1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Bakunin facing Bahram in rescue, feedback appreciated

Discussion in 'Nomads' started by Rubberpiggy, Mar 31, 2018.

  1. Rubberpiggy

    Rubberpiggy Well-Known Member

    Joined:
    Jan 17, 2018
    Messages:
    88
    Likes Received:
    72
    Hello experienced Bakunin players. I have been running the sectorial in our local league and have the last game coming up, rescue against Hassassin Bahram. I am gunning for 1-3rd place and will be facing someone contending for the same spots. He is a skilled player and I’d like some advice if you can spare the time.

    Because of the mission, I have a strong feeling that there will be three impersonation markers around, as well as the mandatory 4 mutts, placed initially so that they can jammer anyone trying to get to the civilians. My idea is to saturate my civ zone with mines, koalas and the odd aro. Offensively, I’ll try to Clear mines and mutts with the Morlocks, ideally creating enough space for Bran or another zero to grab a civilian and run. If I find that I have the orders for it, I’ll pop the koalas in standby and reload from the Salyut. The Moira is there to tackle tr bots and other aro pieces that I need to clear. Thoughts? Comments?

    [​IMG] Bakunin Jurisdictional Command - Rescue1 (300/300 | 4.5/6)

    Group #1 | 10 Models | [​IMG] 10 [​IMG] 0 [​IMG] 0

    [​IMG] Zero Killer Hacker | Killer Hacking Device, Combi Rifle, Antipersonnel Mines, Pistol / Knife (21)
    [​IMG] Zero Minelayer | Minelayer, Combi Rifle, Antipersonnel Mines, Pistol / Knife (19)
    [​IMG] Zero Minelayer | Minelayer, Combi Rifle, Antipersonnel Mines, Pistol / Knife (19)
    [​IMG] Bran Combi | Specialist Operative, Combi Rifle, E/Mitter, Pistol / DA CCW (37)
    [​IMG] Reverend Moira HMG | HMG, Pistol / Shock CCW (34)
    [​IMG] Lunokhod HFT | Heavy Shotgun, Heavy Flamethrower, D-Charges, CrazyKoalas / Electric Pulse (25)
    [​IMG] Lunokhod HFT | Heavy Shotgun, Heavy Flamethrower, D-Charges, CrazyKoalas / Electric Pulse (25)
    [​IMG] Clockmaker Engineer | Combi Rifle, D-Charges, Pistol / Knife (18)
    [​IMG] Moderator Combi | Combi Rifle, Pistol / Electric Pulse (9)
    [​IMG] Moderator Lieutenant | Lieutenant, Combi Rifle, Pistol / Electric Pulse (9)
    [​IMG] Zondbot Servant | Electric Pulse (3)

    Group #2 | 8 Models | [​IMG] 3 [​IMG] 5 [​IMG] 4

    [​IMG] Transductor Zond Repeater | Flash Pulse / Electric Pulse (8)
    [​IMG] Transductor Zond Repeater | Flash Pulse / Electric Pulse (8)
    [​IMG] Morlock Smoke GL | Combi Rifle, Smoke Light Grenade Launcher, Pistol / AP CCW (14)
    [​IMG] Morlock Assault Pistol | Chain Rifle, Smoke Grenades, Assault Pistol / AP CCW (8)
    [​IMG] Morlock Chain Rifle | Chain Rifle, Smoke Grenades, Pistol / DA CCW (6)
    [​IMG] Morlock Assault Pistol | Chain Rifle, Smoke Grenades, Assault Pistol / AP CCW (8)
    [​IMG] Warcor Aerocam | Aerocam, Flash Pulse, Stun Pistol / Knife (3)
    [​IMG] Reaktion Zond HMG | HMG / Electric Pulse (26)

    [​IMG] Open in MayaNet
     
  2. helsbecter

    helsbecter Ultrademocratic subSenator, #dominion Module

    Joined:
    Dec 28, 2017
    Messages:
    392
    Likes Received:
    553
    I'm stressed out thinking about it.

