Thread title is pretty explanatory. In a recent game I had McMurrough about 8 inches away from another unit that was standing on a roof. On their final order, the unit ran onto a bridge section that McMurrough couldn't stand on as it was too small. So, when McMurrough's turn begins and his Extremely Impetuous order goes out, what does he do? I had him Super Jump directly vertically up and chain rifle, though in retrospect, he should have jumped diagonally to chain rifle as the movement had to be directly towards the nearest unit. Could McMurrough have super-jumped into melee and then fallen out of it and declared a CC Attack? Could he land on a piece of scenery too small for him and then continue falling? Should he jump up onto the building and then hover at the bridge's mouth unable to stand on it but obligated to declare a Move short skill to effectively stand still until the unit was dealt with? If the bridge was as thick vertically as McMurrough's base, he could have climbed it, using that entire order skill to move up. But it wasn't, so I'm just unsure on what to do next time. I'd also like to know what I should do if a unit is in a place I cannot reach such as inside of a building with no doors or windows. Thanks for reading!
How does an enemy trooper get inside of a building with no doors or windows? Keep in mind that Impetuous movement is towards the closest enemy by ORDERS, so if they are inaccessible then they aren't really an eligible target for Impetuous movement. As for your initial example, I think jumping closer and firing chain rifle makes perfect sense, even if you are not able to get into close combat.
That is interesting. Can't put figure in CC - so CC is impossible, so McMurrr should go somewhere else - if no other targets are there - he just moves straight to centerline (if he already there - impetous doesn't fire ?!)
As an inaccessible enemy trooper, the one on the bridge would be ignored totally for Impetuous Orders. Note that technically this would include using Super-Jump to gain LoF, because this would shorten the distance that McMurder travelled towards the 'closest' accessible enemy. The enemy Deployment Zone, not the centre line.
Are you not allowed to enter CC via jumping if you aren't in contact with a surface you can stand on?
The trooper you should try to reach is the one closest. The "closest" is defined as the one you can reach in the least amount of order. In your example, you can't reach the trooper on the bridge. My interpretation would be that you then need an infinite number of order to reach it (as you can't reach it) so it's not the closest. Regarding the point of a room without door or windows : if you have a room with no access on your table, noone should be able to go there, including during deployement
So the target is on a plank suspended between two buildings and it's not wide enough for mcyiff, right?
He's not Moving (in the Infinity sense), he's falling. If the first MOV value is insufficient to reach a landing spot for the Jumping model, then assume it falls vertically from the end of its available Movement to the ground. Measure this fall distance for Fall Damage purposes. My emphasis.
Maybe after the move ends because he entered base to base, the highlighted clause of Jump comes into effect. In that case, he falls, and if he falls out of base to base, can he still attack? Edit: Too slow
Yet it would be wrong to claim that a superjump or jumping model doesn't generate AROs along the fall trajectory, and can neither shoot or be shot along the segment where its physical displacement exceeds its movement allowance. From the examples in Super-Jump, the path fallen is movement in all of the practical senses. But it's a magical form of movement that doesn't care what the model's movement rate is, and is able to break base contact, because it's not specified to follow the General Movement rules.