Good morning/afternoon/evening! I have about 5-7 games now under my belt with Druze and wanted to just discuss my experiences and how other people are finding this force. I will start with my personal thoughts and feelings on the force as a whole, and where I find their key weaknesses, and then discuss a few core units that seem to be running very well. Personal thoughts and feelings on the Druze Bayram Security: So far my games have been landslide victories against multiple opponents and factions. The factions I have faced so far are as follows: Steel Phalanx, ISS, Bakunin, and Onyx. I am finding that regardless of the opponent, my tactics and strategies actually all remain fairly similar. I want to isolate and eliminate Optical camo threats with the Brawler MSV sniper, eliminate enemy sniper nests or long range threats with the Druze HMG, drop repeaters near enemy link teams and mark for Smart Missiles to disrupt the links. The Smart Missile linked with the Druze has become invaluable in eliminating strong targets due to its AOE AP+DA ammunition. In the reactive turn I make sure it has MML2 on it so its firing twice at BS18 at long range. I find the faction runs best when the Robots do the heavy lifting. Peacemakers advance the board and draw fire, Pathfinders run up to provide mobile and fast repeater coverage, and the SML eliminates strong threats. While this happens Hunzakuts drop repeater nets, defenses (mines), and push buttons. The druze core advances slowly. The Brawler Haris runs as an ARO threat. The MSV2 brawler sniper has become a real lethal player in almost every game due to her range, ARM5 in cover, BS12, and MSV2. DBS is weird in that the bots are fast and push the enemy front line very quickly, but the Druze and Brawlers only slowly advance to push the friendly front line. In all five to six games my Druze made it as far as midfield twice. I simply had them hold and defend objectives with the Hunzukuts while the opponent dealt with the bots. If you know how best to leverage your bots, your Core team will actually have very little work to do besides hacking and launching smart missiles. Strengths? Hard hitting Core Link. Fatality L1 has come into effect multiple times, and having a core link with a Smart Missile Bot on ARO is terrifying. Bots, so many bots. I find this a great strength because they can be buffed. A MML2 Peacemaker is terrifying, a B2 Heavy Flamethrower Auxilia sitting around a corner from an objective, or just a simply MML2 Smart Missile Direct fire robot. Hunzukuts. These 18 point swiss army knives do a LOT of work. They lay the defensive ground work with mines, they push buttons, they mark targets, they set up the repeater network, and in close range can eliminate other infiltrators due to their light shotgun OR rifle. Their WIP14 is huge for their FO abilities making them reliable offensive targeters or button pushers. Druze and their X-Visors. Fatality L1 and X-Visor is a great combination. If firing off pitchers beyond the 16", or shooting up to 40" with a DMG14 SMR, or simply Speculative Firing a Grenade Launcher, the X-Visor in a link team is always great. Fatality as well has come into play multiple times for me, and even just that 1 extra dmg has made my opponents think. With minimum primary weapon dmg of 14 in the unit, and Viral Pistols all at DMG13, its rough. Weaknesses? The bots come with an obvious weakness, hackers. My list runs a KHD, Hacker, and AHD so it has moderate hacker defense, and the bots all have repeaters, but they are weak to enemy AHD and HD. Willpower is very low. WIP 12 doctors are a gamble, luckily for objectives this is somewhat off set by WIP 14 Hunzukuts. Lack of surprises. While Bashi's are very good, they are the only AD troop and have to be determined at the beginning of the game. So if you want to make sure to get them where they need to be, you have to have them as a hold off model. Saito is very good, but very expensive in an already slightly expensive faction, and Hunzukuts are your only Camo troopers.You have no Holoprojectors starting out, and no other TO. For the most part in DBS what you see is what you get. No rambo unit. While I do not personally find this a weakness, I have seen it pop up a few times in discussion. They do not have any one single unit that can really just rampage down the board eliminating threats. The Anaconda or Scarface could fall into this category, but they are large, hard to maneuver, and expensive. These are all my personal findings, and wanted to know how other peoples experiences so far are.