(sorry, probably should have posted this in Rules but I can't un-post it) I'm a bit confused by the usage of both the Pistol (in CC mode) and the CC Weapon in close combat. Any figure who does not have some specialty version (DA CC Weapon, Heavy Pistol, etc.) seems to always carry both of these, and I'm curious about what the point of giving every figure these weapons is (in light of the fact that C1 is meant to be simplified from standard Infinity) since they don't seem to add any appreciable variety or choice to the game. From a CC standpoint, there is no choice that must be made between the CC weapon or pistol based on damage type and/or probability. One will ALWAYS be better than the other, based specifically on the unit's PH ability. If PH is better than 11, pick the CC weapon (because its damage scales directly off of CC). If it's less than 11, pick the pistol (since it's fixed at 11). If you have exactly 11 in PH, it doesn't matter which one you use. It seems like standard infinity actually has a distinction in the sense that the Knife (the equivalent of the ever-present CC Weapon in C1) has the "Shock" ability, that causes death upon an attack that reduces the victim to 0HP instead of the standard unconsciousness. This and the -1PH damage rating (though it functionally just changes which figures you'd consider using it with) means that there's at least an appreciable trade-off between the two weapons. Shock as a concept is incredibly simple to understand, especially compared to some other stuff that was left in C1, so the question is, why remove it if the end result is just the clutter of having CC Weapon and Pistol both as CC weapons but with no real distinction between them? This brings up another odd issue related to the pistols utility (or lack thereof) as a BS weapon. The pistol is almost always a worse weapon than pretty much anything that a figure is carrying. Even with the +3 to BS within 8" the vast majority of weapons are at least equal to this in ability. Offensively, even if you were at short range with a weapon like an HMG that has a penalty, you'd still likely pick that over the pistol to attack with due to its higher rate of fire and higher damage output. Maybe if you were firing defensively and your Burst value was not an option there are some rare situations where you might use a pistol... but again, if you're looking for things to get rid of to simplify C1 over standard infinity, why keep something like this that's a major corner-case for both CC and BS attacks? Is there something about the pistol that I'm missing? Does standard Infinity have situations where your primary weapon can be removed and the pistol becomes a legitimate backup, hence the inclusion as a matter of habit in C1 despite the lack of such a situation? I am not arguing that the pistol is COMPLETELY useless, just that its utility is so limited that it is a weird choice to keep in a slimmed down version of the game when the additional stat-lines don't really appear to be worth the choice involved.