discussion in 'Haqqislam' started by theGricks, Sep 13, 2018.

  1. theGricks

    theGricks Well-Known Member

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    Hello forum friends!

    I have noticed a large amount of new player posts, and discussion of late, so I thought I might write a short article of how I Haqqislam, and what I have had a great deal of success with. With Haqqislams strategy of asymmetric warfare, and using different methods of winning fights instead of just gun fighting, I am a firm believer that it is one of the trickiest armies to learn for folks coming into the hobby, and even for those who are veterans.

    Haqqislam contains a great deal of tools to accomplish the mission, and excel at actually performing missions and objectives in general. What I will do, is provide some of my army lists, not for consumption, but for dissection and understanding how I take advantage of these capabilities. It is important that in Infinity, your list is not the entirety of your force, a great deal is how you utilize it. This does not mean though that any list can be used to win any mission. Just like in the real world, certain specialists should be taken for certain situations, but also these can be generic slots in your list. When I build a list, I always try and have one of every specialist except Engineer. While Engineers are good, honestly they are not necessary. Even in a list with the Maghariba Guard, they are not entirely necessary. Few missions and classifieds interact with them, and a single Najjarun is the price of a Rafiq, which provides far more utility.

    When building my lists, I think of the strengths of the army. For Haqqislam, board control is their forte. A list that controls the table will allow more freedom for dealing with the mission. A great example of board control is exemplified by the Hassassin Bahram. The following list I took to a Dire States tournament and came in 10th our of 35. It would have placed higher if I did not misplay two Fidays in my second game.

    [​IMG] Hassassin Bahram
    ──────────────────────────────────────────────────
    GROUP 1[​IMG] [​IMG] [​IMG]10
    [​IMG] FARZAN (Minelayer) Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 23)
    [​IMG] FARZAN (Forward Observer) Rifle + Light Shotgun / Pistol, Knife. (0 | 23)
    [​IMG] FIDAY Rifle + Light Shotgun, Antipersonnel Mines, Smoke Grenades / Pistol, AP CCW, Knife. (0 | 31)
    [​IMG] FIDAY Rifle + Light Shotgun, Antipersonnel Mines, Smoke Grenades / Pistol, AP CCW, Knife. (0 | 31)
    [​IMG] AL-DJABEL Rifle + Light Shotgun, Smoke Grenades / Pistol, Viral CCW, Knife. (0 | 35)
    [​IMG] GHULAM Lieutenant Rifle + Light Shotgun / Pistol, Knife. (0 | 12)
    [​IMG] GHULAM Doctor Plus (MediKit) Rifle + Light Shotgun / Pistol, Knife. (0 | 16)
    [​IMG] GHULAM Missile Launcher / Pistol, Knife. (1.5 | 17)
    [​IMG] LEILA SHARIF Hacker (Killer Hacking Device) Shock Marksman Rifle, D-Charges / Breaker Pistol, Knife. (0 | 20)
    [​IMG] GHULAM HMG / Pistol, Knife. (1 | 20)
    GROUP 2[​IMG] [​IMG] [​IMG]2 [​IMG]6 [​IMG]3
    [​IMG] FARZAN (Minelayer) Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 23)
    [​IMG] KAMEEL (Minesweeper, Repeater) Electric Pulse. (0 | 8)
    [​IMG] MUTTAWI'AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5)
    [​IMG] MUTTAWI'AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5)
    [​IMG] MUTTAWI'AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5)
    [​IMG] DAYLAMI (CH: Limited Camouflage, Inferior Infiltration) Light Shotgun, Panzerfaust / Pistol, Knife. (0.5 | 8)
    [​IMG] DAYLAMI (CH: Limited Camouflage, Inferior Infiltration) Light Shotgun, Panzerfaust / Pistol, Knife. (0.5 | 8)
    [​IMG] DAYLAMI (CH: Limited Camouflage, Inferior Infiltration) Light Shotgun, Panzerfaust / Pistol, Knife. (0.5 | 8)
    4 SWC | 298 Points
    Open in Infinity Army

    On first glance, you have a lot of offensive firepower. But lets dissect it and see exactly what roles are utilized. The Farzan Minelayers, the Fidays, the Daylami, and the Ghazi all are board control elements. They cannot be ignored. These elements are actually activated very little after the first turn setting up mines and positioning. The primary moving elements of this list are the Farzan FO, and the Ghulam Link Team. The Ghulam and Farzan can accomplish almost all of the missions. They provide a doctor, forward observer, hacker, and D-Charges. The Ghazi Muttawiah can set up the elimination of HI and TAG's with their E/Marat, and Al'Djabel can eliminate the enemy Engineer. Total Reaction and ARO elements can be ignored via Fidays dropping smoke in the enemy deployment zone or from out of line of sight.

