Hi everyone, here is a little run down of an Aristeia AGL event that took place on Saturday the 24th. We had 11 players from a 12 registered, with the one cancelling the day before due to the sickness. The scenarios we played were: Blitz Human Target Capture the Flag Conquest Byes were a little bit erratic this event with an odd number, the first bye was random, the second was via last-place. The third I took to avoid any travelling players having the bye and the fourth was volunteered so the player could head home early. Here is a a list with the Aristos chosen for the event: A great showing, with some obvious favourites based on the scenarios of the day, the only missing character from the entire line up was Dart. Unsurprising was the most picked, with Parvati being chosen because of her great flexibility between support and mobility (great for the scenarios chosen), Senor Massacre for his control, durability and damage mixture and Major Lunah who is great at controlling enemy movement in such mobile scenarios whilst being able to throw out a large degree of damage over long range. We played with the following MODs for the event: MOD: Zlavin MOD: AGL Circuit [Saif Traders | HaqqIslam] Zlavin was chosen due to encourage more intelligent drafting and it's something I really enjoy, I tend to prefer Zlavin as almost being the default for AGL. Plus I'm not a huge fan of mirror matches and it eliminates that! We chose Saif Traders to see how it would effect the State metagame and the result was that we found it didn't really effect it that much. The situation where removing a state from yourself in a dice roll was rather niche, though it does find a place to remove Burning or Poison tokens through regular activation. It is far less useful to try to remove States such as -,- or & for example. We also found it was an additional layer of rules to remember, so for my next event where we use the AGL Circuit Mod, I'll have quick reference print outs by the side of each table. Event thoughts: I love AGL Circuit, it's a great idea to shake up the basics of the game by adding a small spin to the scenarios and the fundamentals of play. That said, I did find a lot of players forgot about the system, or how to capitalize on it. So I think it's worth having a quick reference sheet next to each table to remind players about it. Blitz is a great scenario, especially as a pre-lunch or end of day round due to the quick nature of play. We have most of the games completed within 30 minutes, leading to a nice early start to round 2 here, but I think this is a scenario that can be deployed in a tournament roster where you need round times to be smooth and flowing. The mission itself I enjoy, I like the pressure it applies on players to score quickly and pay attention to the board state. It reinforces a great balance of having mobility, control, displacement and frag potential whilst also racing the game clock. Bixie was my absolute MVP in this mission, being able to rapidly leap between the table to contest objectives and keep up with opposing my opponents Gata. Human Target... ugh. So first I'll start with the positive: I like the basis of this scenario. I love the idea of having a mobile, hold the ballmarker mission which rewards teams holding onto an objective and trying to score it. Kinda like an Aristeia version of Basketball(?). I like idea of racking up Victory Points on Character Cards and then cashing them in. I think that's a great idea. What I dislike is the translation and editing of this scenario, to be brutally honest. It's a mess, the second page of the scenario completely breaks down on the wording on Transfer and the Dispute rule. There appears to be a few inconsistencies between the English and Spanish versions of this rule, highlighted in the discussion thread which further adds to the problem. My brief notes are that the mission is messy and unfortunate to play, so avoid this until it is rewritten. It isn't worth the ruling headaches or questions it brings. :( Capture the Flag, I've only played this mission once before and I had the bye round for this event, but I like CTF modes in various video games, so seeing it in Aristeia is also really cool. Gata is an absolute must pick in this scenario and in the event you don't get her, take something to counter her, either by Immobilizingher, the ability to cripple her mobility via - or just frag her from a distance. Conquest feels like a more aggressive version of Blitz, I took a similar team comp to it to my memory, it's a really great mission requiring your Aristos' to be somewhat self sufficient and being able to spread out and lock down the side scoring zones whilst having a strong character to hold the central zone. In this scenario, I ended up using Kozmo & Bixie to hold the center, whilst using Bixie to rapidly reposition between the outside scoring zones to Conquer them and then holding the outside zones with characters who can provide long range support such as Major Lunah from the safety of a distant zone. Also shout out to my Kozmo for getting 4 Frags in this mission via exploding dice, though I'm an idiot and misreported my game with only 3 Frags, despite recording the correct amount in the scenario. My favourite play being having Kozmo Meteoric Charge out of the central zone, firing off a Nebula onto Gata before popping off Stellar Nucleosynthesis to frag her, a few switches later and another Nebula had Bixie covering the central smoke filled zone to avoid being displaced out by an enemy Hexx3r, granting me the game win. Overall, a great fun day of Aristeia, it's a really great game and I thoroughly enjoy organizing events for it over Infinity, I think largely because it plays a lot smoother, though it did take our players a little bit to wrap around how recording the game results worked.