Sorry, let me re-frame the question then. Nwi and dogged don’t exist in C1 but some troops that had it still exist, presumably with a cost reduction. Given that nwi in particular is just the kind of complication they’d like to do away with in N4, what does everyone think will happen?
I doubt NWI and Dogged are going anywhere, they've fairly simple rules (can act as Normal whilst Unconscious) but I imagine some of the interactions will be cleared up.
Haidao don't really matter because they're not really an active shooter. Shang Ji would be if you ever actually wild carded Shang Ji into Zuyong links so it probably won't matter ultimately.
I think the big buff for Yu Jing is in the base rules. Things like active turn dodge movement, Imm-A and Imm-B, crit changes, and general all-around value from HIs. I'm not too broken up about Zuyongs being 4-4. They're already pretty effective and makes sense as them being cut rate mass production models. Our premium HI are making off line bandits here though. A 6-2 Hac Tao or Hsien can do some real damage.
I found this particularly odd considering Code One seems to be working off the 10 man Operation & Beyond *Insert Name Here* boxes. Beyond Red Veil includes both a Sniper Guilang and a HMG Daofei, neither of which are options in CodeOne. Maybe the C1 list will update when the Yu Jing 10 man box drops? At the expense of their MULTI Rifle? The MR sculpt is my favourite of the Hsien; I'll be disappointed if it doesn't return for N4.
It's not working off the 10 man starter/beyond stuff. The CA starter is illegal, for example, Calibans are AVA 1 and you get two in the operation+beyond. Have to say, this feels very unfinished. Everything feels like a mess, and C1 still doesn't look small enough to give the game the accessibility it needs. Also, Hidden Deployment on the Ninja and no one else better be a typo. If the Hac Tao really ends up losing it in N4, he'll never see my tables again.
Oooh big buff to Zuyong automedkit(regeneration) "Regeneration is Automatic during the States Phase (at the end of the turn). So it doesn't cost an order."
There won't be a Red Veil 10-men yu-jing box. We'll get a kaldstrom + beyond box when the next operation drop, but that's it. Only reason CA and 0-12 have one already is because they're C1 ready but CB only wants one box available at a time (both coldfront and wildfire were on "last chance to buy" last time I checked).
Krit doesn't exist in CodeOne so we don't know how this will affect him and whether Automedikit will make an unwelcome comeback or not.
It must be assumed that things in C1 are not going to carry over to N4. But I hope some things do. I like the new progression of Martial Arts. I like the Regeneration and the States Phase.
What progression? they have killed MA. Now MA 2-4 are the same (let's face it, extra +2/+3 dmg to PHIS is not going to rock your world). Rules look as if they were done by a pano fan as an answer to Pano community's cries. With most of PanO knights being MA2 now they are put on the same level of CC prowess than JSA samurais or YJ stupidly expensive Crane and Hulang, but with better stats overall and cheaper because of the stupid discount offered by the frenzy exploit. It's a shame that in the end a faction has ended up cannibalizing the fields of expertise of another faction on top of keeping and improving their own ( TAGs, variety of high tech tools and flexibility in fireteams), just to cater the spoiled wishes of a community led by a few influential voices.
To be specific, I just like how much simpler it is. MA1: -3, +1PH, MA2, +3/-3, +1PH, etc. it's easier to remember.
I think a lot of C1 will carry over to N4. Like the states phase, how move work, MA chart, Medkit, etc. The MA charts are now much better to remember, so you don´t have to look at it every time, if you play often with cc-oriented models. If there are balancing issues the will hopfully work on this in the points-wise. May be in N4 it will get some extra skills to show how good the MA masters are.
In before Pan-O finds out most of their knights have been demoted to MA1. I'm not going to argue with you that it does look like largely CB caving in to Pan-O, and that in terms of strength Yu Jing are the losers when comparing to other melee-oriented units simply because PH has become much more important to melee units and Yu Jing melee units are weaklings - but there is a progression that's simple and plain to see with Martial Arts in C1, not the weird one from N3 where you used MA1 if you didn't have MA3, MA2 if you hit doors, while MA4 and MA5 offered fairly edge case benefits that you would be forgiven if MA3 was all you ever used. Just don't forget how important PH is in CodeOne melee! (And try not to think about how a Pheasant with PH 10 would perform in melee...) Edited for logical clarity
Unlikely as it is, I'm definitely hoping the Crane gets a boost to keep up with all this. He looks less and less of a badass by the day. Sensor does a lot for the MR version (although Adil offers an interesting alternative, he won't really compete until he gets his much needed wildcard status in ISS), but the spitfire profile definitely shows its age in comparison to optimization of the KoJ. I wonder which ends up costing more, the +1 PH to put the KoJ at 14, or the extra level of MA to give the Crane a worse version of it? Not to discredit the kit the Crane does have, those twin nanopulsers can do work in the right situations, and Sensor is a great skill to have, but I think that there's definitely some optimization being made in PanO's favour that feels a bit too direct. I mean, +1BS, CC, PH, ARM, and +3BTS (and -1WIP) is a lot to get and still be cheaper than the most analogous Crane profiles.
I get why they made the changes and from what their goal was it makes sense. I am concerned that further emphasis on PH for melee units may be problematic in the long run, if they want to make a unit more dangerous in CC they run into the issue of making their grenades too good and given how smoke and CC go hand in hand it may cramp their design space on certain things.
They actually have a rules framework in place for this already in C1. A Pheasant could have their current PH 10, but have a DA CCW (PH=13) if CB felt they needed a little more damage without upping the Martial Arts level. The only tricky things about that solution are pricing and complexity.