Hello folks! Since it is a bit quiet here (for reasons) and the first experiences of the current N4-meta (at least virtually) are gained, I want to discuss a potential niche for DBS in the actual situation. From my experience, many current lists run TAGs or other HI rambo pieces and KHDs are quite rare. Everybody tried it in the beginning, but then it became clear that nobody really invests into a dense hacking network properly, so HIs and TAGs can be used quite unthreatened. From what I see around there, that is a solid assumption, since most factions can't set up a really good hacking game. But there DBS comes into play. Besides Nomads, we are provided with on of the best set-ups for hacking regarding repeaters and link-options. Of course, a HD+ is missing, but besides that, we are able to reach a top-notch network quite easy. What we can utilize in most points is a) targeting units to better shoot them, b) isolating important key-pieces or c) slow them down. WIth Gromoz we have a unit to scare many TAGs away from our repeaters even more. The biggest benefit would cleary be the nasty smart-missile-tactic, what can be done quite easy with DBS but is pure boredom in my eyes. So I would like to think about alternative hacking-builds with DBS. Here is something I came up with: ────────────────────────────────────────────────── GROUP 1 9 1 HUNZAKUT (Forward Observer) Rifle, Light Shotgun, Shock Mines ( | Deployable Repeater) / Pistol, CC Weapon. (0 | 18) BRAWLER (Multispectral Visor L2) MULTI Sniper Rifle ( ) / Pistol, CC Weapon. (1.5 | 27) DRUZE Combi Rifle, Chain-colt, Grenade Launcher, E/M Grenade Launcher / Viral Pistol, CC Weapon. (1 | 28) BRAWLER (Hacker, Hacking Device) Submachine Gun ( ) / Pistol, CC Weapon. (0.5 | 17) BRAWLER (Hacker, Hacking Device) Submachine Gun ( ) / Pistol, CC Weapon. (0.5 | 17) VALERYA GROMOZ (Hacker) Combi Rifle, Zapper, Pitcher / Pistol, CC Weapon. (0.5 | 21) BRAWLER (Lieutenant) Rifle, Light Shotgun / Pistol, CC Weapon. (0 | 15) DRUZE (Hacker, Killer Hacking Device) Combi Rifle, Pitcher, D-Charges ( ) / Viral Pistol, CC Weapon. (0 | 28) PEACEMAKER Spitfire / PARA CC Weapon(-3). (1 | 26) AUXBOT_3 Heavy Flamethrower / PARA CC Weapon(-3). (0 | 4) BOUNTY HUNTER Red Fury / Pistol, PARA CC Weapon(-6). (0.5 | 20) GROUP 2 4 1 HUNZAKUT (Forward Observer) Rifle, Light Shotgun, Shock Mines ( | Deployable Repeater) / Pistol, CC Weapon. (0 | 18) WOLFGANG AMADEUS MULTI Rifle(+1B), Chain-colt / Heavy Pistol, DA CC Weapon, PARA CC Weapon(-6). (0 | 35) FUGAZI DRONBOT Flash Pulse / PARA CC Weapon(-3). (0 | 7) FUGAZI DRONBOT Flash Pulse / PARA CC Weapon(-3). (0 | 7) KAMEEL (Hacker, EVO Hacking Device) ( ) / PARA CC Weapon(-3). (0.5 | 15) 6 SWC | 299 Points Open in Infinity Army Group one does most of the shooting and hacking stuff. Gromoz can distribute some pitchers in the early game and then the three sixth sense hackers can do the work reactively. This is supported by the two Hunzakuts. One KHD outside of the link to get an additional marker-specialist and have two additional pitchers available. Wolfgang in group two as a back-up striker for the late game. I run him allone, since he doesn't need any support once he can advance without major problems. What do you think about this approach?