Hello there! I've been thought experimenting with Cadmus the last couple of days (club's been closed and the few opportunities I've had to play have been spent demoing) and wanted to share ideas about him/her/it. Looking at the profile at first glanse, its stats aren't really that impressive. Only BS 11 and WIP 12 makes a poor gunfighter and a poor specialist (of which the only version is a KHD, which means its BTS 0 is also not helpful). However, the Cadmus comes with a few special skills. I'm sure you've heard of the Cadmus' ability to daisy-chain the decoys after final landing spot, but in case you haven't here is a short example: 1) CA player tries to AD a Cadmus, but fails the PH roll and disperses the Cadmus or decoy token 16" 2) CA player uses the decoy rules to put the Cadmus where the player originally intended to land This in itself is a great reason to use Cadmus since it makes sure that its nearly impossible to fail to land where you want to (unless you disperse of the board or onto terrain where you can not land at all). However, I thought that there must be other fun ways to use the Cadmus, so I created this thread so we could discuss them. One such idea, that I already posted in the SEF tactics thread is this: I think it was on the White Noise podcast episode “protect your embryos” where the guest said something along the lines of “how could you not love a mine that fires twice” while referring to seed soldiers. And I thought “what about a mine that fires twice and also has AD and has decoy so the opponent won’t know which is the mine?” Consider the following: Shas has turn 1. In the first time, you drop 2-4 Cadmus behind cover/around corners as shown below before doing whatever else you want to do turn 1. In the opponent’s next turn, he/she will have to consider everyone one of these as a possible mine and due to the placement, needs to spend orders clearing them out or risk a chest mine going of. And as they round a corner to shoot or dodge a decoy, the Noctifers with ML start appearing... You can also use the decoy to activate perimeter weapons or mines, just like holo echos, landing in different zones in missions that reward dominationg zones of operations, where the enemy has no way of knowing which is actually the 21-25 points until you need them (works great by dropping on rooftops since seed-embryos are S0. You could drop all three surrounding a model you want to take out, forcing them to choose for a 33% chance of AROing against the correct model before you activate a chest mine once they start to move. Go on, share your ideas about how to sow fear and confusion in the hearts of our enemies with the Cadmus!