    Haqqislam in general does great in ignoring enemy elements to get the job done due to their large amount of smoke, so it is important to realize that you do not need to eliminate enemies to win. Two of my 4 games did not have any activation of the Fidays except for Al'Djabel. Their presence alone makes the enemy change their entire play style. Lets look at how we can work with QK in this capacity:

    [​IMG] Qapu Khalqi
    ──────────────────────────────────────────────────
    GROUP 1[​IMG] [​IMG] [​IMG]10
    [​IMG] GHULAM Lieutenant Rifle + Light Shotgun / Pistol, Knife. (0 | 12)
    [​IMG] GHULAM Doctor Plus (MediKit) Rifle + Light Shotgun / Pistol, Knife. (0 | 16)
    [​IMG] GHULAM Missile Launcher / Pistol, Knife. (1.5 | 17)
    [​IMG] GHULAM HMG / Pistol, Knife. (1 | 20)
    [​IMG] GHULAM Hacker (Hacking Device) Rifle + Light Shotgun / Pistol, Knife. (0.5 | 20)
    [​IMG] HAWWA' (Forward Observer) Boarding Shotgun, D-Charges / Pistol, Knife. (0 | 21)
    [​IMG] HAWWA' (Forward Observer) Boarding Shotgun, D-Charges / Pistol, Knife. (0 | 21)
    [​IMG] FANOUS REMOTE Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    [​IMG] FANOUS REMOTE Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    [​IMG] RAFIQ REMOTE Rifle + Light Shotgun, Sniffer / Electric Pulse. (0 | 16)
    GROUP 2[​IMG] [​IMG] [​IMG]4 [​IMG]4 [​IMG]3
    [​IMG] DJANBAZAN HMG / Pistol, Knife. (1.5 | 35)
    [​IMG] SEKBAN Doctor Plus (MediKit) Boarding Shotgun, Chain-colt / Pistol, Stun Pistol, Knife. (0 | 24)
    [​IMG] SEKBAN Heavy Rocket Launcher, Chain-colt / Assault Pistol, Knife. (1.5 | 23)
    [​IMG] SEKBAN (Fireteam: Haris) AP Rifle, Chain-colt / Pistol, Stun Pistol, Knife. (0 | 22)
    [​IMG] YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, AP CCW. (0 | 8)
    [​IMG] YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, AP CCW. (0 | 8)
    [​IMG] YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, AP CCW. (0 | 8)
    [​IMG] BASHI BAZOUK Submachine Gun, Chain-colt / Pistol, CC Weapon. (0 | 12)
    6 SWC | 299 Points
    Open in Infinity Army


    QK provides unique abilities to solving problems. While QK is a very dated sectorial and while most people will guess at Yaun Yaun's, you can use that to your advantage. The active elements in this list, again, are the Ghulam link team. Ghulams, point for point are one of the best LI in the game. They provide strong specialists at a very low price. Al'Hawwa's bring a high WIP specialist, and D-Charges, and the Rafiq combined with a Fanous can eliminate any and all mid field camo problems. This list contains several roles.

    1. Rafiq+Fanous combination allows the deployment of a Sniffer field. Do not under estimate spending half of your pools orders in setting this up early in the game. If you can get a field of Sniffer's out and sensor to discover all of the mid field camo tokens, many opponents do not know how to work with this, and it essentially eliminates the strongest ability of primary objective runners. Further, the Rafiq is a Forward Observer, and 6-4 movement!
    2. Yaun Yauns, or other piece traders. Yaun Yauns are powerful, and are a good means of eliminating back line units. do not be afraid to AD: Combat Jump, even with the -3. Using these units and their smoke in conjunction with the Djanbazan, is a normal Smoke+MSV strategy, but because you can drop the smoke on top of the enemy deployment, you open additional avenues of movement.
    3. Sekban, ARO team. The Sekban ARO team is more than just the Rocket Launcher. With a 8" coherency, you can set up the team on the flank, having the rifle guarding the back deployment zone and the Rocket watching the front.
    4. Bashi Bazouk. False Security. This unit will usually come in on the second turn. Many opponents plan for the Yaun Yauns, and drop their guard after the Yaun Yauns are dealt with. Often times, a Bashi Bazouk coming on the back field on the second turn can be devastating.
    5. Ghulams. Again, the work horse units. The Hacker can be used to Buff the Rafiq, or utilize the Repeaters to lock down mid field against HI or TAG's. This team uses a Missile Launcher as template weapons are the best ARO weapons, due to the template always landing even if you lose the Face to Face roll, but still roll within your target range. The HMG allows the team to go on the offensive, or simply provide another high strength ARO weapon.

