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Become ITS missions more boring?

Discussion in 'Access Guide to the Human Sphere' started by Ben Kenobi, Mar 26, 2019.

  1. Barrogh

    Barrogh Well-Known Member

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    Yeah, but you are less likely to lose said personnel.
     
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  2. Stuffist

    Stuffist Well-Known Member

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    Until Killer Hacking Devices is deployed to the battlefield... No? :P
     
  3. Nenyx

    Nenyx Well-Known Member

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    And the pilots use some kind of devices that allows potentially letal biofeedback. Which means that said devices would need to be really more efficient for the army to allows such a risk :)
     
  4. Stuffist

    Stuffist Well-Known Member

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    I don't want to hijack the thread with off topic stuff derivating from a bad joke nor being pedantic but you might be surprised how devastating real life hacking can be, including for personnel and operators.
    If I'm not too lazy, I will open a dedicated thread in the appropriate section. ;)
     
  5. Maksimas

    Maksimas Maxi

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    Bit off topic here, but...
    How does one obtain that text box that appears underneath everything one types...?
    Like the one you have qouting Section9?
     
  6. Stuffist

    Stuffist Well-Known Member

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    Edit the signature in your profile (click on your avatar top of your screen)
     
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  7. Nenyx

    Nenyx Well-Known Member

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    But isn't it a bit far from what killer hacking is supposed to do in infinity ?
     
  8. DaRedOne

    DaRedOne Morat Warrior Philosopher
    Warcor

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    This is the crux of the question. When I started playing it was at the tail end of ITS8 and it was kinda annoying how you *had* to build specialist heavy for pretty much all the missions.

    Nowadays I find that the missions offer a good balance between specialists/button pushing and killing/area control. Perhaps it is the case where you've been playing the same missions over and over again and got the impression that the pool is more limited than it is? I have a local TO that always adds biotechvore to the mission so for a while I didn't even know there were about 20 missions to choose from :D

    Seriously, though, what you see as a bad thing might not be that bad. The thing here is that the missions have changed to allow more playstyles. I see that as a good thing.
     
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  9. Barrogh

    Barrogh Well-Known Member

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    Ugh.
     
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  10. Mahtamori

    Mahtamori Well-Known Member

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    I like Biotechvore. It forces you to stop being complacent about your cheerleaders. (Stop hiding your juicy little lambs so I can eat them)
    It does do bad things to vanilla vs sectorial balance, though.
     
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  11. Ben Kenobi

    Ben Kenobi Well-Known Member

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    Biotechvore is a auto decision to play Tohaa.
    It's one of that missions wich punishes vanilla factions.
     
  12. Section9

    Section9 Well-Known Member

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    Until someone figures out where your drone-controllers are, at least.
     
  13. Hecaton

    Hecaton EI Anger Translator

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    I really don't like what they did with it in this season.
     
  14. Mahtamori

    Mahtamori Well-Known Member

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    True. We do not need more Highly Classified missions -.-;;
     
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  15. Nemo No Name

    Nemo No Name Aleph Cultural Atache
    Warcor

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    I really like what they did with Biotechvore.
     
  16. DFW Ike

    DFW Ike Well-Known Member

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    Did your TO draw the public Highly Classified missions when he announced the missions at the tournament, or did you draw at the table?

    I find Highly Classified isn't so bad in a tournament setting if the public classifieds are 1) available to every table and 2) known ahead of time at list building. If you draw the missions when you show up at the table, it's terrible for a competitive environment.
     
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  17. Hecaton

    Hecaton EI Anger Translator

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    I've never seen anyone do #2 there. #1 is pretty common. Still dislike the mission.
     
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  18. Daniel Darko

    Daniel Darko Well-Known Member
    Warcor

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    I like Highly Classified. It is not an easy mission, but manageable. I take (at least) one specialist of every kind and when the objectives are revealed, I use those specialists who are necessary to accomplish them and the other specialists change their roles to offensive and defensive pieces.

    Why don't you like it?
     
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  19. Hecaton

    Hecaton EI Anger Translator

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    Making things like Test Run a major part of scoring means that it can create degenerate situations where you actually don't want to hurt your opponent's troops, which is obnoxious.

    Also, there are many classifieds which are near-impossible for some factions to achieve; Identity Check or whatever it's called for CHA means they have all of one profile which can accomplish it. Classified objectives in general are also very vulnerable to runs of bad luck on dice randomly screwing one player.

    Put simply, too much randomness that takes the focus off of skill.
     
  20. regelridderen

    regelridderen Dismember

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    I find Highly Classified to be a great mission.

    It puts high demands on having a variety of specialists, and the type of specialists impact your ability to succeed, and not everything is about pushing buttons.

    In general I find that Infinity suffers from its specialists losing significance. The no-name ‘specialist’ ability being the worst.
     
    Solar likes this.