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C1, Is Sniper vs Sniper the only viable option?

Discussion in 'Rules' started by Lawson, Sep 8, 2020.

  1. colbrook

    colbrook Black Fryer

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    +1 to placing buildings diagonally rather than parallel to the board edges, it really improves a board.
     
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  2. Lawson

    Lawson Well-Known Member

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    Great advice. Will try it out, along with the other advice I've received, in my next game.
     
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  3. Lawson

    Lawson Well-Known Member

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    Did several more matches with updated terrain positioning over the weekend and a focus on using more HMG and Spitfire units for headhunting Snipers. I tried a 36x36 table with very dense scenery at an angle and while it kept the snipers from having an outsize impact on the game, I actually found that with the shorter length and sightlines, it was almost impossible to get a shot beyond 18", so I tried to find a sweet spot and opened up the board to be about 36x54 with 12" deployment zones and a more sparse terrain setup than I'd been doing. It's not a 'standard' table size, but it ended up being a happy medium of some longer range shots under the right circumstances, which really made the various range bands feel more consequential.
    IMG_2939_copy.jpg

    Now the only trick is that YuJing still won 3 games in a row... mostly because it seems that going 2nd in the game means you can make a big last-round push for objectives, and coincidentally they were the 2nd player in all the games and won on the last round each time (capturing/hacking terminals)
     
  4. Alphz

    Alphz Kuang Shi Vet. Retired.

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    Just want to drop in to say its really cool to see the discussion and onboarding of advice in this thread. Its really heartwarming :)

    Hope you're enjoying code 1 @Lawson. Terrain is a big part of infinity and can be a bit of a dark art building tables which provide a good setting for games, but once you start getting a few of the key concepts it becomes quite a natural and fast process.
     
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