This is going to be wall of text. I will try to keep spoiler blocks to organize my thoughs and be able to keep it comprehensible. This is also going to be full of my OPINIONS. Watch out for your salt intake, you have had plenty lately. Also, this is PRE-INVINCIBLE ARMY. I will touch on what we have from Invincible Army, but we still do not have everything from there yet, and I am looking only at the main vanilla faction. And again, this is dealing with Vanilla YJ. ISS is another army, mostly self-suficient. Spoiler: What we have today: Unit by unit Bao Troops - MSV2 is good. Biometric Visor 2 is decent, although *very* situational. MSV2 also tends to be quite expensive. In any other armies, Bao would be usable simply due to MSV, but YJ has access to what is probably the best MSV2 carrier in the game in the Rui Shi, so Bao is underwhelming at best. Celestial Guard - Guards are standard LI that get extra CC, BTS and WIP. And they pay for all 3. Those are probably the worst 3 characteristics to pay for in the game, especially when the bonus is so piddly. CC 13 ->14 is a complete waste, as is BTS on something that isn't hackable. WIP is marginally useful on the LT roll, and is decent on specialists, but Guards do not make good specialists because they are frail Light Infantary that have to be in your deployment. And they don`t have access to Doctors / Engineers, where they could actually use that extra WIP through bots. The only saving grace is the Kuang Shi control Device and Smoke LGL, both coming on the same profile. Xi Zhuang - Suffer from the same problems as Celestial Guard, bit too expensive, but Mad Traps do make a decent perimeter. Imperial Agent Pheasant Rank- CoC is good. Good CoC comes either cheap (Kempei) or capable of combat (Myrmidon Officer). Phasants have the worst of both worlds. The non-coc profiles aren't even worth looking at, and CoC is only worth it if you plan on a fightning lt anyway. It is still better than having no coc access, but yeah... Kuang Shi - 33pts and 0.5 swc for 5 regular orders and smoke. Kuang shi are cheap, disposable and regular. They can do a good job at keeping your drop zone safe through templates, and provide a decent amount of cheap regular orders. Very good unit overall. Mech-engineers - Standard backfield engie. This guys could have really used the wip 14 bumpt instead of Celestial guard. Ok unit. Also pay the CC tax, as pointed to me. Zanshi - Zanshi are Light infantary that pays extra for 1 extra point of CC - the worst possible stat they could gain. They are not as terrible as Celestial Guard, but they could definitely have gone without the price bump. No SWC lt is ok, at least. Zhanying Imperial Agents - Nimbus is situational at best. Sensor and SSlv2 are good, as are mad traps. Problem is that the profiles are too cramped, bring too much and do not have the base that is needed for them to survive. In the end you are paying 30ish points for a BS12 1W light infantary that bring almost nothing you couldn't have done for 10 pts less. Zhanshi Yisheng - Standard backline doctor. Ok. As pointed out, do have the CC tax too. Sun Tze v.2 - I think that Sun Tze is trash. Especially v.2. Strategos 3 is great, Advanced Command is also. WIP 17 is good, especially with a flash pulse. But you are paying 60ish points for that. Your lt is obvious, that pricepoint means you are either using him aggressively or you are dumping 1/5th of your army and he is not really that hard to get killed off too, meaning you will want to bring CoC ( the only one you got - expensive) to not be knocked into Loss of Lieutnant on by round 2. Tiger Soldiers - Tiger soldiers are the best AD gunfighters in the game. Not the best AD, as having a 2nd wound can make a *lot* of difference. With ITS10 change to AD, Tigers became better. 60% of chance of dropping on the perfect position is much better than 60% of chance of dropping on a decent one, and being in a perfect position with BS13 + mimetism + the right weapon is *evil*. Dao Fei - Camo, Infiltrating, HI. Yeah, could be worse. Expensive, yes, but one hell of a attack piece. Hac Tao - It is hard to compare a Hac Tao. There are only 2 units in the game it can be compared to: Swiss Guard - Same pricepoint, gain BS, loose the DTW. Swiss guard is also monodirectional like most things PanO - it shoots. The extra Tao profiles and dtw give him more flexibility at the *slightly* lower effective shooting Really, it goes from 71.65% to inflict a wound on a BS14 Arm4 troop in cover down to 68.9%. The other comparable profile is a Anathematic. Which is better at everything but shooting, but you are looking at 15 pts more. And the only other surprise missile launcher in the game is the noctifier, which is actually better at that job due to tying