    I think I'd try to throw infiltrators over the center line, starting with the KHD. I worry about the lack of shock weapons... HB will load up on dogged since there are so many moving pieces to this mission. I would want at least a regular HD for supportware.
     
    DukeofEarl and Rubberpiggy like this.
  3. Rubberpiggy

    Rubberpiggy Well-Known Member

    Joined:
    Jan 17, 2018
    Messages:
    88
    Likes Received:
    72
    It would almost be better not knowing about the opposition...

    Yeah exclusion zone that is also a saturation zone messes with the infiltration in this one. I did one where I dropped a Luno and the reaktion Zond in favor of a taskmaster with red fury. I’d also really like to squeeze a hacker in there, but couldn’t quite work out how.
     
  4. timmy

    timmy Active Member

    Joined:
    Jan 18, 2018
    Messages:
    42
    Likes Received:
    28
    Are you playing with special rules because I don't think there is a saturation zone in Rescue. Dealing with Mutts sounds horrible. You seem to be missing a Salyut. I don't think Bran is going to be particularly strong without mines and being threatened by Mutts he probably won't be able to just grab a hostage and run even if he makes his infiltration roll. I think a chimera might be a solid choice against impersonators since they can get multiple discovers off without a command token. Also if you want a hacker maybe try to fit Zoe and Pi-Well in then ditch the killer hacker for another mine-layer.

    I think taking deployment and trying to go second would be best. Then even if the mutt does isolate when the zeros expose themselves securing the hostage you might still have them secured if you pass the wip roll. It would also allow you to try and hunt down anyone who got away with a hostage.

    If going first enough Mutts have to be eliminated to free up the board for you to capture and protect some civilians. Impersonators could always possibly dodge the deployables and then smoke the civilian and grab them. It's best to deal with them as soon as you can but with enough deployables you should be able to prevent them from taking risky actions until turn 3.
     
  5. inane.imp

    inane.imp Well-Known Member

    Joined:
    Jan 28, 2018
    Messages:
    6,040
    Likes Received:
    7,177
    Sitting a Zero on Suppression Fire where they'll drag the Mutts into LOF is a useful trade. Any real shooter will kill them, but even clearing off 2 Mutts is worthwhile.

    TMs are pretty bad odds for an Assassination play and give you decent WIP for winning the Lt roll. It pushes him more into using his Impersonators to grab the Civvies. I'd seriously consider replacing one of the Lunks and Bran.

    Deploy conservatively. You don't need to protect the entire table, just the civvies and their immediate approach.

    Rescue is usually Bran's mission but vs Hassasin I think that I'd prefer more of a mailed fist.
     
    Rubberpiggy likes this.
  6. Psybilliah

    Psybilliah Member

    Joined:
    Jan 5, 2018
    Messages:
    28
    Likes Received:
    22
    Def need to use the koalas to help pull the mitts out or it's a hard fight. Don't feel you need to grab target on turn one. Get your tools on position. The Moran's are great for this
     
  7. inane.imp

    inane.imp Well-Known Member

    Joined:
    Jan 28, 2018
    Messages:
    6,040
    Likes Received:
    7,177
    *cough* Bakunin *cough*
     
  8. Psybilliah

    Psybilliah Member

    Joined:
    Jan 5, 2018
    Messages:
    28
    Likes Received:
    22
    My bad.
    But....lunakhod even better for this task
     
  9. Rubberpiggy

    Rubberpiggy Well-Known Member

    Joined:
    Jan 17, 2018
    Messages:
    88
    Likes Received:
    72
    It says kind of convoluted in the mission description that there is an exclusion zone that must be considered to be a saturation zone and difficult terrain...

    And yeah, Bran is touch and go in this one. But he can still be useful, and is someone that needs to be dealt with.

