One challenge I've noticed is that the option to do a 2" move after a Dodge is predicated on winning the face-to-face roll with the attacker, so even if you succeed in your dodge roll, if the attacker rolls higher, you neither avoid their shot, NOR do you get the option to make a move afterwards. This means that if you find yourself out of position and vulnerable, you can get slammed with attack after attack from multiple opponent activations, and continue to fail at ducking back behind cover. Obviously I understand that a dodge of any value may at least reduce the number of hits you get overall depending on what your opponent rolls with their Burst, though shooting back can achieve this same effect (and when the range bands are in your favor, can achieve a much better result as well). I looked at the current N3 rules to see if I could find any insight or additional rules for dodging that might make the game design intent more clear to me, and lo and behold, there is a mechanism, "Guts" which functions sort of like a second option to make a dodge (e.g. 2" move or go prone) after getting hit by (and surviving) attacks. The idea seems to be that a figure can be unnerved by being shot at, and is forced to take cover due to 'failing' the Guts roll, but in some cases it actually seems like failing would be preferable if it took you out of harm's way, and it essentially adds to the likelihood that a figure escapes after the first attack rather than standing there getting shot over and over again. I decided to play some games of C1 incorporating the Guts Check, and it actually improved the experience for me both mechanically and thematically. Not only did it allow figures to get out of the way and protect themselves when they were getting wailed on - but it also helped to be able to suppress enemy snipers denying large areas of the board via AROs, forcing them to duck down into cover so that my squad could advance. It resulted in much more dynamic situations and much fewer stalemates where the board would lock up, and I'm not sure I want to play any of my games without Guts now. Any thoughts on this? How is Guts looked upon in N3? Does it feel like a mistake to not have it natively in C1, considering it's such an easy rule to incorporate?