CSUs In NCA

Tema en 'PanOceania' iniciado por AdmiralJCJF, 22 Mar 2018.

  1. AdmiralJCJF

    AdmiralJCJF Heart of the Hyperpower

    Registrado:
    21 Feb 2017
    Mensajes:
    3.532
    Me Gusta recibidos:
    4.594
    If that were the case then how did:

    [​IMG] CSU (Specialist Operative) Rifle + Light Shotgun, Nanopulser / Pistol, Knife. (0 | 12)

    [​IMG] BRAWLER Rifle + Light Shotgun / Pistol, Knife. (0 | 16)

    Happen?
     
  2. gregmurdock

    gregmurdock Extremely Beloved Member

    Registrado:
    23 Nov 2017
    Mensajes:
    490
    Me Gusta recibidos:
    1.020
    Brawlers seem to have some strange costing.
     
  3. colbrook

    colbrook Grenade Delivery Specialist

    Registrado:
    23 Nov 2017
    Mensajes:
    9.340
    Me Gusta recibidos:
    17.155
    Brawlers are basically the bloatiest profile in existence.
    Over a Fusilier (ignoring the gun for a moment) they get +1 to CC, PH, ARM, and +3 BTS. Actually a pretty similar statline to Bipandra but swapping a point of WIP for CC (yay?).

    I'm guessing the most expensive part of the equation is the ARM, which seems to be priced at roughly 2-3 points per level (and accounts for the 0 ARM CSU's low cost).
     
  4. Teslarod

    Teslarod when in doubt, Yeet

    Registrado:
    23 Nov 2017
    Mensajes:
    2.417
    Me Gusta recibidos:
    4.906
    Brawler is CC14, PH11, ARM2, BTS3 and has DUO in his Profile. That's 6 points over a Fusilier exactly.
    Yes Duo in the Troop Profile costs points.
    Was as surprised as anypne, but ISS Bountyhunters/Miranda as well as Brawlers only make sense that way. Seems to be free if it's not on a Troop but a Profile to make it more confusing.

    CSU is hard. Best guess is a Nanopulser as 3rd gun is free. Sixth Sense L1 as well as Metachemistry L1 too (yes those are great Skills to give away for free, but so is Sensor, Fat2 for 1 point etc).
    That only leaves Specialist Operative, CC14 and BTS 3 vs ARM1 to add up to 2 over a Fusilier.

    This much would still be easy... the Breaker Profiles are the real weird ones.
     
    #24 Teslarod, 23 Mar 2018
    Última edición: 23 Mar 2018
  5. AdmiralJCJF

    AdmiralJCJF Heart of the Hyperpower

    Registrado:
    21 Feb 2017
    Mensajes:
    3.532
    Me Gusta recibidos:
    4.594
    Except that ARM 1-2 only costs 1 pt each elsewhere.

    See Acontecimento Regulars, for an example.

    There's no ignoring that this one simply doesn't add up.

    Not without ignoring basically everything else and starting from scratch with a whole new system just to explain this matchup.

    And if that's the case, there isn't one costing system anymore.
     
    A colbrook le gusta esto.
  6. Teslarod

    Teslarod when in doubt, Yeet

    Registrado:
    23 Nov 2017
    Mensajes:
    2.417
    Me Gusta recibidos:
    4.906
    ARM scales. ARM 0 <-> 1 is only one point difference. ARM 1 <-> 2 is two already.
     
  7. AdmiralJCJF

    AdmiralJCJF Heart of the Hyperpower

    Registrado:
    21 Feb 2017
    Mensajes:
    3.532
    Me Gusta recibidos:
    4.594
    That still doesn't add up without assigning for free things which aren't free elsewhere (and haven't been counted as free in the past).
     
  8. Teslarod

    Teslarod when in doubt, Yeet

    Registrado:
    23 Nov 2017
    Mensajes:
    2.417
    Me Gusta recibidos:
    4.906
    Did you miss that?
     
  9. krossaks

    krossaks Well-Known Member

    Registrado:
    29 Nov 2017
    Mensajes:
    726
    Me Gusta recibidos:
    574
    But are you sure CB use a fix cost to weapons and habilities?

    Look like CSU ( and mercenaries in general) are private troops they can have cheap acces to normal equipment. The fluf explanation from ehy to hell mercenaries are in general better than factions basic troops could be that they are just a few, selected from the "best".
     