    Zoe is great, but so very vulnerable with BTS zero. Also, I’ll have repeaters everywhere...
     
    #9 Rubberpiggy, Apr 1, 2018
    Last edited: Apr 1, 2018
  10. Tristan228

    Tristan228 Bakunin's best Morlock trainer
    Warcor

    Joined:
    Nov 23, 2017
    Messages:
    1,177
    Likes Received:
    2,251
    Interesting to see you abstaining from a fireteam. So far every time I had the joy of facing HB (three to six times I believe) the five Moderadors proved to be an impenetrable wall for Jab Jab (aka. al-Jabel but I like to mock my opponent's characters) and his Fiday gang. Surprisingly most of the players just didn't realize Moderators can shoot back on 16s when attacked. Another fun tactic is to ue your own camo markers to block the Fidays' movement (camo markers mustn't be touched).
    To protect your own cicilians with a Koala / Mine shield is pretty good but if he's good with his Mutts that won't be a big hindrance for him. By the way your plan to reload lacks an actual Salyut... with the two Lunos and the Transductors an EVO hacker would come in handy.
    But what's your plan for that insanely expensive Smoke LGL Morock? You basically pay the worth of another Morlock (or a Salyut) to get a troop that tosses smoke maybe farther but worse. And he could't benefit from Enhanced Physics (which has an overall chance of about 34% to be rolled with four Morlocks and dice love irony).
    Which Specialist will be your datatracker?
     
    #10 Tristan228, Apr 1, 2018
    Last edited: Apr 1, 2018
  11. Rubberpiggy

    Rubberpiggy Well-Known Member

    Joined:
    Jan 17, 2018
    Messages:
    88
    Likes Received:
    72
    Appreciate the input. I just don’t believe that the moderators will be useful. The assassins will be there to grab civilians and will easily be able to pop smoke. The lgl is there to smoke on bran from a distance (and Ive always wanted to try him).

    I messed around with different versions and must have missed the saluyt in this one.
     
  12. Tristan228

    Tristan228 Bakunin's best Morlock trainer
    Warcor

    Joined:
    Nov 23, 2017
    Messages:
    1,177
    Likes Received:
    2,251
    That really sounds interesting. Basically because it's far away from what I would see as useful. Nevertheless I did a bit of tinkering and cama up with this: You've got one regular order (=Moderator for a increased chance of surviving a Lt. shell game) and a neat attack piece more. Also Mr. Spitfire Prowler is a tad better in syncronizing with civillians than our beloved turd hurling monkey king ;)
    [​IMG] Jurisdictional Command of Bakunin
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]10
    [​IMG] LUNOKHOD Heavy Shotgun, Heavy Flamethrower, D-Charges, CrazyKoalas (2) / Electric Pulse. (0 | 25)
    [​IMG] LUNOKHOD Heavy Shotgun, Heavy Flamethrower, D-Charges, CrazyKoalas (2) / Electric Pulse. (0 | 25)
    [​IMG] MODERATOR Combi Rifle / Pistol, Electric Pulse. (0 | 9)
    [​IMG] MODERATOR Combi Rifle / Pistol, Electric Pulse. (0 | 9)
    [​IMG] MODERATOR Lieutenant Combi Rifle / Pistol, Electric Pulse. (0 | 9)
    [​IMG] PROWLER Spitfire, D-Charges / Pistol, CCW. (2 | 36)
    [​IMG] REAKTION ZOND HMG / Electric Pulse. (1 | 26)
    [​IMG] TSYKLON Spitfire, Pitcher / Electric Pulse. (1 | 31)
    [​IMG] TRANSDUCTOR ZOND Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    [​IMG] ZERO Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 21)

