Happens with mines as well and has been in the game a few years now, if not decades a decade, but yes it's one of those things that makes playing sportsmanlike difficult at times. Especially when your opponent tries to be clever with placing a mine so you can't enter a doorway
Yup; it's why you should be very, very careful about placing any deployable within dodge distance of an enemy soldier; one normal roll and your equipment goes poof. It's also a good thing to keep in mind if someone tries to deploy a crazy koala in the middle of your fireteam, or to block a doorway that you're guarding. Kinda feels bad to do, but on the other hand it doesn't make a ton of sense that you can't use your ARO to BS attack the koala either, so it all kinda washes out.
Don't both the dodge movement and the Deployment both get resolved in the resolution step? So, the active player would resolve the placement first then the reactive player would resolve his dodge movement. So, dodging over the mine is not a legal position because the deployable was already in position. I thought the changes around the resolution step fixed some of that. Just moving over the top could still be a problem but is dodge movement an issue?
Dodge resolves in the Resolution step, deployables resolve in the Conclusion step which is after Resolution and after Effects, while concurrent with Guts Rolls
My point was simply that I don’t think Infinity has been around for 20+ years, unless my memory is worse than I thought.