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Brainstorming for a Demo

Discussion in 'Haqqislam' started by Papa Bey, Sep 14, 2019.

  1. Papa Bey

    Papa Bey Clueless Wonder. Still.

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    Ok, maybe it's my allergies. I'm looking to create a ~150/3swc demo force to use to well... demo. I have a very low key 10 order list for that 150 points. But I'm looking for a more usable and smaller list more along the lines of the Operation boxes go. Oh, and Red Veil is garbage so don't bring that up.

    So. ~150 points. Over and under don't matter by a few points . Same with SWC if it's off by .5 or the like.

    It needs to scale. Preferably 3 troopers if I needed to start that small and up to 6 to 7 if we were to play through an Operation booklet for example.

    It should try to cover several core game play mechanics. So while rifles are pretty obvious... impact templates, direct templates, camouflage, air deploy, holo1 disguises are all able to be included.

    Models should still have practical value if stripped down for a lower level of demo.

    Avoid gimmick lists. Achilles and 2 Netrods is not a demo list. Anything that smacks of a hero delivery system is unusable.

    Game on. :D
     
  2. Errhile

    Errhile A traveller on the Silk Road

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    From my (limited) experience - simply make it 150pts list, with the idea of using at least some of the advanced mechanics - including Camo, Infiltration, Hacker, REM etc. Even Fireteams.

    Just use it on an Operation-sized board, with a simple annihilation scenario.

    Worked well in our case, though it is worth noting we had two veteran players ready to recall all necessary rules and interpret possible scenarios for the benefit of the random folks we were demonstrating the game to.

    It is not an Operation: Something situation. You are not trying to make people learn the game in baby steps over a course of several scenarios of increasing complexity - you're trying to show them the game full of options, possibilities and colourful troops. They may learn the rules later - for now, they are there to have fun.


    Qapu Khalqi
    ──────────────────────────────────────────────────

    [​IMG]8 [​IMG]1
    GHULAM Doctor Plus (MediKit) Rifle + Light Shotgun / Pistol, Knife. (0 | 16)
    GHULAM Hacker (Hacking Device) Rifle + Light Shotgun / Pistol, Knife. (0.5 | 20)
    GHULAM Lieutenant Rifle + Light Shotgun / Pistol, Knife. (0 | 12)
    GHULAM Rifle + Light Shotgun / Pistol, Knife. (0 | 12)
    GHULAM HMG / Pistol, Knife. (1 | 20)
    RAFIQ REMOTE Rifle + Light Shotgun, Sniffer / Electric Pulse. (0 | 16)
    HAWWA' (Forward Observer) Boarding Shotgun, D-Charges / Pistol, Knife. (0 | 21)
    BASHI BAZOUK Submachine Gun, Chain-colt / Pistol, CC Weapon. (0 | 12)
    LEILA SHARIF Hacker (Killer Hacking Device) Shock Marksman Rifle, D-Charges / Breaker Pistol, Knife. (0 | 20)

    1.5 SWC | 149 Points

    Open in Infinity Army
     
    Papa Bey likes this.
  3. Grotnib

    Grotnib New Member

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    This came to my mind without too much pondering about it. The list has things such as doc, engineer, FO, total reaction, camo, mimetism, msv, direct templates, impact templates, hacking, viral/shock/ap ammo, drop bears and both regular and irregular orders.

    Ramah Taskforce──────────────────────────────────────────────────[​IMG]7 [​IMG]1 GHULAM Doctor Plus (MediKit) Rifle + Light Shotgun / Pistol, Knife. (0 | 16) GHULAM (Forward Observer) Rifle + Light Shotgun / Pistol, Knife. (0 | 13) NAFFATÛN Lieutenant Rifle + Light Flamethrower, Grenades / Pistol, Knife. (0 | 12) NAFFATÛN Rifle + Light Flamethrower, Grenades / Pistol, Knife. (0 | 12) HORTLAK Submachine Gun, Blitzen / Viral Pistol, Knife. (0 | 28) MONSTRUCKER Submachine Gun, Chain Rifle, Drop Bears / Pistol, Knife. (0 | 13) SHIHAB REMOTE HMG / Electric Pulse. (1 | 25) TUAREG Hacker (Assault Hacking Device) Rifle + Light Shotgun, Antipersonnel Mines / Pistol, Knife. (0.5 | 35) 1.5 SWC | 154 PointsOpen in Infinity Army
     
    Papa Bey likes this.
  4. Challenger

    Challenger Active Member

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    Some thoughts:

    The list below has:
    • Holo1
    • Impact templates on nearly every model
    • Direct template on the nahab
    • Two models with mines
    • Hacking devices
    • Melee capability (nahab)
    • AD
    • Camoflauge
    • Irregular

    Demo
    ──────────────────────────────────────────────────

    7 / 1
    GHULAM HMG / Pistol, Knife. (1 | 20)
    GHULAM Rifle + Light Shotgun / Pistol, Knife. (0 | 12)
    GHULAM Lieutenant Rifle + Light Shotgun / Pistol, Knife. (0 | 12)
    HAFZA Heavy Rocket Launcher / Assault Pistol, Knife. (1.5 | 18)
    FARZAN (Minelayer) Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 23)
    NAHAB Hacker (Killer Hacking Device) Submachine Gun + E/Mitter, Nanopulser / Pistol, Viral CC Weapon, Knife. (0 | 30)
    BARID Hacker (Assault Hacking Device UPGRADE: Icebreaker) Rifle + Pitcher / Pistol, Knife. (0.5 | 19)
    HUNZAKUT (Forward Observer, Deployable Repeater) Rifle + Light Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 18)

