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ASA at Gamescape North Tournament Report

Discussion in 'PanOceania' started by yoink101, Jul 9, 2019.

  1. yoink101

    yoink101 Chandra SpecOps Complaint Department

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    I had the pleasure of playing in a tournament with around a dozen people in San Rafael over the weekend. It was a narrative event using the season 10 xenotech rules with three of the missions out of the pdf. The wonderful @nehemiah put the event on. The missions we played were Frontline, Acquisition, and Supplies.

    As part of the narrative campaign, each army could choose one bonus. The first option, which I chose, was that the entire roster gained multiterrain, and any models who had previously had access to it would gain a flamethrower. Another option was to gain a +3 to all objective rolls. The last was to add 4 inches to the deployment zone and +2 inches to the second move value of medium infantry. The last option is a good one in a list that heavily features Bagh Mari, but I typically like to keep my opponent at arm’s length, so I opted to give Dart and my Nagas flamethrowers.

    I went back and forth on my list building leading up to the event. I’d had some success with bringing light grenade launchers in both Dahshat and Varuna so the Acontecimento Regular hacker was a profile that I was very interested in fielding. I’d also had some success with jammers and sensor, so the Zulu Cobra was also looking very interesting.

    In the end, I decided on taking Shock Army, in part because I was pretty certain that at least a few players were going to bring Varuna and I thought it would be fun to mix up the field a little bit, and because I wanted to give Drakios a shot in the new meta of linked MSV snipers. (He being equipped with Albedo and a couple of Flamethrower bots present some interesting options.)

    With access to Dart, at the last minute I dropped my Regular hacker in exchange for a second Bagh Mari HMG. The light grenade launcher that the hacker brings has some utility in remove tough to reach enemies in the midfield. Dart does an even better job in most cases of rooting out those midfield threats.

    So, I built two lists that I liked, but I only ended up playing the on featuring Drakios.

    The first list, that I didn’t use, featured an ORC with an HMG in my core fireteam and a Bagh Mari with HMG as a flanker and aggressive piece in my second combat group. I prepared this list in case I ended up facing something like ALEPH, Tunguska, or some variation of Combined Army that would be able to use white noise. My ORC and Regular sniper would be completely unphased by white noise.

    ORC Hmg
    ──────────────────────────────────────────────────
    GROUP 1[​IMG] [​IMG] [​IMG]10
    ORC HMG / Pistol, Knife. (2 | 44)
    REGULAR (Sapper) MULTI Sniper Rifle / Pistol, Knife. (1.5 | 22)
    REGULAR (Minelayer, Sensor) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 14)
    REGULAR (Minelayer, Sensor) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 14)
    REGULAR Lieutenant Combi Rifle / Pistol, Knife. (0 | 10)
    REGULAR Combi Rifle / Pistol, Knife. (0 | 10)
    DART Submachine Gun, Viral Tactical Bow, E/M Grenades / Pistol, Shock CC Weapon, Knife. (0 | 34)
    NAGA (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 28)
    MULEBOT (Minesweeper, Repeater) Electric Pulse. (0 | 8)
    MACHINIST (SAA) (CH: Mimetism, Multiterrain) Combi Rifle, D-Charges / Pistol, Knife. (0 | 18)

    GROUP 2[​IMG] [​IMG] [​IMG]6
    BAGH-MARI HMG / Pistol, Knife. (1.5 | 26)
    NAGA Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 30)
    TRAUMA-DOC Combi Rifle / Pistol, Knife. (0 | 14)
    PALBOT Electric Pulse. (0 | 3)
    FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)

    6 SWC | 299 Points

    Open in Infinity Army

    The second list, the one I ended up taking, featured Drakios and several Bagh Mari.