    GROUP 2[​IMG] [​IMG] [​IMG]4 [​IMG]4 [​IMG]4
    [​IMG] CLOCKMAKER Combi Rifle, D-Charges / Pistol, Knife. (0 | 18) 5a442c53a12ef_DatenpaketintlT228.png.2da63f8ba80442d69764e6788509fe15.png
    [​IMG] SALYUT (Minesweeper, Repeater) Electric Pulse. (0 | 8)
    [​IMG] ZERO (Minelayer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 19)
    [​IMG] ZERO (Minelayer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 19)
    [​IMG] MORLOCK Combi Rifle + Smoke Light Grenade Launcher / Pistol, AP CCW. (1 | 14)
    [​IMG] MORLOCK Chain Rifle, Smoke Grenades / Assault Pistol, AP CCW. (0 | 8)
    [​IMG] MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 6)
    [​IMG] MORLOCK Chain Rifle, Smoke Grenades / Pistol, E/M CCW. (0 | 6)
    [​IMG] ZONDBOT Electric Pulse. (0 | 3)

    6 SWC | 300 Points

    Open in Infinity Army
     
  13. Rubberpiggy

    Rubberpiggy Well-Known Member

    Joined:
    Jan 17, 2018
    Messages:
    88
    Likes Received:
    72
    Well, it’s far from what I’d normally run, mainly due to opposition and the exclusion zone. I figured having to move a prowler across the table and back would be an order sink that Bran can avoid due to superior infiltrating into the deadzone.
     
  14. Tristan228

    Tristan228 Bakunin's best Morlock trainer
    Warcor

    Joined:
    Nov 23, 2017
    Messages:
    1,177
    Likes Received:
    2,251
    Ok, my main concern was "Bran is super for that mission but 50% of my SI rolls fail" also the Prowler is better to get rid of Mutts and other annoyances without being in the 8" danger zone. I'm usually pretty reluctant to roll uneccesary dice rolls and in that Mission you have three turns time to move the Prowler (and the Zeros) around.
     
    DukeofEarl likes this.
  15. Rubberpiggy

    Rubberpiggy Well-Known Member

    Joined:
    Jan 17, 2018
    Messages:
    88
    Likes Received:
    72
    The Prowler is kind of nice to hide among the camo. I included the Moira HMG for that role, but she’s easier to guard against.

    Disregarding my list entirely @Tristan228 , how would you approach the scenario given that you are facing Bahram?
     
  16. Tristan228

    Tristan228 Bakunin's best Morlock trainer
    Warcor

    Joined:
    Nov 23, 2017
    Messages:
    1,177
    Likes Received:
    2,251
    That will propably something like that:

    [​IMG] Jurisdictional Command of Bakunin
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]9 [​IMG]1 [​IMG]1
    [​IMG] CLOCKMAKER Combi Rifle, D-Charges / Pistol, Knife. (0 | 18)
    [​IMG] MODERATOR MULTI Sniper Rifle / Pistol, Electric Pulse. (1.5 | 17)
    [​IMG] MODERATOR Spitfire / Pistol, Electric Pulse. (0.5 | 15)
    [​IMG] MODERATOR Combi Rifle / Pistol, Electric Pulse. (0 | 9)
    [​IMG] MODERATOR Combi Rifle / Pistol, Electric Pulse. (0 | 9)
    [​IMG] MODERATOR Combi Rifle / Pistol, Electric Pulse. (0 | 9)
    [​IMG] MODERATOR Lieutenant Combi Rifle / Pistol, Electric Pulse. (0 | 9)
    [​IMG] MORLOCK Chain Rifle, Smoke Grenades / Assault Pistol, AP CCW. (0 | 8)
    [​IMG] PROWLER Spitfire, D-Charges / Pistol, CCW. (2 | 36)
    [​IMG] PROWLER Boarding Shotgun, Grenades, D-Charges / Pistol, CCW. (0 | 31)
    [​IMG] ZONDBOT Electric Pulse. (0 | 3)