    3 SWC | 152 Points





    This list below is made to be a little bit simpler. it pulls out the AHD and the repeaters so that hacking functionality is limited to "Kill people near the Nahab" and added a superjump model with MSV2

    Demo
    ──────────────────────────────────────────────────

    7
    GHULAM HMG / Pistol, Knife. (1 | 20)
    GHULAM Rifle + Light Shotgun / Pistol, Knife. (0 | 12)
    GHULAM Lieutenant Rifle + Light Shotgun / Pistol, Knife. (0 | 12)
    HAFZA Heavy Rocket Launcher / Assault Pistol, Knife. (1.5 | 18)
    FARZAN (Minelayer) Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 23)
    NAHAB Hacker (Killer Hacking Device) Submachine Gun + E/Mitter, Nanopulser / Pistol, Viral CC Weapon, Knife. (0 | 30)
    KHAWARIJ (Fatality L1, Multispectral Visor L2) Mk12 / Pistol, AP CCW. (0.5 | 36)

    3 SWC | 151 Points




    This final list was put together hastily. It keeps the minelayer from before. swaps a lot of models out so that there is a mimetism+xvisor viral sniper to be an annoying ARO piece. the Ayyar to show off Holo1/2 and surprise shot mechanics. Naffatun get to show off direct templates. Leila is just all around good fun with her ability to hack, shoot, and enter marker state.

    Demo
    ──────────────────────────────────────────────────

    7
    ÁYYĀR (Surprise Shot L2) Shock Marksman Rifle / 2 Viral Pistols, CCW, Knife. (0 | 39)
    LASIQ Viral Sniper Rifle / Pistol, Knife. (1.5 | 25)
    GHULAM HMG / Pistol, Knife. (1 | 20)
    NAFFATÛN Lieutenant Rifle + Light Flamethrower, Grenades / Pistol, Knife. (0 | 12)
    NAFFATÛN Rifle + Light Flamethrower, Grenades / Pistol, Knife. (0 | 12)
    FARZAN (Minelayer) Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 23)
    LEILA SHARIF Hacker (Killer Hacking Device) Shock Marksman Rifle, D-Charges / Breaker Pistol, Knife. (0 | 20)

    2.5 SWC | 151 Points
     
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  5. Errhile

    Errhile A traveller on the Silk Road

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    Holo L1 is, actually, an ability I'd vote against when it comes to a demo game.

    Keep in mind you'd be demoing to complete newbies. People who are not going to know the difference between a Janissary and a Hafza. Mind-gmaing doesn't work for them...
     
    oldGregg likes this.
  6. Barrogh

    Barrogh Well-Known Member

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    Sometimes it's important to show that Infinity isn't afraid of exotic (by many wargames' standard) rules. At least to me it was a considerable draw.
     
  7. Challenger

    Challenger Active Member

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    Mainly included because op seemed to want more complex mechanics to demo.

    I think theres value doing more complex demos when you have experienced wargamers. For them the spectacle of seeing mechanics like holo1 is something that can set infinity apart from the games they sre used to.

    Its not about mind gaming at all basically
     
  8. Papa Bey

    Papa Bey Clueless Wonder. Still.

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    The goal is to have a range of options all in one list. Those deemed too complicated are stripped out and ignored.

    I do have conversations with people who want a demo. I have different demo styles based on "complete newbie" up to Captain rank in Star Fleet Battles. But everyone gets a glimpse into the future. The game is complex and everyone should know what they are getting into.

    Keep 'em coming.
     
  9. Knauf

    Knauf Transhumanist

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    Haqqislam
    ──────────────────────────────────────────────────

    [​IMG]6 [​IMG]2
    KHAWARIJ Lieutenant (Fatality L2) Spitfire / Pistol, AP CCW. (1.5 | 32)
    FARZAN (Chain of Command) Boarding Shotgun / Pistol, Knife. (0 | 26)
    BARID Hacker (Killer Hacking Device UPGRADE: Lightning) Rifle + Pitcher / Pistol, Knife. (0 | 16)
    GHULAM Doctor Plus (MediKit) Rifle + Light Shotgun / Pistol, Knife. (0 | 16)
    NASMAT Electric Pulse. (0 | 3)
    FANOUS REMOTE Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    RAFIQ REMOTE FTO (Fireteam: Duo) Red Fury, Sniffer / Electric Pulse. (0.5 | 22)
    BASHI BAZOUK Submachine Gun, Chain-colt / Pistol, CC Weapon. (0 | 12)
    HUNZAKUT (Deployable Repeater) Rifle + Light Grenade Launcher, Antipersonnel Mines / Pistol, Knife. (0.5 | 18)

    2.5 SWC | 153 Points

    Open in Infinity Army


    - LT + CoC
    - Super Jump
    - Camo
    - Irregular vs. regular orders
    - AD
    - Holo 2
    - DTW (chain colt)
    - Doctor + Helperbot
    - Sensor + Sniffer
    - FO
    - Speculative Fire
    - Infiltration
    - Hacking
    - Remotes
    - Mines
     
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  10. oldGregg

    oldGregg Well-Known Member

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    ummm ...
    Wut?