    Drakios
    ──────────────────────────────────────────────────
    GROUP 1[​IMG] [​IMG] [​IMG]10
    BAGH-MARI HMG / Pistol, Knife. (1.5 | 26)
    BAGH-MARI (Minelayer) MULTI Sniper Rifle, Antipersonnel Mines / Pistol, Knife. (1.5 | 28)
    REGULAR (Minelayer, Sensor) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 14)
    REGULAR Lieutenant Combi Rifle / Pistol, Knife. (0 | 10)
    REGULAR Combi Rifle / Pistol, Knife. (0 | 10)
    REGULAR Combi Rifle / Pistol, Knife. (0 | 10)
    DART Submachine Gun, Viral Tactical Bow, E/M Grenades / Pistol, Shock CC Weapon, Knife. (0 | 34)
    NAGA Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 30)
    MACHINIST (SAA) (CH: Mimetism, Multiterrain) Combi Rifle, D-Charges / Pistol, Knife. (0 | 18)
    MULEBOT (Minesweeper, Repeater) Electric Pulse. (0 | 8)

    GROUP 2[​IMG] [​IMG] [​IMG]6
    BAGH-MARI HMG / Pistol, Knife. (1.5 | 26)
    DRAKIOS Red Fury + Light Flamethrower + 2 Devabots Kydoimos / Pistol,Shock CC Weapon. (1 | 45) [​IMG]
    DEVABOT KYDOIMOS Heavy Flamethrower / Electric Pulse. (6)
    DEVABOT KYDOIMOS Heavy Flamethrower / Electric Pulse. (6)​
    TRAUMA-DOC Combi Rifle / Pistol, Knife. (0 | 14)
    PALBOT Electric Pulse. (0 | 3)
    FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)

    6 SWC | 300 Points

    Open in Infinity Army

    The purpose of this list was to fuel Dart and Drakios with orders backed up by my long ranged fire superiority. The Bagh Mari in the second group is also an excellent aggressive piece that can be deployed and advance quickly to hit targets that have taken cover from my more static core fireteam. Notably, if my opponent had access to white noise, I’d be in a bit of trouble because most of my attack pieces (all three Bagh Mari and Dart) feature visors.

    Round 1-Frontline

    My first match was against a guy named Paul, I believe he was local to the San Rafael area. He had brought TAK to the table, which my Drakios list was well equipped to deal with. He brought a list that featured a Frontovik haris team and a Veteran Kazak leading a core team of Line Kazaks. He also had two Antipode packs and a few Strelocks along with some baggage bots and a Tank Hunter.

    My opponent had a very strong first turn in which he managed to remove my second Bagh Mari HMG and get both of his Antipode teams right up into my deployment zone. The second team was able to knock my Bagh Mari sniper unconscious. The pivotal moment for me was when my opponent decided to try to kill my Trauma Doc instead of delivering a coup de grace to my sniper. I managed to kill the Antipode with ARO fire and my Trauma Doc made her armor save. His Antipodes were dead or stunned, so he spent around five orders trying to bombard me with a Kazak light grenade launcher and wasn’t able to get anything to stick. Because at long range, he was hitting on a very low number.

    This meant that I my turn, I spent an order or two to get the doctor over to the sniper and revived her before reforming the fireteam. Unfortunately, my sniper was in LoF to all three of my opponent’s Frontoviks. Fortunately for me, I was rolling three dice on 15s to my opponent’s two dice on 9s for the HRL and two dice on 3s for each of the T2 rifles. The Bagh Mari sniper split her burst and won all three exchanges. Then she went to work on the Vet Kazak, engaging outside of 32 inches which meant the Kazak was shooting back on 7s. After a few orders I managed to kill the Vet Kazak. This left the field relatively clear of long ranged threats, so I stood up with both of my Bagh Mari.

    With the rest of the game, my opponent had a difficult time hitting back because the Bagh Mari were in such dominant positions and I had put him in loss of LT. He tried to get his Xenotech into positions, but I was able to lock it down with Drakios and capture all of the zones as well as my classified for a 10-1 win.

    Round 2-Acquisition

    My second opponent was Britton, a very strong player from the peninsula. He brought Varuna. On one hand, Varuna is a potent sectorial and has some very powerful tools. On the other hand, I’ve played quite a few games against Barakiel’s Varuna and I am quite familiar with their capabilities. In any case, I knew this was going to be a tough game.