  10. xagroth

    xagroth Mournful Echo

    Registrado:
    23 Nov 2017
    Mensajes:
    6.621
    Me Gusta recibidos:
    5.618
    some, yes (Forward Observer consistently costs 1 point). Others, depend on what kind of troop they are added too (LI/MI/HI/TAG) not only for cost but for SWC.

    Funnily enough, it seems like E/M and AP melee weapons cost the same, whic is 1 less point than DA, regardless of carrier.
    KHD seems to be +3 points, while AHD seems to go +5 and 0.5SWC. This is kinda funny since the Aragoto pay the full KHD cost while not being able to use Impersonation...
     
  11. psychoticstorm

    psychoticstorm Aleph's rogue child
    Moderator

    Registrado:
    4 Mar 2017
    Mensajes:
    6.838
    Me Gusta recibidos:
    12.505
    No, but since I was summoned, the formula is the same for everybody, so if something changes, it changes for everybody.

    Different stats?
     
    A Superfluid le gusta esto.
  12. eciu

    eciu Easter worshiper

    Registrado:
    23 Nov 2017
    Mensajes:
    4.018
    Me Gusta recibidos:
    4.681
    Well funny part is than technicly what you said might as well mean "formula is the same but parameters are different" (note that I do not imply such scenario, just taking bit of fun of language)

    For example formula:

    Cost[pts] = X(BS+PH+WIP) + Y(CC+BTS+S) + Z

    Z - faction specific discount

    Z1- - StarCo parameter equal to -5
    Z
    2 - PanO parameter equal to 3


    Still fullfill what you have wrote while being a bit "skewed" ;) (beauty of parametric formulas)
     
  13. eciu

    eciu Easter worshiper

    Registrado:
    23 Nov 2017
    Mensajes:
    4.018
    Me Gusta recibidos:
    4.681
    On top of a case that "usability" of this CSU is much better than Brawler while costing good chunk points less.

    In other words: some waepons and stats seems to be grossly overcosted/undercosted.
     
  14. psychoticstorm

    psychoticstorm Aleph's rogue child
    Moderator

    Registrado:
    4 Mar 2017
    Mensajes:
    6.838
    Me Gusta recibidos:
    12.505
    Please remember that it is not permitted to discuss the formula in details or try to analyse and dissect it.

    I am only allowed to comment on it to the extend of what I have already said.
     
  15. eciu

    eciu Easter worshiper

    Registrado:
    23 Nov 2017
    Mensajes:
    4.018
    Me Gusta recibidos:
    4.681
    I'm aware and not doing that :) I'm just pointing out some language/logical aspects of your post :)
     
  16. Wombat85

    Wombat85 Well-Known Member

    Registrado:
    25 Nov 2017
    Mensajes:
    410
    Me Gusta recibidos:
    491
    Brawler works as cheap filler in links. Csu does not.
     
  17. Superfluid

    Superfluid Welcome to Svalarheima

    Registrado:
    27 Nov 2017
    Mensajes:
    397
    Me Gusta recibidos:
    512
    I'm super thrilled by the new CSU actually, making me want to take a break from painting up my new HB force and quickly paint up and bust out my Red Veil CSU and my old dire foes civvy proxy CSU for some games with NCA :O
     
  18. xammy

    xammy Keeper of Random Facts and Strong Opinions

    Registrado:
    28 Nov 2017
    Mensajes:
    258
    Me Gusta recibidos:
    655
    As much as I agree that they are strong deployment zone defense, I love using the CSU as an aggressive piece. They are cheap, the direct template weapons make for some interesting tactics, and if I lose one then I don't feel bad.
     
    A barakiel le gusta esto.
  19. barakiel

    barakiel Echo Bravo Master Sergeant

    Registrado:
    5 May 2017
    Mensajes:
    2.299
    Me Gusta recibidos:
    7.519
    For sure. With their crazy versatile toolbox, plus a hot metachemistry roll, these gals will wreck if they get a decent opening.
     
    A eciu le gusta esto.
  20. AdmiralJCJF

    AdmiralJCJF Heart of the Hyperpower

    Registrado:
    21 Feb 2017
    Mensajes:
    3.532
    Me Gusta recibidos:
    4.594
    Oh, absolutely.

    Don't get me wrong, I 100% agree that CSUs (especially with a good Metachemistry roll) are amazing strike pieces.

    It's just that their strength as defensive pieces is often overlooked, so that's the thing I'll always draw attention to first.

    And they aren't bad at MAKING an opening (unlike a lot of PanOceania options), thanks to that DTW, too.
     
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation