I've found it to be more long range with only a few elements manipulating the center at once. Unless someone takes a HI link or a TAG.
In the games I played or could watch the exclusion zone was always quite crowded until the 3rd round. Then the players either let their troops retreat into the heated zones or let the cheao ones just die. So far my two test games with the list were twofold: first was won after my first turn due to my opponent conceding the game after getting obliterated by my AROs since he made some blatant deployment errors. The other game was lost by me thanks to a Lasiq and a bunch of Muyibs who didn't want to die and my riot Grrls with paper armour. Then on the tournament I had to face an MO army with a Core of Santiagos and Magisters which I could win. Now another List, this time for a 200 points tournament: Grrls' Rage ────────────────────────────────────────────────── 8 2 1 DAKTARI Combi Rifle / Pistol, Knife. (0 | 14) MODERATOR Lieutenant Combi Rifle / Pistol, Electric Pulse. (0 | 9) MODERATOR Combi Rifle / Pistol, Electric Pulse. (0 | 9) MORLOCK Chain Rifle, Smoke Grenades / Pistol, E/M CCW. (0 | 6) RIOT GRRL Spitfire / Pistol, Knife. (2 | 34) RIOT GRRL Missile Launcher / Pistol, Knife. (2 | 33) RIOT GRRL Boarding Shotgun, Stun Grenades + TinBot B (Deflector L2) / Pistol, Knife. (0 | 30) RIOT GRRL (Specialist Operative) Combi Rifle, Blitzen, Stun Grenades / Pistol, Knife. (0 | 30) RIOT GRRL Combi Rifle, Blitzen, Stun Grenades / Pistol, Knife. (0 | 29) WARCOR (Aerocam) Flash Pulse / Stun Pistol, Knife. (0 | 3) ZONDBOT Electric Pulse. (0 | 3) 4 SWC | 200 Points Open in Infinity Army Playing the Grrls was a blast, used that list in two (Biotechvore, Capture & Protect) of four games and won both. I could even use the Stun Grenades for the first time!