    Britton won the initiative roll and opted for deployment, which was the right choice. It forced me to take first turn in a mission that benefits having the last turn. I set my core fireteam up on a rooftop with a couple of bridges attached where I thought I could cover the places I suspected his Kamau sniper would go down.

    I was able to. My first couple of orders were moving Drakios up into a relevant position where I thought he could cover my Machinist data tracker and I managed to eliminate his Zulu Cobra with sensor and Jammer. Then I got to work with my Bagh Mari HMG. I moved her into position to engage his Kamau. It took a few exchanges, including us both critting, but I was able to knock the Kamau unconscious. Then, because he had placed the Kamau in a doorway and I could see the floor, I removed the Kamau from the game.

    My opponent counter punched with his Patsy+Kamau HMG haris team. He dropped nimbus grenades and then attempted to punch through my mimetism and cover with superior burst. He was able, quite a few orders, to knock both of my linked Bagh Mari into a state of unconscious. I believe that it was at this point that he also snuck a Crocman with an assault hacking device into my side of the table and shot my Machinist in the back, killing my data tracker.

    I managed to bring back both of my unconscious Bagh Mari before engaging in a few long range shootouts. I took out his Kamau HMG, a couple of Helots, and his linked Fusilier with a missile launcher. This put me in a fairly commanding position for board control, although I would have a tough time catching up on points. He did manage to lock Dart down with a discover roll and a Helot still in camo as I tried to sneak up to the zone. Then I spent some orders on my Naga that really didn’t amount to anything.

    My opponent brought a couple of his helots back up, got his Xenotech to the central objective and shored up his defenses. I think he tried to kill my Naga but I managed to survive the exchange somehow.

    I pushed the button on my right and then put my Naga in base contact with it. Then Drakios picked up my Xenotech and made a mad dash to lock Patsy (my opponent’s data tracker) down and hopefully eliminate her with a flamethrower. I put Dart on the central objective and then stood up all of my Bagh Mari. Then I got as many things as possible into suppressive fire (Dart, my unlinked Bagh Mari hmg, and the Naga).

    My opponent was able to kill Dart and the Naga although I was able to kill Patsy on her way to the central objective. This ended the game in a 1-1 tie (I captured an objective and my opponent achieved a classified). The game was utterly brutal and very challenging. I thought this would take us both out of the running for first, but it was a very enjoyable game nonetheless.

    Round 3-Supplies

    My final opponent was Khanh, a player from my area. He brought a characterful Foreign Company list. It was a single combat group, including the character fireteam with a Bolt spitfire, a Kriza Bourac HMG LT, two zero KHDs, Avicenna, and an Uberfallkommando with her Pupniks. My opponent won the initiative roll and opted to go first.

    I did my best to insulate my army, deploying in one corner with my sniper on overwatch and Drakios’ bots and mines covering the ways into my corner. Instead of grabbing objectives and forcing me to dig them out, my opponent opted to spend most of his orders on the Kriza and rushed into my deployment zone. He killed my sniper, my unlinked HMG, wounded Drakios, and knocked a flashpulse bot or two unconscious. It was a strong alpha strike, but I still had tools to hit back.

    I counter punched with Drakios and used almost the entire second order pool before the Kriza finally went down. Then I grabbed one objective with the Naga and passed it back to Dart and grabbed the middle objective with the Naga as well, before retreated both of them back to my deployment zone.

    My opponent then advanced with his fireteam across the table and cornered my into my deployment zone, scoring a couple of fugazi kills and probably something else too. Then he shot two repeaters to cover the movement of Drakios’ bots with Laxmee. I think he also tried tossing a couple of grenades with Valkyrie to whittle down my fireteam but nothing came of it.

    I counter punched with Dart, eventually getting a second wound on Valkyrie and putting her down, then killed the Bolt and Senor Massacre. I was able to kill Hannibal with my linked HMG. Then Dart cleared out the two repeaters and I advanced with Drakios. Laxmee was able to survive my flamethrowers, but then I pushed one of the bots into close combat and immobilized her with electric pulse.

    My opponent, in loss of lieutenant, grabbed an objective with one of his Zeros and tried to kill the wounded Drakios, who made his armor saves. He had 76 points remaining, and was barely outside of the retreat threshold.

