1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Asura HD+ MULTI Rifle is in Army now...

Discussion in 'ALEPH' started by Nemo No Name, Aug 1, 2018.

  1. ijw

    ijw Ian Wood aka the Wargaming Trader. Rules & Wiki
    Infinity Rules Staff Warcor

    Joined:
    Apr 25, 2017
    Messages:
    7,340
    Likes Received:
    14,827
    You just replied to a post quoting where it was clarified. I'm confused. :confused:
     
  2. Benkei

    Benkei Well-Known Member

    Joined:
    Dec 6, 2017
    Messages:
    1,757
    Likes Received:
    2,443
    Didn't see the quote was yours ^^
     
  3. Nemo No Name

    Nemo No Name Aleph Cultural Atache

    Joined:
    Apr 25, 2017
    Messages:
    2,166
    Likes Received:
    2,836
    Re: Dakini - sorry, but look at Tunguska. Bunch of special additions, including no-Securitate Securitate link teams.

    RE: CSU, I wasn't complaining, just listing the limits. I also think CSU is fine as fairly separate option.

    It is only flexible within the context of Yadu. And whatever you might think about their individual efficiency, they still cost high 30s, meaning if you try to make any kind of link with them you'll run out of points before

    I was imprecise. I meant long-range AROs, which I class as +3 until 80cm and good longer rangebands. Spitfire/Marksman/Red Furys are not particularly good. For close in protection we have a large assortment of weapons, sure, but if enemy is that close that means they have control of midfield (where most objectives are, and giving them ability to maneuver to engage any midfield troopers easily), plus putting our troopers in template danger territory (and given high numbers of REMs, thats a big threat in Aleph).

    As for unlinked, I wasn't discussing it here in terms of overall defensibility, but linkteam composition. We can't, for example, pull anything close to USARFs 4x/5x Sniper Grunt (+ filler Grunts), or TAKs 4x/5x Line Kazak Sniper (+ filler Kazaks). We can't even do the 2xFusilier ML+2x/3xFusilier FO. We can't pull good trooper + cheap fillers like Tohaas GeoRael+cheap Kamaels.

    Note here I'm not complaining that we can't, this is just analysis of what we can or cannot do. Sure, Yadu can have some strong ARO fireteam options but that's basically your list due to their cost so not really a good option. Dakinis Snipers are very nice, but they can't Dodge for their life and we can get at most one Missile Launcher (not a Dakini one!). And all of this costs a lot. Deva FOs are really nice, sure, but even they cost an arm and a leg for a defensive fireteam.

    Furthermore, consider that our one cheap fireteam option can have only one cheap trooper that can go Prone, which can create problems during deployment.

    Anyway, a more proper analysis of our Fireteams will come later. But we're definitively a notch below TAK in Fireteam options, and some of them seem meaninglessly restrictive (Rudra > Yadu). But it's still interesting.
     
  4. paraelix

    paraelix Seed Embryo Scholar

    Joined:
    Jan 31, 2018
    Messages:
    1,163
    Likes Received:
    1,206
    Dakini Core Fireteam - 2 Deva, CSU, Samekh rebot. Congratulations, you have a Dakini-less Dakini Fireteam of 4 models.
     
    Arlic and East of Irem like this.
  5. Nenyx

    Nenyx Well-Known Member

    Joined:
    Nov 25, 2017
    Messages:
    772
    Likes Received:
    794
    Except when said ARO are in the midfield. We can put many things in the midfield with infiltrators or fast movement.
     
    DukeofEarl likes this.
  6. Nemo No Name

    Nemo No Name Aleph Cultural Atache

    Joined:
    Apr 25, 2017
    Messages:
    2,166
    Likes Received:
    2,836
    ... Go away troll. You know very well I was talking about full Fireteams.

    With infiltrators we're putting Combi Rifles or Boarding Shotguns there generally. And again, then these infiltrators are vulnerable to direct template attacks and enemies choice.

    As for fast movement, that requires that you've had turn already, that you chose to move that team there, and again, it exposes them to templates.

    In any case, as I pointed out already, it is not about whether it is necessary or critical to have, merely if it is possible or not.

    And oh, let's add to list of why our Fireteams are limited the fact that our cheap options for Fireteams come with extremely limited selection of both weapons (in terms of ranges, but also ammo types - CSU helps here a smidgeon by bringing in Breaker) and even the more expensive option for joining that fireteam only comes with 3 different options (only one of which is good assault option and none of which are long-range ARO).
     
  7. Stiopa

    Stiopa Trust The Fuckhead

    Joined:
    Feb 21, 2017
    Messages:
    4,272
    Likes Received:
    9,660
    Nemo, if "flexible" has to mean "able to form a link with no members of the original unit", then I think you're pushing the term too far :stuck_out_tongue:

    Rudra evaluation seems to tie into our opinions on Yadu, and we won't be in agreement there.