    Important rolls to fill in Haqqislam lists:

    1. 25% ARO elements. Al'fasid HRL, Missiles, Djan snipers, Daylami Infiltrators.
    2. 25% board control elements. These elements steer the the opponent in the way you want. elements they want to ignore, or spend orders to deal with.
    3. 25% Specialists. These units will be using the order pool to achieve objectives. Haqqislam has the unique benefit of having all options for Classifieds on infiltration profiles except for Engineer. Doctor, Hacker, AHD, KHD, D-Charges, FO. Take advantage of this.
    4. 25% Killing units. These units are hunters. They are not necessarily gun fighters. Ayyars can provide such a negative to be shot that their survivability, and low BS is not a detriment, Al'Fasid HMG provides additional utility, Maggy is a 78 point throwaway TAG. I will explain later what that means.

    How can a TAG be throw away?!?!
    Well Maggy is unique in Haqqislam in that it is cheap, inside a cheap faction. You can easily put Maggy in a list, and not have to build a list around it. You can completely ignore her for the rest of the list. With so many mines and Impersonators, Hackers will be a very short lived threat. As such, normal TAG defenses are built into Haqq lists already. This provides a hidden benefit of metagame strategy to the Haqq commander. The opponent will focus all available effort into taking out the TAG as with most other forces, if the TAG is eliminated, the list falls apart. The HAQQ commander can use this because it is not so in Haqqislam. Maggy is simply another HI to us. It is expensive to lose, but not a game ender.

    Haqqislam wins fights by not playing fair. If you can find a means of taking an objective, or accomplishing a task without trying to win face to face rolls, then take it.

    These are all just my opinions though. How do you play haqq? How best do you win?
     
    sololobo, barakiel, Xeurian and 7 others like this.
  2. Itwastuesday

    Itwastuesday Member

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    Nice post. I like the sniffer idea, and have never thought about it before. I think I will steal it for the very similar list I posted earlier.

    ...Actually I'm just going to try this QK list.

    It would help a lot if experienced players posted good lists somewhere, with thoughts about them, or possibly tournament winning lists.
     
    theGricks likes this.
  3. theGricks

    theGricks Well-Known Member

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    I agree that netlisting is not great, each player plays differently, BUT posting lists and discussing the how and the why can provide valuabel insight into how units can work together.

    I often will use a Kameel EVO with my Rafiqs and Fanous in QK because it eliminates the -6 to Targetting through Sniffers/Sensors, and provides the Yaun Yauns +3, lets you put your Rafiq in suppression at midfield with MML2, AND lets you reroll a hacking dice with a command token for your Al'Hawwas. In QK the EVO hacker fits in VERY well.
     
    Xeurian likes this.
  4. Maksimas

    Maksimas Maxi

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    Some wise words for the day.
     
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  5. Errhile

    Errhile A traveller on the Silk Road

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    Well in that case... that's the list I've used last game (20x20 system, randomly generated Triangulation + character kill), which, pretty surprisingly, turned out to be against Morats:

