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Far too many rems

Discussion in 'Nomads' started by geckoguy, Nov 6, 2018.

  1. geckoguy

    geckoguy Member

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    So i am very new to the game, and still working towards being good at list building. as such i thought a themed list would be good to figure out stuff. as such:
    [​IMG] OH GOD I AM NOT GOOD WITH COMPUTER PLEASE TO HELP
    ──────────────────────────────────────────────────
    GROUP 1[​IMG] [​IMG] [​IMG]8 [​IMG]1
    [​IMG] INTRUDER (X-Visor) MULTI Sniper Rifle / Pistol, CCW. (1.5 | 43)
    [​IMG] ZOE & PI-WELL . (0 | 47)
    [​IMG] [​IMG] ZOE (Hacking Device. UPGRADE: Stop!) Combi Rifle, D-Charges / Pistol, Knife. (0 | 28)
    [​IMG] [​IMG] PI-WELL Combi Rifle / Electric Pulse. (0 | 19)
    [​IMG] INTERVENTOR Hacker Lieutenant (Hacking Device Plus) Combi Rifle / Pistol, Knife. (0.5 | 25)
    [​IMG] TSYKLON Spitfire, Pitcher / Electric Pulse. (1 | 31)
    [​IMG] HOLLOW MEN (Specialist Operative) Boarding Shotgun / Breaker Pistol, Knife. (0 | 30)
    [​IMG] ZONDNAUT Hacker (Assault Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 31)
    [​IMG] [​IMG] ZONDMATE Chain Rifle, Smoke Light Grenade Launcher / Electric Pulse. (5)
    [​IMG] ZONDBOT Electric Pulse. (0 | 3)
    [​IMG] JAGUAR Light Shotgun, Smoke Grenades / Pistol, E/M CCW. (0 | 13)
    GROUP 2[​IMG] [​IMG] [​IMG]4 [​IMG]1 [​IMG]1
    [​IMG] REAKTION ZOND HMG / Electric Pulse. (1 | 26)
    [​IMG] REAKTION ZOND HMG / Electric Pulse. (1 | 26)
    [​IMG] SALYUT (Minesweeper, Repeater) Electric Pulse. (0 | 8)
    [​IMG] JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10)
    [​IMG] MORLOCK Chain Rifle, Smoke Grenades / Pistol, E/M CCW. (0 | 6)
    5.5 SWC | 299 Points
    Open in Infinity Army

    Thoughts?
     
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  2. loricus

    loricus Satellite Druid

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    Thats a perfectly reasonable amount of REM there's no useless redundancies.
     
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  3. inane.imp

    inane.imp Well-Known Member

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    I think the Tsyklon + 2 Reaktions is probably a touch overkill.

    I think you'd get more value out of a Lunokhod + Morlock instead of the Tsyklon. A lot of that is due to the prevalence of AD in the current ITS season (HFT and Koalas are excellent AD defence and beat out the Tsyklon's 360 visor).

    I'd also put the Reaktions into the main pool and the Intruder and Interventor into the second pool. This deliberately turns the second pool into a support group to the REMs in the first group.

    Assuming you have the model, I'd run a Transductor over a Salyut. Particularly with Pi-well around to Sensor things.

    Final point, CRAP Morlock is a much more useful upgrade than LSG Jaguar if you have 3pts spare. I tend to take a Warcor though (360 visor is extremely useful).

    Otherwise looks very fun. Be careful with the tables you play it on though: 5 x S3/S4 Troopers can be hard to find homes for.
     
  4. MindwormGames

    MindwormGames Well-Known Member

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    Bah, you'll find room to place S3/S4 troopers. I do all the time.

    I normally run four S4 REMS and two S3 REMS. Never have a problem finding homes for them.

    I agree that the two Reaktion Zonds + Spitfire Tsyklon is a bit overkill. TR bots can be a crutch too, so be wary of leaning on them too much while you are learning to play. There are pretty standard ways of dealing with them.

    Reaktion Zonds clock in at 26 points, which is the price of a Hvy Flamer Luno. That Luno is going to give you much more flexibility than a second Reaktion Zond, and save you an SWC (not that you are hurting for SWC).

    One problem with the TR bots is that they only have ARM 1 and do not have a Repeater. This makes them softer targets. The total reaction HMG at BS 11 isn't bad at all, and it gets much better with Assisted Fire. BUT, you've got to babysit the bot with your hacker or a repeater to throw up the Supportware, and a bad matchup will see your TR bot blasted off the table.

    The nice thing about a Reaktion Zond is its ability to be threatening without sucking up Orders. You can use the suckers to rambo, but you can also do that with a Spitfire Tsyklon, which with ARM 3, +1 BS, Assisted Fire, and an X-Visor is pretty darn mean in Suppressive Fire. You don't have the range of the HMG, but you don't normally need it if you are fighting in the midfield.

    If you swap a Reaktion Zond for a Luno, you are giving your opponent a wider variety of problems to solve.

