Engineering Deck

Discussion in 'Dahshat Company' started by Space Ranger, Apr 11, 2019.

  1. Space Ranger

    Space Ranger Well-Known Member

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    Maybe not enough time to get opinions since I'm doing it tonight. This is a list i'm going to use for Engineering Deck. I'm feeling a lack of template weapons but I guess I'll make due.

    Core team goes for the Deck
    Duo Team 1 it find his hidden troops
    Ghulam Doc just moves up to take up the Xenotech
    Liberto of course lay down as many mines as possible before making a nuisance out of themselves.
    Bashi comes on from the side to for for a console and use holos for mine clearance.
    Duo team 2 is meant to be defensive for my own side consoles.
    Finally the Hunz to lay down mines and repeaters to go for a console.

    White Tigers of the West Engine Deck
    ──────────────────────────────────────────────────
    GROUP 1[​IMG] [​IMG] [​IMG]8 [​IMG]2 [​IMG]1

    Murder Man
    McMURROUGH 2 Chain Rifles, Grenades, Smoke Grenades / Templar CCW (AP + DA). (0 | 32)

    Core team
    ZÚYŎNG (Fireteam: Haris, Tactical Awareness) Combi Rifle + 1 TinBot B (Deflector L2) / 2 Breaker Pistols, Knife. (0.5 | 34)
    ZÚYǑNG Lieutenant (AutomediKit) HMG / 2 Breaker Pistols, Knife. (1 | 39)
    VALERYA GROMOZ Hacker (Hacking Device UPGRADE: Expel) Combi Rifle + Pitcher / Pistol, Knife. (0.5 | 21)
    BOUNTY HUNTER Submachine Gun, Akrylat-Kanone / Breaker Pistol, Knife. (0 | 12)
    RUI SHI Spitfire / Electric Pulse. (1.5 | 20)

    Duo Team
    RAFIQ REMOTE FTO (Fireteam: Duo) Rifle + Light Shotgun, Sniffer / Electric Pulse. (0 | 17)
    BOUNTY HUNTER Submachine Gun, Akrylat-Kanone / Breaker Pistol, Knife. (0 | 12)

    Xenotech handler
    GHULAM Doctor Plus (MediKit) Rifle + Light Shotgun / Pistol, Knife. (0 | 16)

    HUNZAKUT (Forward Observer, Deployable Repeater) Rifle + Light Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 18)

    GROUP 2[​IMG] [​IMG] [​IMG]2 [​IMG]4 [​IMG]1
    KUM Chain Rifle, Smoke Grenades / Pistol, AP CCW. (0 | 10)
    LIBERTO (Minelayer) Light Shotgun, Chain-colt, Antipersonnel Mines / Pistol, Knife. (1 | 10)
    LIBERTO (Minelayer) Light Shotgun, Chain-colt, Antipersonnel Mines / Pistol, Knife. (1 | 10)
    BASHI BAZOUK (Specialist Operative) Rifle + Light Shotgun / Pistol, CC Weapon. (0 | 17)

    Duo Team 2
    BRAWLER Engineer Rifle + Light Shotgun, D-Charges / Pistol, Knife. (0 | 20)
    BOUNTY HUNTER Submachine Gun, Akrylat-Kanone / Breaker Pistol, Knife. (0 | 12)
    5.5 SWC | 300 Points
    Open in Infinity Army
     
  2. KestrelM1

    KestrelM1 Well-Known Member

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    This and The Armory seem like pretty brutal missions for Dahshat; I typically see these scenarios dominated by hacking and/or cheap warbands, neither of which Dahshat has access to. Most of our troops bar McMurrough and the Zhencha don't really care to stand around in an 8x8 room for any length of time.

    It may well be one of those missions where it's easier to focus on keeping people out of the room to begin with. I'm interested how you did in your game and what you think might help next time.
     
  3. Space Ranger

    Space Ranger Well-Known Member

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    Unfortunately the mission was changed on me because the armory room was forgotten. I still used the list for the mission we did. I can't remember it but it was the capture the flag one. I got taken apart by Tarik and the Jumping guys with MSV Mk12. I made a few mistakes with MrMurough by over extending him too.

    As far as the Armory goes, I think we can make up a little bit by mining the hell out of it with LIbertos and Hunz.
     
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