    GROUP 2[​IMG] [​IMG] [​IMG]7 [​IMG]1 [​IMG]1
    [​IMG] DAKTARI Combi Rifle / Pistol, Knife. (0 | 14)
    [​IMG] MORLOCK Chain Rifle, Smoke Grenades / Pistol, E/M CCW. (0 | 6)
    [​IMG] REAKTION ZOND HMG / Electric Pulse. (1 | 26)
    [​IMG] REVEREND CUSTODIER Hacker (Hacking Device Plus) Combi Rifle + Pitcher / Pistol, Knife. (0.5 | 34)
    [​IMG] TRANSDUCTOR ZOND Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    [​IMG] TRANSDUCTOR ZOND Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    [​IMG] ZERO (Minelayer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 19)
    [​IMG] ZERO Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 17)
    [​IMG] ZONDBOT Electric Pulse. (0 | 3)

    6 SWC | 299 Points

    Open in Infinity Army

    The BSG Prowler / Zero can be swapped for it's normal Combi Rifle counterpart in order to have a Suppression firing troop.
    The fireteam is used to overwatch the deployment as well as the dead zone since all AROs are reduced by 1B there is still that +3 BS and alongside many other ARO tools an opponent might want to split it's own reduced B.
    The five camo markers can be arranged like Minelayers but that bunch of camo markers alone is annoying for any impersonating enemy. Also they're four infiltrators who can grab the Civilians
    In case of facing Govads the Rev. Custodier will bring the White Noise (reducing enemy AROs) or can buff the Reaktion Zond. And she serves as a faux Lt.
     
  17. Rubberpiggy

    Rubberpiggy Well-Known Member

    Joined:
    Jan 17, 2018
    Messages:
    88
    Likes Received:
    72
    Thanks for the input guys. I’ll absorb this and get back to you after the game.
     
  18. Barrogh

    Barrogh Well-Known Member

    Joined:
    Nov 26, 2017
    Messages:
    2,062
    Likes Received:
    1,791
    Well, it was already mentioned that impersonators aren't there to kill stuff in this mission, but anyway. Can they really do that if they are smoked and then engaged? I was under impression that since there is no point at which you are both able to draw LoF and not Engaged, there is no BS Attacking back in that situation.

    Because due to SSL2 and other bonuses, the only reason you will ever shoot at link with basically a line trooper equivalent is to force an ARO in mine's range - which is a trick that isn't exactly worthwhile unless you are forced to deploy tightly packed.
     
  19. Tristan228

    Tristan228 Bakunin's best Morlock trainer
    Warcor

    Joined:
    Nov 23, 2017
    Messages:
    1,177
    Likes Received:
    2,251
    That quoted sentence is a report of past games. And smoke spoils all the fine link advantages, that's correct. But careful deployment can counter the use of smoke. All in all highly hypothetic.
    But why do you believe that Rubberpiggy's opponent will exactly do what's assumed (unless you're said opponent and the most noble hassassin player ever)? With possible three Fidays really close to his only two Lt. options he ould still grab one civilian and walk away with it whilst murdering the two lonely moderators. In this Mission crippling your opponent's army is insanely effective. And after Rubberpiggy's LOL turn he has still two turns, and propably enough Fidays, left to get the other civillians.
     
  20. Barrogh

    Barrogh Well-Known Member

    Joined:
    Nov 26, 2017
    Messages:
    2,062
    Likes Received:
    1,791
    Well, good point, but frankly I was just going by what was said early. I guess the better choice of words would be "won't necessarily go out of his way to kill stuff".

    From my experience, it takes a serious investment to try and kill Lt., so that kinda slipped my mind the moment the other plan was mentioned.

    Other than that, I just wanted to make sure I understand rules correctly because you've mentioned shooting back with all the bonuses and I immediately thought "Well, noone would try to shoot with basically a 30 pt ghulam at a defensive link in their good range, right? People usually smoke and go in, must check if I'm wrong and you can still shoot back under that scenario using SSL2."
     
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation