Nimbus Plus Grenades are a rare item in Infinity. Pano has a character with them and Tohaa have the Clipsos and Sakiels who can bring them. Spiral Corps gets the Clipsos. Now this is not a tactic for everyone, but it is one that sparked debate in the Tohaa section of the forums. The Nimbus Plus Grenade creates a Reflective Poor Visibility Zone (-6) and Saturation Zone (-1 Burst). This means it effects everyone including MSV L1, L2, and L3. While shooting through your own Zone sucks just as bad as it does for your opponent, it doesn't hurt when you are using things like Pulzars, Heavy Flamethrowers, Nanopulsers. True you will lose one Burst if you have more that one (Chaksa Longarms with Dual Pulzars in a Haris have Burst 3). You will not lose that Burst if you target as many units as you have Burst. Your Targets of these attacks now have a -6 to their Dodge. This is an interesting and sometimes unexpected tactic to be used against things like Motorcycles, Remotes, TAGs, and Fireteams. The main debate in the Tohaa forums was about dealing with Fireteams. We generally cannot win face to face against a 5 man Core. This much less of a problem with Spiral Corps with the ability to have two fireteams with 5 man bonuses. But it doesn't hurt to have other tricks up your sleeve. I had been debating the idea of using the Nimbus Plus Clipsos working with a Chaksa Longarm Haris to see how well it worked. At 82 points it is an investment for this one trick. Spiral Corps ────────────────────────────────────────────────── 4 CHAKSA LONGARM (Fireteam: Haris) 2 Pulzar, Contender, E/M Grenade / Pistol, CC Weapon. (0.5 | 20) CHAKSA LONGARM 2 Pulzar, Contender, E/M Grenade / Pistol, CC Weapon. (0 | 19) CHAKSA LONGARM 2 Pulzar, Contender, E/M Grenade / Pistol, CC Weapon. (0 | 19) CLIPSOS Combi Rifle, Nimbus Plus Grenades / Pistol, Knife. (0 | 24) 0.5 SWC | 82 Points Open in Infinity Army I had also thought about trying a pair of Draal with their Triad boosted Pulzars along with a Kiel-Saan. Spiral Corps ────────────────────────────────────────────────── 4 CLIPSOS Combi Rifle, Nimbus Plus Grenades / Pistol, Knife. (0 | 24) DRAAL Submachine Gun, Pulzar, D-Charges, Dazer / Viral Pistol, Knife. (0 | 30) DRAAL Submachine Gun, Pulzar, D-Charges, Dazer / Viral Pistol, Knife. (0 | 30) KIEL-SAAN (Special Fireteam: Triad) Mk12, Panzerfaust / Heavy Pistol, DA CC Weapon, Shock CC Weapon. (0 | 53) 0 SWC | 137 Points Open in Infinity Army The Idea would be just a complete assault on the other army with 137 points of my own. The rest of my army would be focused on the objective. Now I know to some these ideas look silly or even foolish. Personally I like trying weird and different combinations. Part of the reason Tohaa is so hated is because people can't use their normal tactics against them. Trying weird and different will often throw your opponent off their game and allow you to get the win. There is a chance when trying weird and different, but sometimes it's just fun to try. If nothing else, I hope this post points a spotlight on a tool that some of the newer people to Tohaa were not aware was in their Spiral Corps tool box.