up much less points, but is much less versatile and survivable otherwise. Hsien Warriors - Hsien are a bit off. They have a direct comparation on Aquila Guards, who trade smoke support and stealth for a better MSV and BS. Aquila are bad, because the expense of MSV2 and 3 can only be fully justified when using smoke support. Hsien would be ok on a faction that carries smoke around like YJ, except that you have a *much* cheaper active turn piece that does the same on the Rui Shi. Nothing specifically wrong with the Hsien (besides me thinking that MSV2-3 cost too much, period), but you just have a much more cost effective way to do the same. Imperial Agents, Crane Rank - Cranes are fantastic units from Military orders. Decent stats, decent weapons, good in CC ( providing Stealth to boot ), decent gear compliment overall with Sensor and X-Visor being both useful and not too expensive. The problem is that the sum of all the parts make him *very* expensive, especially since he does not have anything that reduce his cost like most Military Order knights ( frenzy / Impetuous) He falls into the Father Knight / Asura conudrum - is he good? Yes, definitely. But you can really use a model that costs at least much less to do exactly the same, 90% of the time. Shang Ji Invincibles / Wu Ming Assault Corps / Zuyong Invincibles - This is a big problem with YJ, in my view. They are Generic Power Armored troops, Generic Power Armored troops +1 and Generic Power Armored troops +2. Options are very similar among the 3 troops, but you pay a hefty premium for +1 arm and +1ph or +3bts, +1ph. That means that you usually end up looking at the Zuyong to get what you need, and only in case it does not have a specific profile that you want you look up. It basically means that only HRL wu-ming ever see play, and pretty much no Shang Ji sees the table as the only troop without equivalent down the line is the hacker, and you have better options for that. Sun Tze - Again, I think Sun Tze sucks. Reason is the same as for the v.2 - Too expensive to be kept back so he will need to be fighting, and you will need to pair it up with your expensive CoC to not end up in loss of lieutnant. HI Sun Tze is much more resilient, but that BS12 kind bites really hard at the offensive power of a 65pt piece. And that is the only profile remotely useful anyway - you wont pay for Strategos 3 and not make him the lt, and he has no reason for a boarding shotgun when he carries 2 nanopulsers. Su-Jian - The most unique YJ unit, probably the best one too. It has everything you want in a bruiser - mobility, range, decent firepower, very good survivability. Would it be better with a vision mod? Yes. But then, even a Sphinx could be made better. It is a great unit, and one of the best bruisers all around. Yan Huo Invincibles - Subtely itself. There are only 2 profiles, despite what it says - HRMC for active turn duty, and Neurocinetics for ARO duty. I am not particularly found of the Neurocinetics, because I think it is too expensive for a ARO piece, but 2BS 14 Missile launchers with ARM5 in cover does make a hard argument. Invincible army likely has them linkable, and since I doubt that HRMC will be ( Burst 6 is taboo in Infinity, for good reason), it is likely that the Multi HMG can gain some traction. Overall a great piece, bringing TAG armament to the table for 2/3rds of the price of a full blown TAG. Guijia - YJs own TAG. It is as vanilla as it gets, with all the problems of a TAG (1/3rd of your list for it alone, plus a hefty amount of points in support, does not bring weaponry that much heavier than your standard HI - even worse against Yan Huo - and has a few things that will absolutely cripple your army - EM, Adhesive and Possession to name a few). TAGs are currently much better in ITS10, with specialist pilots and fatalities, but I personally still feel that Main Battle Tags are simply too vulnerable for what they bring. It is not a bad, great or unique TAG, but it is one nontheless, and some missions really like one of those. Could really use a rework to be more unique and fun. Chaiyi - standard flash pulse bot. AVA 1 kinda hurts, but thats why you carry Kuang Shi Husong Yaokong - Standard TR bot. Nothing special Son-Bae - Standard SML bot. Weibing Yaokong - Standard Sat-lock / Sensor bot Yaozao - Servant bots. Again, standard Lu Duan - Finally, something unique. Lu Duans are fantastic, Holo 2 gives them a very nice surprise (and bonus MOD for surpirse shot), weapon selection is good and they carry their own repeater to gain hacking support. MSV1 is a nice bonus, but its not why you pick this REM Rui Shi - Most cost effective MSV2 unit in the game. It has *everything* if wants - Good gun, good BS, Repeater for hacking support. One of the