It looks like there's a problem with how group orders are displaying for groups containing units with holoprojector. All holoprojector levels are affected by this in slightly different ways. The order from Holoprojector level 1 units is shown in the group order count not the unit they project as (inlcuding impetuous or lack of), ie a lu-duan projecting as yojimbo shows 1 regular order instead of 1 irregular and 1 extreme impetuous Units with Holoprojector 2 to project 2 echos still show as 1 order in the group order count, ie a bashi-bazouk projecting as 3 bash-bazouk shows as one order in the group not 3. These things combine so 1 bashi bazouk projecting as 3 yaun-yaun will show 1 irrregular not 3 irregular and 3 impetuous (see attached image for more details). This does limit the utility of holoprojector in several ways. I'm not sure if this is a bug or a deliberate feature but thought I should raise it for discussion
using holoprojector does NOT give your list orders you mentioned, so it is NOT a bug. only problem is that you NOT count orders BEFORE your first turn, so if you get second turn & give your opponent courtesey list, you give up some info about your list. PS. & Welcome to the Forum!
The real bug is that the courtesy list should not have an order count, because that information isn’t public when you deploy. Camo’d troopers aren’t shown on the courtesy list but do generate orders. If the order count in Army is “sum of orders of visible troopers”, then it should be counting the projections’ orders (and not the actual trooper’s order). So this is a bug because Holoprojector isn’t being handled consistently with how camo is being handled.
and TO may or may not generate orders for the pool depending if you deploy hidden or not (a choice where you factor in turn order and table layout).