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Basic Formula for Infinity Tables

Discussion in 'Scenery' started by Wolf, Mar 30, 2018.

  1. Red Harvest

    Red Harvest Day in, Day out. Day in, Day out. Day in, DAY OUT

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    Read the rest of the thread I linked to and find out what the tournament participants had to say about the tables. Not a whole lot of nice things. It is about 10 pieces of scatter of various sizes from fun playable.

    Therein lies the matter with the suggested table layout. it does not address the need for scatter pieces. It does suggest an adequate amount of buildings/structures, but we all know a good, fun table has more than just big buildings.
     
    Section9 and jherazob like this.
  2. Section9

    Section9 Well-Known Member

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    Which is why my rule of thumb (on page 1 of this very thread) does explicitly mention scatter.

    9+4+scatter.

    9 really big pieces (or clumps of smaller pieces), 4 pieces about half the size of the big ones, and what honestly works out to a crapton of scatter of various types. Planter boxes, trees, lightposts, parking meters, cars, trash cans, dumpsters, even little street food kiosks and bus shelters. They all add up and make a very realist-looking city at the end of it.

    I'm actually trying to get some elevated train tracks to go with the elevated streets, sent a suggestion to Knights of Dice (to tweak the design of their elevated road sections) and got a response back, but haven't seen it hit the webstore yet.
     
    jherazob and chromedog like this.
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