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Guide to USAriadna brand Freedom™

Discussion in 'Ariadna' started by TheDiceAbide, Nov 23, 2017.

  1. Kreslack

    Kreslack See you Space Cowboy...

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    Guess I dont use duos much. I thought all duo members needed duo for it to work. That makes the skill much more useful. (And all the units I have ever used it with before have all had duo as a base unit skill)

    Thank you for making me look that up. I can see myself taking it alot more now.
     
    TheDiceAbide likes this.
  2. Ghost_X

    Ghost_X Well-Known Member

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    What are the overall thoughts on the Mk12 on the Unknown Ranger?
     
  3. csjarrat

    csjarrat Well-Known Member
    Warcor

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    Solid, good range bands, high damage, no swc. He's got heavy pistol for close-up
     
  4. Ghost_X

    Ghost_X Well-Known Member

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    Thanks! Hopefully a new mini will follow. The standard UKR mini is not great.
     
  5. Yvain

    Yvain Well-Known Member

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    He still feels too expensive.
     
  6. csjarrat

    csjarrat Well-Known Member
    Warcor

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    It's a good toolbox.
    Toolboxes always seem expensive, especially in a force of cheap stuff.
    Pricey is often worth it though, especially when the rest of the faction is dirt cheap
     
  7. McKaptain

    McKaptain Well-Known Member

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    It’s honestly the only profile I would consider using. Good range bands mean I can try to get in someone else bad band, and leverage mimitism/cover to ensure a good outcome. I felt it was about useless to take such an expensive model with a standard rifle. And without Shock immunity I felt the Molotok was again, too expensive and required him to get dangerously close to the enemy. I also seldom had the SWC to spare.

    With the MK12, I feel like he could jump in an aggressive Marauder link and do really well pulling them and Rosie up the board (I still think the MM need a basic overhaul before they are really usable).
     
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  8. csjarrat

    csjarrat Well-Known Member
    Warcor

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    Yeah, the molotok is same range band but higher burst, it's actually safer to use as the extra burst gets you better ftf % and crit rate but the mk12 saves swc and has higher damage.
    He's a decent enough piece. Usa are cheap enough to afford a couple of luxuries. For missions like the armoury he's a godsend
     
  9. TheDiceAbide

    TheDiceAbide Thank you for your compliance.
    Warcor

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    I've just put together my thoughts on the recent USARF Update, I'll add the link to the original post too.

    USARF Season 11 Update!
     
  10. Ghost_X

    Ghost_X Well-Known Member

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    Very good write up. Thank you!
     
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  11. Hecaton

    Hecaton EI Anger Translator

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    Nah, I don't think it's a good toolbox. A good toolbox is a FO remote.
     
  12. csjarrat

    csjarrat Well-Known Member
    Warcor

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    You're welcome to your opinion, but this guy is a toolbox.
    He's a CC guy that can neutralise even kitsune to a dice off, has a antimaterial CCW for hacking doors and objectives to bits, has a big gun, good BS and visual mods to leverage them well, has CoC for preventing LoL and giving him specialist bonuses for some missions AND he's got scavenger for panoplies or corpses. He's got stealth and links with no-stealth units for engage shenanigans, can tank a crit (non-shock obviously) and has good Phys and kinematics for engages or dodges.
    Oh, and he's a wildcard.
    If that's not a toolbox, I don't know what is.

    This guy is pretty much auto pick for "the armoury"
     
  13. RasPuto

    RasPuto Active Member

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    Absolutely agreed.
     
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  14. Demotron

    Demotron Member

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    Cool and well detailed guide!
    Makes me to think if I would use this sectorial army force to create tactical ”Finnish” forces instead of Russian cossacks...
     
    TheDiceAbide likes this.
  15. Jason839

    Jason839 Well-Known Member

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    I’ve been playing US Ariadna in limited insertion and it has been a lot of fun. The wildcard changes really make for a nice minuteman link.

    LI US──────────────────────────────────────────────────[​IMG]9 [​IMG]1 [​IMG]1 BLACKJACK AP HMG, Chest Mines, D.E.P. / Heavy Pistol, CC Weapon. (2 | 36) BLACKJACK T2 Sniper, Submachine Gun, Chest Mines / Heavy Pistol, CC Weapon. (1 | 36) UNKNOWN RANGER (Specialist Operative) Mk12 / Heavy Pistol, T2 CCW, Knife. (0 | 45) MINUTEMAN AP HMG / Pistol, CCW. (1.5 | 34) MINUTEMAN Missile Launcher, Light Flamethrower / Pistol, CCW. (1.5 | 29) MINUTEMAN Lieutenant Rifle, 2 Light Flamethrowers / Pistol, CCW. (0 | 22) MINUTEMAN (Forward Observer) Rifle, 2 Light Flamethrowers / Pistol, CCW. (0 | 23) ROSIE Light Rocket Launcher, Light Shotgun, D-Charges / Pistol, Knife. (0 | 22) DEVIL DOG Heavy Shotgun, Smoke Grenades + 1 K-9 Antipode / AP CCW. (0 | 41) [​IMG] K-9 ANTIPODE AP CCW. (7) 112 Light Shotgun / Pistol, CCW. (0 | 12) 6 SWC | 300 PointsOpen in Infinity Army