1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Dealing with High ARM + Mimetism in N4

Discussion in 'Ariadna' started by BurningSky93, Sep 28, 2020.

  1. WillJoeBeck

    WillJoeBeck Member

    Joined:
    Sep 10, 2019
    Messages:
    11
    Likes Received:
    14
    In an Active Turn, if a skill is declared that requires a target, only the Controller and the Spearhead will perform the skill, and the other members of the Control Unit will perform an Idle instead. p108

    Antipode pack still demands that you declare a spearhead and only the spearhead and the controller can perform attacks, the rest must idle. So you can't get normal rolls unless you got behind the target with the spearhead using stealth.
     
  2. Thomashkis

    Thomashkis Active Member

    Joined:
    May 29, 2020
    Messages:
    21
    Likes Received:
    28
    During your Active Turn you can't get normal rolls unlesss your opponent doesn't declare a relevant ARO. This is why you do not spend any of your orders on attacking with Antipodes and you just wait for the enemy's turn for him to waste orders. And in your Reactive Turn you can benefit from normal attacks if you want, because:
    • In Close Combat, the rules described in Close Combat with Multiple Troopers (see p. 56) must be applied. p107
     
  3. spears

    spears Well-Known Member

    Joined:
    Nov 30, 2017
    Messages:
    349
    Likes Received:
    435
    How do you get to aro after your opponent declares CC? Surely they declare idle +cc.
     
    toadchild and colbrook like this.
  4. colbrook

    colbrook Grenade Delivery Specialist

    Joined:
    Nov 23, 2017
    Messages:
    9,301
    Likes Received:
    17,079
    The addition of Idle to skills allowed when Engaged is a sneaky, but welcome, change.
     
    AdmiralJCJF likes this.
  5. spears

    spears Well-Known Member

    Joined:
    Nov 30, 2017
    Messages:
    349
    Likes Received:
    435
    Tbh most games I played seemed to fall on the side of idle being legit anyway but at least its clear this time round.
     
  6. Nimlothautle

    Nimlothautle Well-Known Member

    Joined:
    Nov 5, 2018
    Messages:
    82
    Likes Received:
    105
    This also has an affect on another cool buy fairly unwieldly Tak profile. The Strelok and K9 will be frequently revealing each other while they do something other isn't doing: Short Skill Jump, CC Attack, BS Attack, Sensor.
     
  7. Stampysaur

    Stampysaur Wallace is my LT

    Joined:
    Nov 30, 2018
    Messages:
    170
    Likes Received:
    118
    As far as i know thats how it was in n3 as well.
     
  8. colbrook

    colbrook Grenade Delivery Specialist

    Joined:
    Nov 23, 2017
    Messages:
    9,301
    Likes Received:
    17,079
    Yes, it was the same for the Strelok in N3.
     
  9. Nimlothautle

    Nimlothautle Well-Known Member

    Joined:
    Nov 5, 2018
    Messages:
    82
    Likes Received:
    105
    Oh damn, well don't tell the Tampa Bay Infinity Group that then, they might be mad :D
     
  10. colbrook

    colbrook Grenade Delivery Specialist

    Joined:
    Nov 23, 2017
    Messages:
    9,301
    Likes Received:
    17,079
    Camo was always cancelled by the Skill you Declared, not the skill you performed.

    Besides, it's easy to make mistakes in a cold, northern city like Tampa.
     
    AdmiralJCJF and McKaptain like this.
  11. Axelius

    Axelius Not a Rogue AI

    Joined:
    Sep 27, 2020
    Messages:
    100
    Likes Received:
    221
    So, for TAK two suggestions, AP Rifle Spetsnaz and AP Spitfire Dynamo. Both are able to flank to avoid cover and as such able to deliver high (ish for the Spetsnaz) burst AP shots without the doubling down of mimetism + cover.
     
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation