Discussion in 'Combined Army' started by psychoticstorm, Aug 6, 2019.
So... Sargosh's big drill arm isn't just going to be for show, is it? Dude's C1 profile is pretty basic compared to a regular Jayth, and his dossier already shows a regular DA CCW, so it's supposedly not to represent that. So what other application could it potentially have on the table? It's a pretty big design element to not have some form of representation.
Well, I think it would be fun to see him having something like the skill Sapper.
As the Haiduk got a new sculpt, and still retained its Sapper skill so far, maybe it will remain as a dedicated sniper in N4 too, who can burrow itself into a foxhole. But there is a chance we will not see it named "Sapper". It's a bit sad that only this kind of niche was there for this skill. PanO had the Acon. Regular sniper, Ariadna had a bit more with its HMG sapper units (Zouave and Moblot), Tohaa the Nikoul that had a minelayer loadout as well, and pretty much that's it. Maybe N4 will weed out underused skills such as the Sapper? We shall see. Nonetheless, I could see Sargosh as someone who can put himself into a fortified position on the fly.
But as in C1 Sargosh already has Mimetism -6, which represents the ODD in N4, so there is already an overlapping with the Mimetism nested in Sapper. Maybe there could be just the Partial Cover bonus added when in this other state? The other solution could be another Troop Profile just as in the cases of Seed-Embryo. It could be a MOV 0-0 profile with additional defensive capabilities. Or a MOV 2-2 tunneling profile and marker state with BS0 and Chest Mines for extra hilarious situations. Sargosh, the mole-mine that creeps under your feet... As "Sargoshi" means something like "whispering into the ear" in Hindi, there could be a fluff-reason, something like that "once a Bagh-Mari without its helmet put an ear onto the ground to hear the feint noise that was coming from below, then it went ka-boom... so that's why they call him Sargosh ever since." :D
This is great. I hope there is room for this in N4 and that the streamlining does not remove all character.
His drill arm is makes him a Specialist Operative. It lets him Hack consoles...into pieces :)
To go a bit further regarding the tunneling story ... maybe he gets some kind of forward deployment out of his tunneling skills or ... some hidden deployment. Both would be pretty great, although I think the one thing Jayth would profit most of, would be some forward deployment. But maybe he gets ... both?
A hidden Jayth deployed in front of your deployment zone ... that would be great.
Apparently plasma gets sorta nerfed in N4? been out of the loop with news because N4 releases only in september and there's plenty of time before that, so I only just now found this pic
Honestly seems to me like it's just for the sake of simplifying rules, since drawing a straight line between closest edges of the bases was complicated enough that I encountered misunderstanding of that from people I played a couple of times, and with impact templates gone from shotguns I don't think we'll have any non-circular impact templates now? I understand that plasma weapons were a pretty niche choice, but this feels like an unnescessary cut of options and it's nigh impossible to hit more than one model with a circular impact template anyway, espescially with a 15 troops limit CB are introducing in N4, and with DAM 13 on a carabine it seems like there is no option to not use a template like we have now, so it is even more of a nerf than it if only the type of template was changed, and we'll be stuck with a harder to maximize the use out of version of a template and friendly-fire restrictions, but at least not having to deal with 18-20 order lists would be nice, but the loss of counterplay potential with an 8,5" teardrop against fireteams is a sad thing for me, though as of now the announced changes definetly are mostly positive.
Bear in mind that it shows in the picture that the plasma is being used in blast mode, which heavily implies that hit mode remains (otherwise it would just say "plasma carbine".)
The circular template is different, if you have a Fireteam or group bunched up behind a building or holo-board, which is not especially uncommon, the lateral splash can hit targets the teardrop couldn't without moving far up the boats to flank. On the other hand the teardrop could take out a whole conga line in one go.
I'm going to say the circular template is probably worse overall, but plasma still remain very scary, and still ignores the damage reduction from cover.
it fits the overall trend from CB of removing teardrop templates from ranged attacks - they're all (presumably) circular ones now.
And yeah, it probably is a little worse overall, but we're now talking about an edition where shotguns are DTWs and there are gonna be less weapons with impact templates in general, so plasma is kinda getting stronger in its niche than it was before.
Also, side buff... Plasma isnt an ammo anymore. Notice the weapon profile?
Ammo: N, Save: ARM + BTS.
It's now just the characteristics of the weapon itself. Meaning it works around Immunity (or should anyway).
@ijw presumably this has some strange interactions when it comes to the P Rifle and suppression fire?
Guessing that's Agent Dukash, a character in the CA section of the code one army builder.
I'm going to go against the tide here and say it was a side-grade at worst, no way this was a nerf.
Sure, you get the impression of being able to hit more stuff with the teardrop, but lining it up requires more orders to position your model properly, and it isn't exactly a guaranteed hit either.
With the circular template, it is a lot easier to blow up clustered, castled up troops. Sure, your opponent can counter deploy you, and that is fine. The threat of a pie plate is often good enough as it may force your opponent out of optimal positioning by fear of them.
With close-up shots, it is easier to move relative to your primary target and get that sweet happy birthday shot. I feel like the change to plasma is a slight upgrade to PSR's, though.
Fun trick shots side
Seconded. It's also easier to pilot in a game that already has too many fiddly bits. Center the template and done, no arguing about whether the template is out of alignment to whack a guy...
In 2nd edition plasma was your choice of teardrop or circular. Both have cases where they are ideal; I’m willing to lose the teardrop impact template for clearer gameplay resolution.
Only been on the receiving end of plasma even though I had the TR rem, but it was always nice when the player wasnt trying to edge even though things to even a TO were clear. Of course I got really good at keeping my guys 2 inches apart from each other if I knew there was a circular template dropper on the table. For those players that were eager, that "ahh shucks" reaction out of them was nice. Even better with Riot Grrls cause you had alot of give if you managed to misjudge your spacing.
I've already mentioned it in another thread, but as a more appropriate place for discussion, what are people's thoughts on the Avatar going into N4, now that we've seen the Strategos change/nerf? Sure, a general price reduction on Tags will help, but I doubt it'll be enough to push the big girl into multi-group lists to justify the exploitation of the rule. I'd consider the use of Strategos L3 to be a pretty huge part of the Avatar's identity, so hopefully it'll be met with something to keep it both interesting and viable.
Well, with changes to Strategos, might also be changes to Lieutenant.
Because ofnthenchange to crits you're guaranteed to see TAGs including the Avatar see more table time. In fact it might be more viable to go after cheerleaders almost exclusively from now on.
That means bring the Avatar all you want!!
Nah, Avatar generating 3 orders by itself, with a possible points drop and unable to be crit fished out of the table? That thing is going to be a nightmare. Even with more MSV in the game, unless people starting bring AP out of the wazoo, the avatar is going to gain new life.
Plus, you're failing to consider the new use of strategos means going back to old school 10-2 lists with the avatar will be pretty great, as you won't need to spend command tokens to refuel the main group. I think the future looks good.
That said, with the lack of control over deployment going forward, I get the feeling that the Caliban engineer might become an even better source of repairs, potentially even outstripping Dr Worm for Avatar lists. Simply put, the Avatar is going to be more vulnerable than ever to close-combat assailants, even if some of them may have greater difficulty killing her outright. That ability to get in and break up a fight is going to go a long way in helping to dig out of that. And with Tags getting a reduced price tag (and the Avatar even further, since I doubt Strategos can keep its price point after this change), fitting one in gets even easier.
I do like the original rule a lot more than the N4 version, however.