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Fireteam Charts

Discussion in 'Tohaa' started by Diphoration, May 28, 2021.

  1. Diphoration

    Diphoration Well-Known Member
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    Kaeltar lost the mention "triad" in the Fireteam chart that was updated today.

    Is this intended? Is this a oversight? @Koni @ijw @HellLois

    Is there a changelog? That would go a long way into double checking possible oversights.

    (The date of the document also still says November 17th 2020 on the top right corner)

    Thanks a lot!
     
  2. RobertShepherd

    RobertShepherd Antipodean midwit

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    I feel 95% it's an extremely silly editing error but it'd be good to get confirmation.
     
  3. OkBoomer

    OkBoomer New Member

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    Kriigel also lost triad in vanilla so be good to see if this was intentional as well
     
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  4. Thaddius

    Thaddius Well-Known Member

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    I feel like the lack of responses are CBs way of moderating Tohaa into oblivion
     
  5. Diphoration

    Diphoration Well-Known Member
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    Someone on the Facebook Tohaa group asked the same question and a user answered...

    "I've been talking with HellLois about this last week, and he told me two things: the fireteam charts disappearance is on the table and that the Army has priority above the charts since it is easier to update than charts. Well, it was three things actually. Kaeltars do have fireteam triad in Tohaa."

    I think it should be a good indication that the Kaeltar missiong triad in the chart is an mistake and that they didn't simply invalidate every single N4 lists!
     
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  6. xagroth

    xagroth Mournful Echo

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    They seem to have been busy with other projects... Like HSN4

    Per HellLois' words: only the ITS document, rules, annex and FAQ have validity. Anything else does not.

    Then again, yeah, he also said in the same channel to look the army. Which makes a mess. But considering Diacash just announced HSN4 "soon", I think we will get the final stuff in there, with the removal of the Annex and the HS pointing to the Army (which I hope they will update, because if I go to the army, and only the Army, all fireteams but Core are present in Vanilla... Now, it would be funny to see a Enomotarchos of Phoenix + Parvati + 2 myrms, and Posthumans providing cover, but I don't think it would be sane...)
     
  7. RobertShepherd

    RobertShepherd Antipodean midwit

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    Any info anywhere on HSN4?
     
  8. Mob of Blondes

    Mob of Blondes Well-Known Member

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  9. Diphoration

    Diphoration Well-Known Member
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    Fireteam Charts just got updated.
    Kaeltar got their triad back and the date is correct, great success!

    [​IMG]
     
  10. Mob of Blondes

    Mob of Blondes Well-Known Member

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    As long as there is no update in 2021. Heheh.
     
  11. RobertShepherd

    RobertShepherd Antipodean midwit

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    Hmm, Kriigel still have regular triad in Army (as distinct from Reex which correctly have special fireteam).

    Sort of hoping Kriigel keep regular triad becuse I've been using them for some fun jank recently.
     
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  12. Delta57Dash

    Delta57Dash Well-Known Member

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    Well you can't just leave us hanging like that, what have you been doing with them?

    I assume Mirrorball/Eraser shenanigans + Grenade Launcher things, since the Phero-booster has... issues
     
  13. RobertShepherd

    RobertShepherd Antipodean midwit

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    Hah! So it was actually at least partly the pherobooster. I was running functional 'duos' of a makaul and a Kriigel pherobooster in kill missions. The kriigel already doesn't benefit much from being in a full triad because the pherobooster is a technical weapon, but it's honestly a pretty interesting weapon, hitting two dice on 16s against targets without mimetism or a firewall thanks to ignoring cover (and also not having its DAM reduced by cover - two dice sucks but the rest of the weapon is high impact).

    Throw that in with the kriigel's other utility and he makes a good cheap way of helping a makaul get up the table into melee and being annoying in the midfield (both with eraser and mirrorballing the two of them in ARO if needed).

    Theoretically I could easily slap another troop in there to make a proper triad but I'm increasingly aware of how much risk is involved moving even 3-person teams up en masse into the midfield and am trying to keep assets protected. This is a bit of an experiment on that.
     
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  14. Diphoration

    Diphoration Well-Known Member
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    Blasphemy, you can't make Triads with 2 members!

    (Outside of being blasphemy, it's also invalid in-game)
     
    #14 Diphoration, Jun 18, 2021
    Last edited: Jun 18, 2021
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  15. RobertShepherd

    RobertShepherd Antipodean midwit

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    Good point - for clarity, there are two worthwhile ways to get a two-man triad moving if you want to intentionally tinker with 'duos' in Tohaa. The first is to just leave a model behind - typically something like a Kaeltar that you want to leave in the backfield to save losing the order / points. The other is to include your lieutenant in a fireteam then spend the lieutenant order to break them out. I really like running +1 Order Taquels independently so this is my go-to.

    As a rule I have found two-man triads to be useful in missions where there are few specialist objectives and points are on the line for kills, so you want to expose as little of your army to the enemy as possible. The kriigel + makaul is an interesting one, and a sakiel spitfire + makaul is also an extremely cost-effective kill-team (sort of a build-your-own-Rasail). For any mission where you need to move a specialist upfield alongside the rest of your force and with any gun with less than four burst you'll almost always want the full triad.
     
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