Coordinated Holoechoes

Discussion in '[Archived]: N3 Rules' started by Ogre_man, May 3, 2019.

  1. Ogre_man

    Ogre_man Member

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    So, me and my friend decided to reread holo2 rules and this rule rurned into a rabbit hole...
    1. I have four Bashi Buzuks on the table in the same group, each in holo2. Can I coordinate them all? If no, which rule covers it?
    2. Same four wants to AD together on holo2. Could it be done?
    What confuses me, is that rules say, that holo2 markers are troopers only for AROs.
    Could you please help us?
     
  2. xagroth

    xagroth Mournful Echo

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    http://infinitythewiki.com/en/Coordinated_Orders

    Yes, the limitations are that they have no synchronyzed unit nor belong to a Fireteam. You are moving 4 units, even if the enemy sees 12 (and nows 8 are false, because Marker state).


    Yes, but you will lose the use of their Irregular Orders, and must pay a regular one to boot.

    http://infinitythewiki.com/en/Holoecho

    Nope, it says:
    That means mines activate if they can get an holoecho, and other enemies must spend their ARO against the echo regardless of what is under the marker (nothing or the real trooper). Being a marker, however, that ARO can be "Delay" (allowing you to make a second move, for example).
     
  3. solkan

    solkan Well-Known Member

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    I'm not convinced that any of the fake holo-echoes would be activated by the coordinated order.

    Look at the discussion of performing a coordinated order with a pack of antipodes. https://forum.corvusbelli.com/threads/solved-coordinated-order-antipode.24894/#post-151270 You end up being required to follow both rules, so the antipodes end up taking up most of the coordinated order slots.

    Unlike Antipodes, those holoechoes aren't real troopers that can be selected to be activated by the coordinated order.

    So you're left with the intersection of the rules:
    - You can't follow both the Holoecho rules and the coordinated order rules at the same time.
     
  4. Robock

    Robock Well-Known Member

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    i don't see how the antipode applies here. antipode moves 3 real trooper, one must be the spearhead, and the coordinated order also needs a spearhead.

    in the case of holo, you have one Holo L2 bearer and 2 holo decoys. Decoys don't count against the limit of 4, unlike antipodes where they each count*. You coordinate move the 4 holo L2 bearers (those are the only trooper on the table), and the decoys will perform the same skill with some exception (basically, they perform Move and nothing else). And weather you spend 1 order to activate 1 bearer and his decoys, or spend an order + token to activate 4 bearers, you never have to point to which one are the actual skill bearer/trooper.

    *i can't find where it says that non-trooper counts against the limit; unlike antipode where each one is a trooper and therefore each one count.
     
  5. ijw

    ijw Ian Wood aka the Wargaming Trader. Rules & Wiki
    Infinity Rules Staff Warcor

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    I'm not sure I follow. You'd pick the four real troopers as the troopers involved in the Coordinated Order, and the decoys just do the same thing. The decoys trigger AROs etc. as if they were troopers, but unlike Antipodes they're not actual troopers.

    It wouldn't be much different than coordinating several troopers that had CrazyKoalas.
     
    xagroth and Robock like this.
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