    And Marksman Rifles are insanely good weapons, even if their best range is up to only 24". Especially on a unit made to push into midfield.
     
  8. Nemo No Name

    Nemo No Name Aleph Cultural Atache

    Joined:
    Apr 25, 2017
    Messages:
    2,166
    Likes Received:
    2,836
    It doesn't exclusively. But it can be a part of it. In fact, you can have high flexibility while only have one unit type in Fireteam, if that unit type has many different loadouts available. Or you can have fireteams of many different units, yet low flexibility if all those unit types give you same/similar loadouts.

    Not sure what you are referring to here, but I guess. :D

    I'd say they're decent weapons, wouldn't go up to "insanely good". But that's neither here nor there; in this case I was merely analysing what options for long range ARO options our Fireteams have. As I said, 60cm doesn't cut it, not because weapon isn't good, but because it's too easy to outrange and thus doesn't fill in for this purpose. Spitfire or SMGs get classified the same, despite them being great weapons otherwise.
     
  9. Benkei

    Benkei Well-Known Member

    Joined:
    Dec 6, 2017
    Messages:
    1,757
    Likes Received:
    2,443
    I don't think our fireteams are limited per se, only limited if compared with Tunguska and TAK, but then again you can't compare normal factions with Nomads or Ariadna, so I would say OSS is undoubtedly in a good place.

    Also, I'm so used to Yu Jing's inexistant ArO game than I'm not really worried about it
     
  10. ijw

    ijw Ian Wood aka the Wargaming Trader. Rules & Wiki
    Infinity Rules Staff Warcor

    Joined:
    Apr 25, 2017
    Messages:
    7,340
    Likes Received:
    14,827
    That's going to have to be another 'agree to disagree' one. The Dakini's MSR has the widest good range band in the game, and pretty much the most useful selection of ammo types possible. Especially if Marksmanship is added as well.
     
    DukeofEarl, Solar and Benkei like this.
  11. Stiopa

    Stiopa Trust The Fuckhead

    Joined:
    Feb 21, 2017
    Messages:
    4,272
    Likes Received:
    9,660
    The thing is that between Devas, CSU, Dakinis and Samekh Dakini Core has a huge number of different options. It's a very flexible link.

    I was referring to your opinion about Rudras being efficient only within the context of Yadu links. I don't consider those links to be particularly difficult to create or expensive, and they can be very strong in the midfield. For example this team...

    [​IMG] RUDRA K1 Marksman Rifle, Mine Dispenser / Electric Pulse. (0 | 42)
    [​IMG] SHAKTI Hacker (Killer Hacking Device. UPGRADE: Sucker Punch) Mk12, E/Marat / Heavy Pistol, Knife. (0 | 40)
    [​IMG] DEVA (Killer Hacking Device UPGRADE: Lightning) Boarding Shotgun, Nanopulser / Pistol, Knife. (0.5 | 28)

    0.5 SWC | 110 Points

    ...can advance into midfield, kill pretty much anything in its path (I would probably have an EVO in the back field to run Supportware), can protect itself well, nothing hackable can approach it safely, and it has five wounds + 1 NWI so I reckon it pretty damn durable. Deva hacker can be exchanged for Sensor to make it very dangerous to Camo troops, too.

    Sure, it's 110 pts, but we're getting what we're paying for and more.

    And for a team that will be advancing 24" range of the K1MR isn't a drawback.
     
    Pen-dragon likes this.
  12. Solar

    Solar Well-Known Member

    Joined:
    Dec 4, 2017
    Messages:
    3,020
    Likes Received:
    5,406
    The Dakini/Deva link is crazy strong and flexible.
     
    Stiopa likes this.
  13. Nenyx

    Nenyx Well-Known Member

    Joined:
    Nov 25, 2017
    Messages:
    772
    Likes Received:
    794
    60 cm is not that easily outranged. It is, if it's in your deployment zone. But you are not restricted to that.

    In fact, i don't understand what you want. We have options. Several of them. Linked AND unlinked options. You want long range ? You have unlinked Mimetic, CH, or CH:TO MSR. Linked mimetic buffable MSR. Linkable buffable ML. Linkable HRL. Buffable TR HMG.
    Mid range ? Plenty of flash pulse. WIP 15 ones ! WIP 13 + mimetic + buffable (EVO is your friend). Marksman rifle/Red fury, either linked or buffable through EVO. Short range ? Plenty mines, many CH/CH:TO suppressive fire with either infiltration or good movement (dakinis count).

    What else do you want for AROing ? Please, write what you feel is lacking.
     
  14. Nemo No Name

    Nemo No Name Aleph Cultural Atache

    Joined:
    Apr 25, 2017
    Messages:
    2,166
    Likes Received:
    2,836
    I'm glad you're all having fun with all the strawman arguments, but please cool it down, and read what I wrote.

    First, stop with the "but Marksman rifle". Not talking about it. This is what options we have for LONG-RANGE AROs from within the link teams. I am not even saying you need to have something linked like that. I am merely going through options we do have available.