    [​IMG] Qapu Khalqi
    ──────────────────────────────────────────────────

    [​IMG]10
    [​IMG] SEKBAN Spitfire / Pistol, Stun Pistol, Knife. (1.5 | 27)
    [​IMG] SEKBAN AP Rifle, Chain-colt / Pistol, Stun Pistol, Knife. (0 | 21)
    [​IMG] SEKBAN AP Rifle, Chain-colt / Pistol, Stun Pistol, Knife. (0 | 21)
    [​IMG] SEKBAN Boarding Shotgun, Chain-colt / Pistol, Stun Pistol, Knife. (0 | 20)
    [​IMG] SEKBAN Doctor Plus (MediKit) Boarding Shotgun, Chain-colt / Pistol, Stun Pistol, Knife. (0 | 24)
    [​IMG] HAFZA Lieutenant Rifle + Light Shotgun / Pistol, Knife. (0 | 16) posing as Mobile Brigada Hacker
    [​IMG] SCARFACE & CORDELIA TURNER . (1.5 | 68)
    [​IMG] [​IMG] SCARFACE 2 Mk12, Panzerfaust / AP CCW. (1.5 | 51)
    [​IMG] [​IMG] SCARFACE Light Shotgun / Pistol, CCW. ()
    [​IMG] [​IMG] CORDELIA TURNER Combi Rifle, Chain-colt, D-Charges / Pistol, Knife. (0 | 17)
    [​IMG] NASMAT Electric Pulse. (0 | 3)
    [​IMG] NASMAT Electric Pulse. (0 | 3)
    [​IMG] IGUANA HMG, Heavy Flamethrower / . (2 | 71)
    [​IMG] [​IMG] IGUANA OPERATOR HMG / Pistol, Knife. ()
    [​IMG] HAWWA' Hacker (Assault Hacking Device) Boarding Shotgun, D-Charges / Pistol, Knife. (0.5 | 26)

    5.5 SWC | 300 Points

    Open in Infinity Army

    I used al'Hawwa to raid enemy flank, blast Medchanoid Dr.Worm (thus denying the opponent their Doc), set up a right forward beacon, and waited in a building under the enemy Suryat fireteam (who were parked on the rooftop). They finally came down and blasted poor al'Hawwa to kingdom come - but having to Reset rather than Move in every other Short Skill meant that coming down took them a lot of Orders.

    Scarface was securing my left flank, though he wasn't able to fit in-between terrain pieces to get to the target area (which was guarded by two Ikadrons) untill in my last turn (having dismounted and dashed under Ikadron flamethrower, setting up the second beacon but getting burned unconscious in the process.

    The Sekban Fireteam went for the center-left, held a fire corridor then got into a firefight with a Yaogat Hacker (who managed to get tothe center and set up a beacon there). They lost one of the Riflemen and Doc to a suicidal raid of a Daturazi (a very good trade-up by my opponent), and later attempted to take down one of the Suryats (just to lose the rmeaining Shotgunner to an ARO Critical... :( ).

    The Iguana held the center and right flank (since there was suitable terrain there - lots of low obstacles it was able to see over), trading shots with the Suryats.
    Once they got out of the building, it was able to slice the pie and take them monkeys down one by one, though it had a prolonged firefight with the Suryat HMG, and lost a wound to it. In the final action, it took down Kornak Gazarot, the enemy Lt. I was hunting down as my secondary objective (he was wounded by the Scarface previously, as those two traded shots over long distance, while Scarface was advancing).

    The Hafza Lt. did nothing, save for looking totally-not-like-an-Lt (he used Mobile Brigada Hacker as holoprojection). There were no Orders for him to do anything... and no need, really.
     
    theGricks likes this.
  6. armazingerz

    armazingerz Well-Known Member

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    Don't you rather an Odalisques + Hafza haris? Would be tougher
     
  7. theGricks

    theGricks Well-Known Member

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    Sekban have a Doctor plus integrated into the team, 3 arm, and an HRL. Further they come with 360 visor. While Oda's can get that, the hafza cannot. Further the Hafza is arm 2 with no 360 visor. The HRL Sekban team are a deployment zone defense force, Oda's are an offensive first and foremost. Both great haris teams but fullfill a different job.
     
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  8. Maksimas

    Maksimas Maxi

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    Sekbans seem like they'd make great midfield defense pieces in general, TBH.
    What with having 360 Visors and, with ITS 10, Forward Deployment Lv1.
     
  9. armazingerz

    armazingerz Well-Known Member

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    Having his back covered by the fireteam, maybe the HRL can go without 360 visor. Also the doctor needs to expend orders while the 2 extra odas wounds don't
     
  10. theGricks

    theGricks Well-Known Member

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    This is true and again falls into their different jobs. The Haris team feeds the HRL an extra shot and the doctor keeps it a threat. The Oda's can let their HRL Hafza die and just go kill things.
     
  11. Palomides

    Palomides Well-Known Member

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    Fantastic post!