    I pushed forward and tried to kill the Zero, first with Drakios, who couldn't get to it without losing the bot to the other Zero’s AROs, so I advanced with Dart, crossed the gap, and killed the Zero holding the box.

    Neither of us were able to get our classifieds, so it ended with an 8-0 victory for me.

    The two majors were enough to net me 1st place.

    All in all, I still think Acontecimento is a fantastic army for ITS. They have great access to fire superiority and, between two Nagas and Dart, excellent infiltrators. The fact that it is easy to bring 4-5 models that carry mines is incredible. Especially in PanO. In my mind, mines are one of the most useful tools to deny your opponent access to a zone. In particular because smoke doesn’t stop a mine from going off, making it difficult to accomplish that last second maneuver where you cover an objective with smoke before moving up to it, entirely safe from all of those careful AROs that you set up to cover the advance of a specialist.

    Thanks to my opponents for some wonderful games, @nehemiah for running the event, and to Gamescape North for hosting!
     
    #1 yoink101, Jul 9, 2019
    Last edited: Jul 9, 2019
    Urobros, Ayadan, Mikes and 3 others like this.
  2. Ayadan

    Ayadan Knight of the TAG Order

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    Thanks for your writeup.
    I have a question though: why have you chosen to fight the Kamau with the BM in core rather than using Drakios? He seems fitted very well to get rid of ZC Jammer and Fusilier FT without having to fear that much. The only real threat I can see for him in VIRD are the Helots because the three really interesting profiles have all access to Shock ammo but outside of those, I can't see where there will be a problem for Drakios to rush and burn everything.
     
    yoink101 likes this.
  3. Cartographer

    Cartographer Well-Known Member

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    In a straight up firefight, the Bagh Mari HMG is the best way ASA have of engaging the Kamau (it even outshoots the Dragoes).
    I'd guess getting Drakios into position to nuke the fusiliers, past any other AROs wasn't efficient enough to bother with.
     
    yoink101 likes this.
  4. daboarder

    daboarder Force One Commander
    Warcor

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    yeah Bagh HMG is a straight up Kamau killer
     
  5. yoink101

    yoink101 Chandra SpecOps Complaint Department

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    Bagh Mari hmg hits the Kamau with 5 dice on 15s to the Kamau’s 2 dice on 16s. If Drakios gets into his best position (8-16 inches) to counter the Kamau’s rangebands, he gets 4 dice on 9s to the Kamau’s 2 dice on 13s because the Kamau has 6th sense.

    I’ve typically found that spending 7+ orders to get Drakios into my opponent’s deployment zone to try to clear things out is not worth the order expenditure and the inevitable quick death of such an expensive piece. Not when he’s such a strong midfield deterrent. I like Albedo for allowing me to move around the midfield unmolested by an msv sniper if I can’t get to it with my core team at that moment.
     
  6. Urobros

    Urobros Well-Known Member

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    Thanks for the report and congratulations for your Victory :)

    Drakios, I think against "visors" in core is less efectyve as the Baghmari HMG, like others have said before, even if the Baghmari ins't in a core, but don't forget it, Drakios can move without worry about that dangerous "kamau" or kind of ARO troups, so he can kill others things in the middle of the table making a clear path to others troups as Nagas or Dart, risking only both REMs. I really love the profile and to me is hard to choose between Drakios or the Guarda de Asalto, not exactly the same, but in the range of costs.

    Anyways, Drakios still can fight linked visors, specially if don't have SSL2, if you manage to go in close range with both REMS. You can use the REMs to force the ARO, probably dodge even if is able to delay ARO, and probably in a few orders he fail, so will be burned. When not SSL1 or 2 involved, Drakios is a "visor killer".

    Lef Drakios apart, I see a completely different ASA style when I read yours reports and lists. And this is a good thing.
    I'am really agree with this, Acontecimento is funny to play and have tools to fight for the victory without really "overpowered profiles", maybe "Tikbalang or Dart" could be something clos to this, but when I say "overpowered profiles" I always think in Achilles or The Avatar.

    Best regards!
     
    Ayadan likes this.
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