    Your Tsyklon is nasty in the midfield. Pi-Well is great for taking out dudes with visual MODs. The Luno punishes anything that tries to get too close. Your TR bot and Intruder lock down long fire lanes in different ways, and don't want the Orders you'll need to fuel the Tsyklon, Luno, and Pi-Well. Your Zondnaut penetrates into your opponent's backfield, and your Hollow Man pushes buttons.

    All in all it looks like a solid list. I also agree that swapping the Salyut for a Transducer is a good idea (and you'll have the model if you drop the second Reaktion Zond). If you are playing a mission that wants Army Points, take the Salyut for baggage, but the Transducer is much more useful in general for the same points. Faster, smaller, armed, and synergizes with Pi-Well's Sensor.
     
  5. inane.imp

    inane.imp Well-Known Member

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    Do you also have a meta that tends favour to Warbands and high order count lists? 'cos that sounds like a YMMV thing.

    One of the easiest ways to make high order count and order spam less attractive is to reduce the total cover in the DZ. This also tends to limit the amount of options for useful S3/S4 deployment.

    I find that 4 S3/S4 is about the median of what I can reliably place in positions that aren't "well I need total cover from [X] so I guess I'm going here".
     
  6. Tourniquet

    Tourniquet TJC Tech Support

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    i find it easier to hide our rems compared to other factions, mostly due to them almost universally having C+ means you can stick to walls (or underside of bridges) to hide them.
     
  7. Robock

    Robock Well-Known Member

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    and some even having forward deployment L1 (in tunguska :P )
     
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  8. MindwormGames

    MindwormGames Well-Known Member

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    Who needs Total Cover?

    Obviously, you want some units to have Total Cover from most spots on the table. My Interventor LT goes into the deepest, darkest hole in my DZ and stays there forever.

    Some units you want to have Total Cover from your opponent's DZ. On a good table setup, that should not be hard to find. In general, models should not be shooting from one DZ into another DZ.

    Beyond that, just grab the best cover you can get and deal with it. I almost always put my Transducer Zonds in Partial Cover, preferably with Total Cover from the opponent's DZ, and LoF to likely AD Infiltration spots. Or Partial Cover and LoF in a firelane where the Flash Pulse is probably going to be in good range.

    My Feuerbach Tsyklon is likely deployed with Partial Cover where it has LoF to a minority of the opponent's DZ, or counter deployed in a similar position, pointing its big gun at a unit it'll have decent odds against in ARO.

    My Spitfire Tsyklon or Lunos want Total Cover from the opponent's DZ. So do my Salut Zonds. That's 3-4 S4 models that want Total Cover, half of which have Climbing+ if that is really necessary.

    Sometimes a Salut can't get great cover. Oh well. If I can't find Total Cover for half of my REMs, it probably means the table sucks and is a veritable open killing field.

    What kinds of tables do you play on?
     
  9. Punkow

    Punkow Active Member

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    Spitfire Tsyklon in Suppressive fire is GOLD against enemy HI and hackers in the midfield. He brings his own repeater and can shoot pitchers if needed. So I would ditch one of the TR bots in favour of a Lunokhod, also to improve the protection of your OBVIOUS lieutenant through CrazyKoalas
    IMHO you would really use some Mary Problems in this list. Would you consider dropping the Hollow man for her?

    I am not sure what the Morlock is doing, except spending the last spare 6 points... if you ditch him and the shotgun on the Jaguar, you get another regular order throug a transductor (which is also a decent ARO piece)
     
  10. WiseKensai

    WiseKensai Rogue Interventor
    Warcor

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    If there's a deployment vulnerability to exploit, that's effectively 6 orders on a Morlock to go and murder something(s)... seems pretty good to me. Your suggested changes are fine though, if you really want that extra order. I'd prefer the Morlock though, myself, and enjoy the Jaguar LSG solo from time to time. Really it's about preference and playstyle here.

    Other, unrelated to Morlocks notes: The BSG SO Hollow Man is good, but I prefer the AHD. More capability (and more vulnerability, especially with this many repeaters on the field), and comes with the all important chain colt on an HI chassis to force bad decisions.

    Mary is a reasonable alternative as well.
     
  11. helsbecter

    helsbecter Ultrademocratic subSenator, #dominion Module

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    I don't feel good about this list. It seems like it can lose in style, but I don't see how it wins. There isn't enough horsepower to make it happen. REMs are too slow and he only has twelve orders.

    When I say slow, I don't mean movement speed, but slow in terms of supportware, null-result FTF's, and repairs. In group 1, it's going to take 4-5 orders for Pi-Well or the Tsyklon to make a play... the others will be consumed by the intruder. In group 2, one TR bot gets to make a play, if there's even anything for it to do after the Intruder goes. That's the whole first turn and he'll still be in his DZ! That's no way to win.

    It's kind of a trap because I don't think losses with this list would sting. Unless he encounters an Asura, he's not going to get shit on, so it won't be obvious to make changes.

    I think the best gimmick to play is Limited Insertion only. It teaches you a lot throwing punches at your opponent, which is half the battle. Get your Kriza out of Beyond Icestorm and practice with her - it'll pay off.
     
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