    This especially stood out to me:
    The CB training / escalation missions do a terrible job of conveying this point. Because the early objectives are all awarded based on kills, players are trained to pursue gunfighters and we're honestly a little weak on that front. This can lead to confusion about good Haqqislam units and playstyles in general.

    My main opponent plays Steel Phalanx and I hate Myrmidons, because they can rip through anything I can throw at them. In the early games, this meant that I would lose because I had to go at them. But playing objectives and just trying to slow them down is very helpful. When kills are the goal, a Myrmidon dodge is OP. But when they're dodging, they aren't pushing buttons or setting up to claim points. We need to always keep the objectives in mind, as you say.
     
    Deltervees and theGricks like this.
  12. prophet of doom

    prophet of doom Well-Known Member

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    You should really start using the 4th edition.
     
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  13. Errhile

    Errhile A traveller on the Silk Road

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    We should really get some order into our stash of gaming material, I strongly suspect there's both 4.0 and 3.0 still in it. And I went for the first 20x20 booklet I fished out of it :P

    Sadly our FLGS declared they'll be closing soon, so we'll have to move it all. I guess we could do some cleaning in the material in the meantime.
     
    prophet of doom likes this.
  14. ik3rian

    ik3rian Anti-Ariadnian Specialist

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    It is really hard for me to not start my list with 4 Ghazis, 3 II Daylamis with Panzerfaust, 2-4 Naffas, Ghulam Doc with Nasmat and Hacker (alltough with Spec Ops being legit now it changed) and Shibab. Then i'm thinking about objectives and main piece.
     
  15. Itwastuesday

    Itwastuesday Member

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    Do you ever in QK use :
    - Al-Hawwa minelayer
    - Deployable Repeaters
    - The E/Mauler models (Ghulam and Bashi)?

    Seeing how you place such emphasis on board control?

    Like, say, :

    [​IMG] Minecraft
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]10
    [​IMG] GHULAM HMG / Pistol, Knife. (1 | 20)
    [​IMG] GHULAM Missile Launcher / Pistol, Knife. (1.5 | 17)
    [​IMG] GHULAM Doctor Plus (MediKit) Rifle + Light Shotgun / Pistol, Knife. (0 | 16)
    [​IMG] GHULAM Lieutenant Rifle + Light Shotgun / Pistol, Knife. (0 | 12)
    [​IMG] GHULAM Hacker (Hacking Device) Rifle + Light Shotgun / Pistol, Knife. (0.5 | 20)
    [​IMG] HAWWA' Sniper Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 27)
    [​IMG] GHULAM (Deployable Repeater) Rifle + Light Shotgun, E/Mauler / Pistol, Knife. (0 | 14)
    [​IMG] HAWWA' Hacker (Assault Hacking Device) Boarding Shotgun, D-Charges / Pistol, Knife. (0.5 | 26)
    [​IMG] RAFIQ REMOTE Rifle + Light Shotgun, Sniffer / Electric Pulse. (0 | 16)
    [​IMG] FANOUS REMOTE Flash Pulse, Sniffer / Electric Pulse. (0 | 8)

    GROUP 2[​IMG] [​IMG] [​IMG]4 [​IMG]3 [​IMG]2
    [​IMG] BASHI BAZOUK Combi Rifle, E/Mauler / Pistol, CC Weapon. (0 | 17)
    [​IMG] YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, AP CCW. (0 | 8)
    [​IMG] YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, AP CCW. (0 | 8)
    [​IMG] HAWWA' Sniper Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 27)
    [​IMG] KAMEEL (Total Reaction, Repeater) Rifle + Light Shotgun / Electric Pulse. (0 | 21)
    [​IMG] KAMEEL (Minesweeper, Repeater) Electric Pulse. (0 | 8)
    [​IMG] DJANBAZAN HMG / Pistol, Knife. (1.5 | 35)

