I have a tournament coming up with The Grid as one of the scenarios, and I've been wondering about how to build a list for this mission. First, the fireteam burst bonus if blunted a bit by almost the entire table being a saturation zone. Fireteam AROs are significantly reduced in effectiveness. This could mean vanilla is worth it; well-placed models could smoke the antennas to deny scoring on turn 2. Going first is a huge, huge benefit in this mission, so a solid Lt WIP might help- but if you lose the roll, good ARO capability might help to protect your designated target. Currently I'm wondering if a alpha strike list would work. Even if you lose first turn, a rampaging Sphinx or Avatar could kill off a lot of my opponent's FOs, anti-material weapons or orders, all crippling their ability to score. Its vulnerable to anything with enough defence in depth though. I play Vanilla and OCF, but suggestions for all sectorials are good- hearing different approaches to solving a problem is always useful.