Discussion in 'Scenery' started by Aspect Graviton, Mar 14, 2018.
Man, I really need to look at those TTCombat buildings!
I've got a similar storage setup for my terrain. Storage tubs with lids. I tend to use one per "table" (although some of them will do a bit more than one).
That's the general direction I'm leaning towards now, initially it was an as much as I can fit in policy but I've got more storage space and an FLGS these days to squirrel away terrain at so I'm going to expand into it.
They are good value especially these event bundles. the only Issue I'm having right now is that this set appears to have been rushed, I assembled the Comms tower over the last couple of evenings and while the key structure is bang on there are several mistakes with the cut I've had to hand rectify (I'll point them out when I've finished the build)
Well my New P-work mat has been delivered which is last one in this current wave of expansion
Spoiler: Lava Mat
As it came, just sat on my board
With some of the new hills on it
With some of the WIP hills and towers
One of the bridges from a dockyard project which I think is going to be repurposed and an Avatar for scale so I could check some LOF
The mat is nice, the design is great. the material doesn't feel quite as heavy duty (HD) as the MAS or DCS stuff (may be purely psychological, I've not put them new to each other yet) obvs a HD mat is a bit more preferable from a wear perspective, it's a good 4x4 size however, I've played on a few that are undersized but this one is spot on. The printing is a good quality but doesn't seem as vivid as the marketing images even with my phography lamps on it so I'd say I'm happy with it but not totally elated.
Moving along then I've been on a bit of a hiatus this week with the towers as I was lacking texture spray which has been consumed by the TT-combat board I'm doing in parallel, but I've managed to get a prototype together of my walkways:
Spoiler: Gantry/lava pipe/walkway
This is the main structural unit I have planned minus the embelishments, I'm expecting to put on a textured covering on the gantry itself and somethin g to add a bit more definition to the hand rails which are currently flat and boring. The plan is also for the pipe at each end to be capped with mounting points to i can attach miltiple sections together or add on stairs which I have doodled up. but not realy designed yet.
Things that have annoyed me: the pipe is OD 37mm I was expecting these walkways to be S3,5,6 friendly but if I want that I'm going to have to pad the pipe somehow which is a layer of complexity I was hoping to avoid, but I've thought of a couple of way while typing this which may work.
Our group tend to meet on Fridays so this week I put out a board using only the FLGS terrain (which I still built most of, just on a smaller budget) and came up with this:
After the current frenzy of building I'll do some terrain for that board too as a pallet cleanser should be fun doing a bit of snow terrain. will then probably follow it up with some lunar stuff as the mat looks like it could do both.
TT-combat Urban board
This stuff is brilliant value but it has some silly, silly mistakes that reek of them doing this project as a rush job. Even with the mistakes however I'd still buy this set again.
Spoiler: What I have built, about half way now
Spoiler: Mistakes so far
One of the pins on the aircon box is out by about a mm needs cutting off with a scalpel to fit properly on the other pins without twisting the box
One of the ducting pieces is suspiciously absent but it's not noticable unless you're looking for it
the sign at the top loses about 3mm to a cut line, covered by a facia but clearly not intentional.
There is a console (which is repeated through their other buildings), it has two left sides, you can put it together but the detail for the right side is inside the console. As a note the ones in the other packs so far are all correct.
Sculpture base has a slot 20mm long for the sculpture, the acrylic sculpture has a tab 1" long, I've not cut this down yet as it'll need a saw and the sculpture is now a fully built ball of fragility.
The outer rings of the sculpture are extremely loose clearance fits so they're held toether by a bridge of glue and purposeful misalignment across the gap diagonally, my diminishing will to live and not much else.
one of the cut positions on the base pins is out by around 0.5mm creating quite a bad interference, this has been on 2/3 of the different kits, first you need to find the pin then either cut it down or remove it entirely to get the building wallys to attache to the base.
The trellacing on the roof of the Lab has a miscut hole (shown left) that needs opening out to match the lower position of the right
The mounting positions on this wall where their only contact point is the removable door make me both sad and angry.
Now, that's a big old list and I'm only half way through the build, don't let it put you off. I'm going to do another post on what I really like about these designs but I feel I should get them all built first. I'm just pointing these flaws out for anyone else who may be building these so they don't have to find these nasty little suprises themselves. Think I'll also be sending this list to TT, I really hope they're using the event bundle as a beta test before they make their production run.
Well last weekend I bought and 84L really useful box (with some others in it in a bundle), this week I bought another 3 64L. I think I'm set for now. the 84 is for the primordial stuff (the expanded foam takes up a lot of space) one 64 for the TT urban, 1 64 for the CA board I'm planning, and 1 64 for take the pressure off the storage I already have.
Anyway that's all for now, thanks for reading
I'm curious about the lava table.
How will you play the lava zone ? It may be explain in the advanced rules but I'm not familiar with those.
There will be designated Lava pools which will be impassable, cooled tunnels which will be dangerous terrain of some description. I'm also planning on having some active vents spewing which will be probably white noise or zero vis depending on how I model them and impassable. It'll all be on how the final terrain looks and subject to a few playtests.
The hills themselves will be mountain terrain for movement purposes
Thanks a lot for the explantions. Let us know how it goes.
Such a great looking table deserves a lot of fun play.