    6 SWC | 300 Points

    Open in Infinity Army
     
    #15 Itwastuesday, Oct 2, 2018
    Last edited: Oct 2, 2018
  16. Errhile

    Errhile A traveller on the Silk Road

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    Well...
    • Al-Hawwa Sniper (she;s not a Minelayer, just comes equipped with mines) - rather rarely. She competes for spaces with al-Hawwa specialsit (FO & Hacker), plus her sniper rifle is difficult to use well at typical Infiltration distances (I still wonder why she wasn't re-equiped with a Marksman Rifle as soon as those became available!). But yes, I have used her a few times to good effect.
    • Deployable Repeaters - you mean Alguacil or Ghulam? Alguacil, actually, sometimes makes it into my lsits (when I have points to spare), as it makes for a decent backup specialist (FO). Ghulam... tends to lose to the Hacker. Mostly bycause in large games (300pts, I rarely go smaller these days) a Ghulam Fireteam is my defensive Core. So there is little need for Deployable Repeater in the rear area, and rarely time to set up E/Maulers there.
    • Bashi w/E/Maulers is difficult to use: you need to predict where he'll be needed. Plus I still have it in the back of my head that he is rather expensive (he's not: that's a 2ed leftover in my memory, he used to be IIRC 21/0,5 back in the day).
     
  17. Itwastuesday

    Itwastuesday Member

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    It's annoying that the Al-Hawwa comes with a sniper rifle she's not even a good shot with, but that's your antipersonnel mines and I imagine there could be some firelane she could cover after plopping down her mines. Or you could check at deployment if you want mines in a good place or if you want a camo sniper in a good place?

    I wish she had just about any other loadout. SMG, Rifle + LSG, BSG, Shock MM Rifle... But she is what she is. Unfortunately.

    The Ghulam with E/Mauler + DRP is just 14 points, seems easy enough to just toss him in if you so please, outside of the fireteam if that's what you need. Then you'd have an extra Ghulam to glue the fireteam, though he'd likely be too far away.

    You wouldn't need to airdeploy the Bashi necessarily. He has his holoprojector tricks with a combi-rifle regardless (the whole thing about setting suppressive fire and cloning up, plopping to line of sight in suppressive fire).

    While none of them are ideal, only the Al-Hawwa is expensive, but she infiltrates and has camo. I would think the E/Maulers are highly effective... Getting isolated is always terrible.

    Heh, I had another idea. So you have hackers, FO's, AD troops, a Rafiq... And now an EVO Drone and an SML! Why not!
    [​IMG] SML + Evo + Mines
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]10
    [​IMG] HAFZA Spitfire / Pistol, Knife. (1 | 22)
    [​IMG] GHULAM Doctor Plus (MediKit) Rifle + Light Shotgun / Pistol, Knife. (0 | 16)
    [​IMG] GHULAM Hacker (Hacking Device) Rifle + Light Shotgun / Pistol, Knife. (0.5 | 20)
    [​IMG] GHULAM Missile Launcher / Pistol, Knife. (1.5 | 17)
    [​IMG] GHULAM Lieutenant Rifle + Light Shotgun / Pistol, Knife. (0 | 12)
    [​IMG] GHULAM (Deployable Repeater) Rifle + Light Shotgun, E/Mauler / Pistol, Knife. (0 | 14)
    [​IMG] ALGUACIL (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (0 | 12)
    [​IMG] RAFIQ REMOTE Rifle + Light Shotgun, Sniffer / Electric Pulse. (0 | 16)
    [​IMG] HAWWA' Sniper Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 27)
    [​IMG] HAWWA' Hacker (Assault Hacking Device) Boarding Shotgun, D-Charges / Pistol, Knife. (0.5 | 26)

    GROUP 2[​IMG] [​IMG] [​IMG]5 [​IMG]2 [​IMG]2
    [​IMG] YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 9)
    [​IMG] YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 9)
    [​IMG] KAMEEL Hacker (EVO Hacking Device) Electric Pulse. (0.5 | 25)
    [​IMG] NAJJARUN Engineer Rifle + Light Shotgun, D-Charges / Pistol, Knife. (0 | 17)
    [​IMG] NASMAT Electric Pulse. (0 | 3)
    [​IMG] SHAYTANIYAH REMOTE Smart Missile Launcher / Electric Pulse. (1.5 | 18)
    [​IMG] KAMEEL (Minesweeper, Repeater) Electric Pulse. (0 | 8)
    [​IMG] DJANBAZAN Shock Marksman Rifle / Pistol, Knife. (0 | 29)

    6 SWC | 300 Points

    Open in Infinity Army
     
  18. Xeurian

    Xeurian Well-Known Member

    Joined:
    Dec 18, 2017
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    To be fair, most sniper infiltrators are only BS 11 or 12. If you have a reason to take one, at least the Al Hawwa only costs 0.5 SWC.
     
    Errhile likes this.