If we are to discuss how the rules should have been written feel free, if we are to discuss if we are to discuss how dodge actually works regardless of what rules write. Dodge in the reactive turn is a normal roll that allows the model to move 2" (plus relevant skills) towards a predetermined direction regardless of the models state (prone or not) in addition if the model is the target of an (non hacking) attack then the roll is a face to face roll that prevents damage. The trigger for the dodge is to have LoF to the active model doing something. Berserk stops the face to face interaction and nullifies the "prevent damage" part of the dodge. The main issue is dodge is written as an active and a reactive skill that behaves differently and it must be taken into account.