Booty Level 2 Result 18, the silhouette change, and intervening terrain

Discussion in '[Archived]: N3 Rules' started by Stormygeddon, Jan 10, 2018.

  1. Todd

    Todd Well-Known Member

    Joined:
    Dec 16, 2017
    Messages:
    144
    Likes Received:
    388
    Agreed. It's a fun result, but not fun enough to justify the rules issues it creates.
     
    Tongfa, Andre82, Icchan and 1 other person like this.
  2. Barrogh

    Barrogh Well-Known Member

    Joined:
    Nov 26, 2017
    Messages:
    2,063
    Likes Received:
    1,791
    Is it really that much harder to address bike acquisition than removing its sources, like you said - at the expense of fun factor?

    It would really just take a single small paragraph any of us can write in 5 minutes.
     
  3. Sabin76

    Sabin76 Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    1,708
    Likes Received:
    2,086
    How would you like it to be handled (because it clearly isn't at this point)?

    1. No silhouette change?
    2. If the base of the new silhouette can't fit, the model is IMM-1 and can't be freed?
    3. As above, but unit can dismount and be freed?
    4. As #2, but requires a baggage bot (the imagery, lol)?
    5. If the base of the new silhouette can't it, move the model to the closest possible point to the intended deployed position as possible (while staying within DZ, of course)?
     
  4. macfergusson

    macfergusson Van Zant is my spirit animal.

    Joined:
    Dec 5, 2017
    Messages:
    884
    Likes Received:
    1,292
    Well if we're going to wish list, one line could be added to the Motorcycle rules to allow a Motorcycle equipped trooper to choose to deploy mounted or dismounted, and if deploying dismounted to choose a valid deployment location for the motorcycle. (I.E. it's parked back where the ABH left it before climbing up on a roof, etc.)
     
    Tongfa and Robock like this.
  5. Mahtamori

    Mahtamori Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    12,062
    Likes Received:
    15,368
    To be perfectly honest, I don't see why dismounting from the motorcycle needs to complicate further than
    • When placing the user of this Special Skill on the table for deployment, the player must announce which Troop Profile it is using, if deploying dismounted the Motorcycle Marker must be deployed in base to base contact
    and then, if the model is deployed so tightly that the Motorcycle Marker can't be placed, the Marker follow the immobilized model rule more or less. I.e. it gets stuck permanently.

    Oh, and have the effects specify that a Motorcycle is always S4
     
  6. Todd

    Todd Well-Known Member

    Joined:
    Dec 16, 2017
    Messages:
    144
    Likes Received:
    388
    That would have to go into a FAQ, that CB would have to bother publishing. I agree, it doesn't seem difficult, but apparently it's somehow been too difficult for CB.

    You also need to consider the return on the effort, versus FAQ bloat (i.e.- economy of words). You're contributing a not insignificant amount of text to the FAQ in order to make a single word choice in Booty Lvl2 Skill work.

    Or, you include a single line of Errata (yes CB, sometimes you have to change rules to fix things, not just tac on additional "FAQs" or ignore the issue entirely). For instance:

    Errata, Booty Lvl 2
    Replace Motorcycle with Multispectral Visor LvL 2.
     
  7. MAlgol

    MAlgol I couldn't tackle the bear

    Joined:
    Nov 23, 2017
    Messages:
    100
    Likes Received:
    42
    You should roll on Booty before you deploy. Why would a unit not know what equipment it has before it goes into combat?
     
  8. Todd

    Todd Well-Known Member

    Joined:
    Dec 16, 2017
    Messages:
    144
    Likes Received:
    388
    Booty is rolled after deployment. I guess it represents something they've only recently found (or injected, in the case of MetaChemistry).

     
  9. MAlgol

    MAlgol I couldn't tackle the bear

    Joined:
    Nov 23, 2017
    Messages:
    100
    Likes Received:
    42
    Yes i know when it was rolled. I just think its a bad rule and that it should be rolled before. There are so many things that can go wrong and just waste the Booty. Rolling for a bike were it doesn't fit is just one. =/
     
    Icchan likes this.
  10. Todd

    Todd Well-Known Member

    Joined:
    Dec 16, 2017
    Messages:
    144
    Likes Received:
    388
    Gotcha. Yeah, I agree it should be rolled before deployment.

    It actually worked that way at some point previously (early ITS seasons), but was changed in either a later ITS season or when N3 dropped (I can't recall which).
     
  11. the huanglong

    the huanglong Well-Known Member

    Joined:
    Nov 26, 2017
    Messages:
    2,023
    Likes Received:
    3,658
    Option 6: The stupid timing of booty rolls at deployment is changed.
     
    Triumph likes this.
  12. Mahtamori

    Mahtamori Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    12,062
    Likes Received:
    15,368
    Because it is more cinematic going into a mission and not knowing what time of day it is, what weather it is or what equipment you brought! (Edit: or where you are)
     
  13. Stormygeddon

    Stormygeddon Well-Known Member

    Joined:
    Nov 26, 2017
    Messages:
    145
    Likes Received:
    391
    I'd personally like to see it handle like option five. It is discretionary, makes the least amount of assumptions, and allows the model to actually play without as much interference. Sure that may mean a bounty hunter may unintentionally be stuck on a roof, or move 3 inches into somewhere open, but it at least lets you keep some momentum with the game.

    I imagine it's more to prevent you from counter deploying with optimal equipment. Like if you knew you had a flamethrower on your Yuan Yuan before your choose where to airborne deploy it, it is going to affect where you'd place it (especially next to fire sensitive troops), or if you knew your bounty hunter was going to have a Multi-Sniper you wouldn't have placed it on the ground.
     
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation