Maybe someone can help me with this, my last game I had Hector locked in CC as I went to reactive turn. My opponent was then able to, taking the mods, spend 5 orders shooting him to death from about 6" out whilst I could do nothing to leave CC or react as he only had line of site to his CC opponent so generated no ARO. I wanted to ensure that this is, in fact, how these rules function. Thank you!
Yeah, Dodge requires LoF, and an engaged trooper's LoF is limited to those troopers he's engaged with only. You would need 6th Sense to Dodge a BS Attack while engaged. Just bear in mind that the opponent gets -6 to shoot your guy in CC, and if he fails by 6 or less he hits his own dude! You also cannot fire templates into CC at all.
Triangulated Fire (from a model with Sensor) would also enable them to ignore the -6 mod for Hector being engaged with one of their models. Local NCA player does this all the time - engages with Fugazi and shoots dudes with Deva Sensor.
Like people says... You can do nothing against this tactics. No matter if someone shoot you inside or outside your Control Zone, because dodge needs LDT and face isn't in the things you can do when in Close Combat. Still, if your enemy shoot into the CC and expend five orders and avoid to kill his own troop he was lucky or the troop was really really hard. You know if you shoot into a CC you have a -6 malus to the shooting rolls, true? And if you fails with this .-6 range impacts in your own troup...
Technically it's "Reset and die" in the example uses for this question. ;) This comes up because you can force a Reset to pile additional troopers into the CC without risking a FTF (I've done this with a Zondbot and Zondcat vs Ajax).
There is little you can do to avoid this tactic, except preventing it to begin with. When using expensive, high end troops, be sure to properly support them, so that one cannot just attack it without any help from others. By the way, was Hector not in a fireateam ? Remember that a 4-men fireteam grant six sense L2, which allows the user to do a face to face action even if he can't draw LOF. Afaik, if Hector was in a 4-men enomotarkos, he could have dodged and disengaged at the same time (and would have been a far harder target to engage to begin with - Six sense L2 includes L1)
You are allowed to Dodge in CC, if you have line of sight. (But you don't have.) Maybe you are allowed to use Change Facing because "it works like the Dodge Skill in Reactive Turn" but does not require line of sight. The enemy must still be in your Zone of control, but (according to your question) at 6'' it is given.
No you can't use Change Facing. The main reason this whole thing works the way it does is because being in Engaged State limits you to a set amount of Skills. Troopers in Engaged state are considered to be in Close Combat (CC). For this reason, they can only declare CC Attack, Coup de Grâce, Dodge and those Skills which specify that they can be used in CC Combat or in the Engaged state, as Reset. LOF for Dodge is blocked outside of the CC and it is simply not possible to declare a Change Facing or BS Attack while Engaged. So yeah you can screw even a powerful CC troop like Hector by putting him in Engaged in his Reactive Turn and then blasting away at him with any sort of Sensor troop with a gun utilizing Triangulated Fire - Sensor Bot, Zulu Cobra Jammer, Crane Multi Rifle etc.
I can accept your statement as true, because it is straightforward and easy. Sadly you only state the obvious - and copy the rules. I would have appreciated, if you had taken your time to somehow dismantle the connection between Change Facing und Dodge. My Argument is: 1. Dodge is allowed in CC. 2. Change Facing is like dodge*. (Some kind of subversion of it). There for Change Facing shares the same features of Dodge (Like being allowed in CC) 3. You can declare Change Facing. _____ * Effects: Change Facing works like the Dodge Skill in Reactive Turn, but the Roll to use it is PH-3 and the user does not get to Move on a success, only turn around so that the active enemy is inside his LoF. Commander Teslarod or anybody else, maybe you would be so kind to elaborate that point of view. If it does not work like I expected, what could "works like the Dodge Skill" truly mean?
It works like the Dodge Skill in that it lets you avoid attacks. As it's not on the list of Skills that can be declared in Engaged state (and doesn't list an exception itself), you can't declare it.
Well, you are giving me one of the two possible interpretations. That is not an argument and you give me no reasons, why your interpretation is the right one and the other one is wrong. BUT: You may do so. And thank you, you did. (Regarding the topic: I actually believe, there is nothing else to do or to find. Someone must put an emphasis on one of two ways.)
I think this question comes only in a few cases and really no play strategy could come from this. If I found myself in any play and I can't make an arrangement with my rival, I will ask to the referee, and if they are none, I ask my rival to roll a dice and fix the discrepancies. Probably most of the players will be agree with this possibles solutions in order to left the play continues in order to resolve this specific case.
Change Facing is Like the Dodge skill, but it is not the Dodge skill. Engaged specifies which skill can be declared, it is a discrete list with a limited set of options. The restriction is on the Declaration. In the same way, in a Fireteam if one member Dodges and the other two Change Facing the Dodger will be dropped from the Fireteam, even though the skills are like each other they are still separate skills and there is no rule to say I can substitute one for the other, only that they work in a similar way.
I assume this means you cannot hack as an ARO when engaged? There's no neat little skill box for hacking that lists pre-requisites like the reset skill but I see no mention of permitting to do it when engaged in the hacking page in general.
Subject to the usual "If you're not engaged the entire order, you're not subject to those restrictions the entire order" elaboration concerning Engaged. So you can ARO Hack on the order that the TAG moves into base contact with your hacker; but the next order you're stuck with the Engaged AROs. Note that Reset has the text "Reset can be also declared if the attacker is in base to base contact with the user, in Engaged state." buried in the second of its Effects bullet points, and that's what Engaged is cross referencing to.