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EM Grenade Launcher sucks and here is why

Discussion in '[Archived]: N3 Rules' started by Djevel, Feb 22, 2019.

  1. eciu

    eciu Easter worshiper

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    Which then is hilariously bypassed by the lowtech factions ;P
     
  2. Hecaton

    Hecaton EI Anger Translator

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    It's more that I don't think that factions/sectorials are really balanced around access to terrain skills, and when terrain rules are applied to a table they're usually applied with about the subtlety of that big zone in Rescure. Playing Onyx, for example, it hurts fireteam AROs immensely and makes our Umbras and Rodoks basically useless as mobile pieces.
     
  3. Hecaton

    Hecaton EI Anger Translator

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    4-2 and 6-2 troops feel it pretty strongly. As do 8-4 bikes (which are supposed to be driving around the trackless parts of Dawn but w/e)
     
  4. Alphz

    Alphz Kuang Shi Vet. Retired.

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    Someway to deal with isolation and immobilisation that is inefficient would be really good. They're two of the most brutal states in the game for high cost units, often requiring only a single hit to totally neuter a model.
     
  5. Hachiman Taro

    Hachiman Taro Inverted gadfly

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    It's just Emily that's really obnoxious. BS16 X visor spec fire e/m just isn't a fun idea. Requires little skill for very swingy results. No one complained when it was just the Moira with the E/M lgl, where you actually have to advance expensive vulnerable pieces forward into danger to pull it off.

    As for terrain, it'd get more use if it had a positive for troops with the skill rather than just removing a negative. Say troops with the right terrain skill always count as being in cover in that terrain.
     
    #65 Hachiman Taro, Feb 26, 2019
    Last edited: Feb 26, 2019
    Wyrmnax likes this.
  6. Hecaton

    Hecaton EI Anger Translator

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    In the end, though, it should be tough to move through difficult terrain, that makes sense. The problem is "the whole board is a difficult terrain zone" sucks.
     
  7. Hachiman Taro

    Hachiman Taro Inverted gadfly

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    You're right of course, on both counts.

    I'm just saying psychologically you'd be more likely to see it if people could see a benefit (rather than a lack of a detriment) to some troops, even if they were same net result. Brains are weird like that. Giving troops with the right skill more movement in rough terrain doesn't makes sense though, so adding some other benefit - perhaps in addition to (less) slower movement for troops without the right skill - might work better.
     
  8. Hecaton

    Hecaton EI Anger Translator

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    I've thought about it, like giving zero-g troops super jump if they start their turn in a zero-g zone, jungle terrain troops mimetism, aquatic terrain troops a 1-way saturation zone...
     
    Hachiman Taro likes this.
  9. Gunmage

    Gunmage General Contact Unit

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    I know that's a subjective argiment, but where I come from - all structure features that allow access inside are considered closed by default. That includes windows.
     
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  10. Space Ranger

    Space Ranger Well-Known Member

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    I really like that idea that IMM-2 should be able to be Reset at a minus. Maybe make it that it's a full order as well so it can't be done in ARO.
     
    Xeurian and oldGregg like this.
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