To celebrate the creation of our "General" discussion forum (thank's @-V- ) I think we should kick off with a nice meaty topic. Meta. One of the key "conflicts" within team design is the tension between damage output, frags (and the card draw they generate) and the efficiency of Displacement and other positioning based Action driven approaches which are more efficient in terms of scoring. How do people see this conflict playing out in their own team selection, and their own communities? Here in Auckland, New Zealand, we've seen a good mix from day one. But I get the feeling that we are a little more into "themed" teams than a hard nosed competitive approach and this might be driving more variety than elsewhere.