Hello all, I was curious what a decapitation list may look like for DBS. If there is a list that you would recommend it would be awesome to have an explanation of how it is meant to be played. Cheers. I appreciate your effort and assistance!
The major strength of DBS for Decapitation is the ability to nuke the Lt at low risk with pitchers, spotlights and guided missiles. The pros and cons of this are discussed somewhere else to some extend, but since it can work some times, it is worth to consider. In addition to this, it costs just a few points, so why not include it? ────────────────────────────────────────────────── GROUP 1 9 1 HUNZAKUT (Forward Observer) Rifle, Light Shotgun, Shock Mines ( | Deployable Repeater) / Pistol, CC Weapon. (0 | 18) PATHFINDER DRONBOT Combi Rifle, Flash Pulse / PARA CC Weapon(-3). (0 | 15) FUGAZI DRONBOT Flash Pulse / PARA CC Weapon(-3). (0 | 7) VALERYA GROMOZ (Hacker) Combi Rifle, Zapper, Pitcher / Pistol, CC Weapon. (0.5 | 21) DRUZE (Hacker, Hacking Device) Combi Rifle, Pitcher, D-Charges ( ) / Viral Pistol, CC Weapon. (0.5 | 30) BRAWLER (Multispectral Visor L2) MULTI Sniper Rifle ( ) / Pistol, CC Weapon. (1.5 | 27) BRAWLER (Lieutenant) Rifle, Light Shotgun / Pistol, CC Weapon. (0 | 15) BOUNTY HUNTER Boarding Shotgun / Pistol, PARA CC Weapon(-6). (0 | 15) DRUZE (Hacker, Killer Hacking Device) Combi Rifle, Pitcher, D-Charges ( ) / Viral Pistol, CC Weapon. (0 | 28) BULLETEER Spitfire / PARA CC Weapon(-3). (1 | 23) GROUP 2 4 1 CLIPPER DRONBOT Missile Launcher / PARA CC Weapon(-3). (1.5 | 16) SAITO TOGAN Combi Rifle, Smoke Grenades / Pistol, EXP CC Weapon. (0 | 36) BASHI BAZOUK Rifle, Light Shotgun / Pistol, CC Weapon. (0 | 14) PEACEMAKER Heavy Shotgun / PARA CC Weapon(-3). (0 | 20) AUXBOT_3 Heavy Flamethrower / PARA CC Weapon(-3). (0 | 4) KAMEEL (Hacker, EVO Hacking Device) ( ) / PARA CC Weapon(-3). (0.5 | 15) 5.5 SWC | 300 Points Open in Infinity Army This would be my suggestion, while Saito can be switched to Wolfgang. But to have some smoke and something to crack expensive stuff in the midfield sounds good to me. Besides that you have the following: Core team of Gromoz, hacker, Brawler MSR and fillers: Your Lt always is more than obvious, that needs to be considered. Besides that, this brick gives the whole hacking and anti-HI support and let the MSR take care of your defense. Sometimes the MSR can act as a back-up striker. Bulleteer + EVO: With assisted fire the Bulleteer hits on 15s against 6s in many rolls, so this is your choice if you want to kill something. KHD + Pathfinder: Back-up strikers with DAM 14 combi and marker-state on the KHD and a boostable combi on the Pathfinder. The KHD delivers additional repeaters, while the Pathfinder clears camo-troops for the Bulleteer. Hunzakut: Fills the gap you need to be filled. Bashi: Turn two or three he can strike from the side and eleminate a new Lt or punch a new hole for the Pathfinder or KHD. Clipper: Delivers the missiles and the psychological thread. Use it only if the target is worth the effort or if the effort was low. Peacemaker: Roadblock and first repeater on the field. Gets nasty with enhanced reaction. Saito: Be patient and wait for something moving up where no repeaters can harm it. Maybe the marker-state can help you to slay the Lt. The other option would be to stick to the core-team and the Clipper, then take Scarface and a Sierra and look what suits you well. Scarface may work here, if Cordelia is in a place to repair him. Then he should be sturdy enough to not waste his points easily.