best 3 combat REMs in the game, together with Bulleteer and Q-Drones. Guilang Skirmishers - Great anti-skirmisher unit. Camo + MSV1 is great at clearing the mid table ( Just ask Dart). He does not have the 2nd wound that she does, but Combis give him a much better effective range to stay away from possible mines, and comes at a much cheaper price. Not the cheapest skirmisher around, but a very good one. Kanren - I really like Kanrens. Holo2 is always fun, and you have plenty of useful profiles - KHD, Mad Traps and Minelayer being favorites of mine. Slightly on the expensive side, but very useful. Ninjas - TO camo KHD. On a HI heavy faction. Thats all you need, thats what they bring. Shaolin Warrior Monks - Standard fare throwaway warband. Not the best (They are not Ghazi), but *much* more useful than not having disposable troops in the first place. Again, only the chain rifle profile exists. From Invincible Army reveal: Mowang ( ARM5, 2W + NWI, Mimetism ) - Looks like another bruiser. BS13-14 + Mimetism + Burst 4 is great, and the unit looks like it will cost around 50+ points. Looks pretty good, but it is in a price point where YJ does not lack alternatives. Liu Xing - 2W (effectively) AD troops. Less effective at shooting than Tigers, Much more open espaces to drop to because of that 2nd wound. I am particularly impressed with him, even without seeing what his explode will bring. Having a possible 2W drop troop on the other side makes defending your deployment *much* harder. Zencha - Not particularly impressed here. Climbing plus is nice, but 1W + NWI is not that great in the midfield ( And I play with ALEPH / Dasyus plenty). In the middle of the table, everything has shock - be it mines or smgs. Climbing plus is great, But you are basically a naga that got Climbing Plus and dogged bumped to NWI while picking up the trait of being hackable due to being HI for a slightly bump in cost. Not sure I like that trade, as midfield is also where good hacking armies will have their hacking network set up, and against a lot of the threats in the middle your NWI is just bloat. Spoiler: Combined thoughts on the current army selection Overall, my feeling about current YJ is this: There is plenty of good stuff there. But good stuff in YJ tends to be on the expensive side. There is a distinct lack of "decent enough" stuff at the not such a high price mark - stuff that can do what you need done, but costs 30ish points. The real problem is that most of the throwaway stuff in the army is inflated - and that is exactly where you don't want inflated prices. There is no problem paying 1 extra point for useless CC capability in a TAG, that already costs over 80 points. There is a problem when that is on a line trooper, where that capability has exactly the same use but bumps said trooper price by 10% of its total. The real saving grace of having orders in YJ comes from the fact that Kuang Shi are great at actually protecting your deployment zone from intrusions, so they are very cheap orders that you will want to be bringing in anyway, instead of standard almost useless Cheerleader Infantary. Spoiler: Loosing JSA Loosing JSA was rough. Very rough. YJ lost most of its melee capability, as well as most of its useful mid-price stuff. The army ended up with a lot of cheap stuff - that has its price somewhat inflated - and a good amount of the really good really expensive stuff - with nothing in the middle. I think that CB could have handled the Uprising better, having the IA release closer and maybe even using it as the player campaign, but the way it was done is already done. It does however meant that ever since that YJ has had some really large holes in the faction. I have a friend around here that says that there are two factions in Infinity that when someone new starts the game with them they should get a special prize with the first buy - A hug for a YJ box, and a punch in the stomach if he started Haqqislam. Can't say I have much to argue. Spoiler: TL;DR Yu Jing works. It is not in its best shape. But it still works as a faction. It still has one of the best, cheapest deployment zones in the game, it has plenty of firepower to move whatever needs moving, and it has enough smoke access (and, to a lesser extend, nimbus) for when there is something that is really better off ignoring. It has quite a few unique or rare combinations, and almost all of them are good. The real problem right now is a lack of most stuff that is not either cheerleader material or very top heavy. And the diferentiation between the bog-standard Wu-ming, Zuying and Shang-ji. I really wanted to have a reason to use the "better" HI, but thats a pet-peevee of mine with what I think is useful not lining up with how CB calculates miniature points.