Antipodes with Sensor are great. Gets them out of their marker state and out of hidden deployment pretty trivially, and then you can just shoot them with a high burst weapon while they're probably forced to dodge (maybe dodge smoke for Saito/Shinobu). The Antipodes are also no slouch in melee if one is on the field, as Surprise attack to -6 them means 3 of your dice on 17s vs. one of theirs on -3 overally (+3 MA:L3, -6 from your Surprise attack). They can also dodge to engage on ridiculous PH to stop one making a mess on the active turn. And best of all, 25 points for the pack is ludicrously cheap. Chasseurs are otherwise amazing - mines, flamers, and delayed ARO thanks to Sixth Sense means they are basically any JSA model's worst nightmare. So very often, I'll let the Antipodes sensor the fool out of camo, and either have the Chasseur lay a mine around the corner for them to deal with, or even just go stand right next to them as a camo marker and let them solve that puzzle.
Most of Yu Jing infiltration profiles are very squishy. As mentioned, direct templates are a great way to deal with em. I would also consider sensor on t(w antipode s... it is very good at revealing camo.
Sensor. Short order skill. When active, does it completely remove the Camo/TO Camo from the target? As in they no longer get the bonus even though they are not in Marker state?
it just remove the marker state. It works like an upgraded discover : you got a wip bonus (for normal discover and sensor), discover evrything in ZOC and prevent them from recamo while in your ZOC