that would certainly give him an interesting role. really what I want is something to set him aside form other Big Guys. he doesn't have that PanO flavor I crave.
Full Auto L1 probably goes the way of the dodo in favor of the +1 B Mod thing we're seeing in C1. Full Auto L2 might survive as it's own seperate effect and I wonder if we'll see it on several things that now have L1. But I really hope that's not all that the Boyg will do in N4.
The low PH with Hyperdynamics and "pistons" on the models legs... I'm holding out hope for AD in N4. My reasoning for not doing it now, I think N4 will change the ability to downgrade to we currently see as AD2. It's used a LOT.
As long as other factions are not getting more Mimetism / ODD / Camo units, I see no need for PanO to get more BS15 units. ^That is a more correct requirement.
why does it need too, Its comparable in price to the FK ML only its the active to the FK reactive ML You have both in the list and that gives you really powerful active and reactive capability and redundancy without being tied to a single core
Well I guess since nobody has had much to say in the way of changing the Boyg rather just "I hate it scrap the damn thing," or "I love it and it rubbles my tummy tums good," what about a different context: Vanilla PanO. I think the MK 12 has a real spot there. You can load up on SWC quickly with cheap HMGs and all sorts of other SWC hungry goodies and then this guys gets you another gun in a durable package.
There are a handful of TAGs with higher ARM than BTS, which is not insignificant. Especially considering that the new crit mechanic will increase the importance of high armor values, which will make HI and TAGs more attractive and consequently AP and breaker ammo more important to bring with. I love this! It’s thematic and interesting. It turns the Boyg into a TAG hunter. It really just needs climbing plus to get up high enough to see TAGs hidden behind stuff. Honestly, the missile launcher would still work for this role, but I really want CB to give us a breaker hmg to make this guy interesting.
Scratch that: PanOceania ────────────────────────────────────────────────── 8 2 HEXA MULTI Sniper Rifle / Pistol, Electric Pulse. (1.5 | 32) ECHO-BRAVO Red Fury / Pistol, Knife. (1 | 25) KAMAU HMG / Pistol, Knife. (1 | 28) BØYG Mk12 / Heavy Pistol, Shock CC Weapon. (0 | 55) JOAN OF ARC Lieutenant Spitfire, Nanopulser / Pistol, AP CCW. (1 | 51) NISSE HMG / Pistol, Knife. (1.5 | 34) INFIRMARER Combi Rifle / Pistol, Monofilament CC Weapon. (0 | 26) MONSTRUCKER Submachine Gun, Chain Rifle, Drop Bears / Pistol, Knife. (0 | 13) ZULU-COBRA (Sensor) Combi Rifle, Jammer / Assault Pistol, Knife. (0 | 29) WARCOR (360º Visor) Flash Pulse / Stun Pistol, Knife. (0 | 3) PALBOT Electric Pulse. (0 | 3) 6 SWC | 299 Points Open in Infinity Army
It's pretty 'meh, and while I see and acknowledge some uses, it still bugs me that our S5 unit has no setting or background justification for being S5 and is instead worse than existing S2 units. Is that really so much to ask?
We don't have any setting or background justification for any of the new units, do we? Personally, I'm wondering if the origins of the name(a great serpent-like troll that waylaid travelers) might be a clue as to the role. A S5 suit would, theoretically, be able to carry more heating/insulating components for longer missions or operating deeper in enemy territory.
Aww mate, open is descriptive. You can have your cover. My boyg is still going to turn you to pulp. In fact you try and leave out anything to aro its going to die to the boyg or the orc hmg depending on what sort of target it is. So bunker down round the corner and ill be grateful i spent the points on a troop that punches hard enough that you arent going to contest the table. Because thats what being in the open means.
To be fair, it's really easy to confuse ''open'' for, ya know, the obvious assumption of being ''out in the open.'' Would've made more sense to say ''visible'' instead if you included cover being a thing. Just saying. T:
Low SWC but good weapon is absolutely a useful design that I use all the time with my beloved Geckos. Feel free to say these are still not good enough but that is a niche that can be used.
Do people really leave ARO pieces out against PanO anymore? At least locally, the only things I’ll see out are rock-solid ARO pieces like a linked HI missile launcher, or dangerous camo pieces like Tankhunters that suck orders to reveal and kill. People don’t leave half-assed models out against firepower, that’s tactically stupid and will leave you down an order without slowing the PanO player one bit. The Boyg doesn’t offer anything against those hyper-dangerous ARO pieces that the rest of Sval doesn’t already have. In fact, I’d count it as even more of a liability against those showstoppers. I’m convinced that the Boyg is best used with the Mk12 as a mid table brawler, maybe towing Gunnar alongside as a specialist and melee fixer. I wish we had a wildcard KHD to duo up, because this guy is allergic to assault hackers. The problem is, he’s probably a worse brawler than the KoJ, for more points. Both have similar stats with the KoJ supplying her own melee defense, hacking defense (Stealth and BTS9) and potentially specialist status depending on how you like the AHD KoJ. In every situation where I think the Boyg has game, I’d rather take the KoJ Spitfire or ML. Spitfire as a solo piece, ML in a link. I’ll give him some table time on TTS this week and report back with my findings.
Alternatively, if y’all want to see something truly interesting, give the Boyg Total Immunity at +10 points. 65 points for ARM5 BTS6 2W Total Immune gunfighter. That’s unique levels of durability in PanO, and that’s a reason to take him even at Swiss Guard points costs.
eh. you have to often leave something out. I mainly see linked missile launchers, flash bots, warcor, etc etc. nothing that the boyg can't handle, but nothing that it excels at either. I think the MK12 is the way to go for this reason alone, duo with a wildcard specialist would probably be cool too. he reminds me a lot of the Daiyokai/Domaru duo, which I really like. only benefit is the 0 SWC price tag, that can be a hard sell for me though, not much cheap SWC pieces in SWF.
I guess i simply prefer marksman rifles over the boyg for my no-SWC-cost shooters. And the ones in SWF are pretty good imo. And for the ML i prefer the KoJ Missile launcher. cheaper overall, (even SWC) and linkable. To each their own i guess.