While the blanket TAGtical Awareness adjustment has some mixed results overall (being of controversial cost to light TAGs who may not have wanted it in the first place, and way too much for TAGs that were already potent enough as it was), I think it's pretty unanimously held that it's done nothing but good for our own big orange turtle. I'd wager that he's gone from something mediocre and costly to the point of being unviable to being mediocre and costly to the point of being potentially workable and maybe even dangerous. The key here, being, unlocking that potential. And this is where I'd appreciate some collaboration and brainstorming, because I've recently finished retouching my big boy's paintjob for ITS 11 and I want it to see some love on the tabletop (before we continue, can we just take a moment to appreciate how fucking gorgeous this guy is?). Personally, I'm not going to talk much about him in IA. I still don't think he's viable there. Maybe if he ends up getting a Duo with the Haidao, but for now, I just don't think the sectorial has enough to offer to support him, and I don't think he lends enough value in firepower in comparison to a kitted out fireteam. Although I am open to suggestions. So... vanilla. The question here being, what advantages does the Guijia have that other troopers in YJ don't have, and what other TAGs in general don't have? The Guijia's duo with Krit makes it the only heavy TAG in the game that can form a fireteam in a vanilla faction, and the only special fireteam available in a vanilla faction. Now, Krit Kokram's automedkit is cancer, and makes him pretty expensive. But poor optimization aside, could we potentially squeeze some valuable utility out of him? After we throw on the requisite EVO repeater, we've got a really expensive collective. As for what it offers: -Krit following the Guijia provides a poor-man's MA4, which might net some value out of that shiny new DA CC weapon. Aside from real CC specialists, this suddenly becomes really scary. -Krit's suite of E/M weapons provides a layer of tools that can help to cover the Guijia's advance. The E/mauler in particular allowing you to deploy those tools while also moving up the table. -Lastly, and most obviously, the ability to have the Guijia carry its personal engineer around the table with it, useful for keeping it patched up while also being able to press a lot of buttons with a premium on order efficiency. In effect, he can function a lot like a bigger, scarier Scarface+Cordelia... for double the cost once you include the EVO Pangguling. So where I'd like some input is on listbuilding around this. Do people think this can be viable? How would you implement it? I've been playing around with the idea of incorporating Sun Tze into this combination, and my thoughts are mixed. On the one hand, the control over deployment helps to create a strong start, funnelling an extra order into the link is very useful, and the extra command token is very useful for a list that is naturally going to burn through them pretty quickly (I assume you're going to end up disolving and reforming that link quite a bit over the game). But there's also the fact that he doesn't leave you with room for much else. In general though, what options do people think might work well with this loadout? I'm swearing by my MSV2 Haidao sniper right now, but beyond that... I'm not sure where to go.