    MULTI Sniper is a great weapon, excellent for the long-range ARO duty, I am not denying it. And Dakini with it is an absolute marvel of a piece. Again, not disagreeing. However, that is the only Dakini long-range ARO option (well, there's also HMG, but it costs the same while being assault piece). Most equivalent line infantries (although not all of course, Regulars come to mind) will also have Missile Launcher available in-unit.
    We can link the Missile Launcher, but it costs roughly the same (despite being slightly worse, since +1 BS does not cover no Mimetism, but okay, not that critical). This means we can't choose to downgrade into cheaper ARO weapon to save points, and we have extremely limited access to cheap linkable long range template weapons (exactly 1, not 1 option, but AVA 1).

    Neither Devas nor CSUs have long range ARO weaponry. Devas do have nice Spitfire option for assaulting, as do CSU with Breaker Combi Rifle (which in my opinion rates very high as a weapon). Add it to Dakini HMGs, and we have a decent although hardly extravagant set of choices.

    One thing we're spoiled for is specialists, especially more expensive ones. We have great and varied options.

    On the expensive side, we have Deva Fireteam and Yadu Fireteam. Deva Fireteam has no built-in longrange options and can take only a single Missile Launcher (same as Dakini), while Yadu HRL would be a great option if you didn't have to pay half your army for a full link - 2/3rds if you don't simply take the cheapest options. Frankly, that's Hospitallers fireteam cost territory.
    An okayish version would be to take it as a part of Yadu Harris, and this I do rate as pretty nice, especially if you pair it with Samekh. On the other hand, you'll still have to pay for Yadu Harris in that case, which is 37 points that are just sitting there doing very little.
    EDIT: It occurred to me you can link them via Deva Harris, which looks much more interesting, since it's cheaper and Deva Sensor can be a useful piece even sitting in the back.

    Again, this is not talk about power level of sectorial as a whole, merely a look on what we do or do not have available in Fireteams - an analysis.

    You know what, nevermind. I'm sure OS is totally OP and needs NERFED immediately has access to everything and bye everyone.
     
    #294 Nemo No Name, Sep 13, 2018
    Last edited: Sep 13, 2018
    Hiereth likes this.
  15. ijw

    ijw Ian Wood aka the Wargaming Trader. Rules & Wiki
    Infinity Rules Staff Warcor

    Joined:
    Apr 25, 2017
    Messages:
    7,340
    Likes Received:
    14,827
    For what it's worth, some of us responded directly to what you wrote. Dakini links definitely do NOT have 'extremely limited' range bands or ammo types.
     
    Solar, Pen-dragon and Stiopa like this.
  16. Nemo No Name

    Nemo No Name Aleph Cultural Atache

    Joined:
    Apr 25, 2017
    Messages:
    2,166
    Likes Received:
    2,836
    Please re-read my sentence. I said "limited selection of weapons in terms of range bands", not "limited range bands". As in, Dakinis don't have a second long-range option, only MULTI Sniper. Devas have no long-range options. There is AVA1 Samekh for a Missile Launcher. Yadus only get HRL for long range AROs.

    Anyway, not important. Obviously I'm playing this game wrong so I'll just shut up and sit down somewhere else.
     
  17. ijw

    ijw Ian Wood aka the Wargaming Trader. Rules & Wiki
    Infinity Rules Staff Warcor

    Joined:
    Apr 25, 2017
    Messages:
    7,340
    Likes Received:
    14,827
    OK, then I misread your post, but apparently multiple other posters did as well. :-(
     
    Nemo No Name likes this.
  18. Nemo No Name

    Nemo No Name Aleph Cultural Atache

    Joined:
    Apr 25, 2017
    Messages:
    2,166
    Likes Received:
    2,836
    Yup, plenty did, although many in different ways. Maybe it's my English.
     
  19. Stiopa

    Stiopa Trust The Fuckhead

    Joined:
    Feb 21, 2017
    Messages:
    4,272
    Likes Received:
    9,660
    What are you so defensive about? No one's attacking you, we're simply disagreeing over flexibility and power levels here ;)

    I agree that there's not many long range options for the fireteams, but there's enough of them; and their restriction seems to be planned to keep the sectorial from being great at everything.

    Comparing with PanO fireteam long range options:

    SAA: Regular or Bagh-Mari snipers. Both good options, but no linked ML hurts.
    MO: Fusiliers have MSR and ML, but require Bipandra for a full link. OS have MSR or HRL.
    NCA: Both Fusiliers and Bolts have MSRs and MLs.

    OSS is marginally weaker than NCA, but makes up for it with flexibility, durability, speed, link options...
     
  20. Benkei

    Benkei Well-Known Member

    Joined:
    Dec 6, 2017
    Messages:
    1,757
    Likes Received:
    2,443
    And Mimetism and MOV 6 and Supportware
     
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation