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Ariadna future wishlist/speculation

Discussion in 'Ariadna' started by Audun54, Dec 8, 2017.

  1. Contaminator

    Contaminator Brigadier of Baguette Brigade

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    So I have a couple things. (I play mostly FRRM, but have a burning passion for the Kazak sectorial whenever that gets released)

    1. I would love to see Margot made into a special character that can be used seperately from the Mirage team. Make her available to form a Fireteam Duo with Duroc, but also since she trained as and was a Moblot have her be able to be the "Margot+up to 4 Moblots."
    2. I would really like to see Briscards get climbing skill. Additionally in their unit description they are explicitly mentioned as being made up troopers that return for multiple tours of duty because all they understand is fighting. Makes sense to me to give them Veteran. Would make them solid troopers but still flimsy enought that they cant take on the world.
    3. A kind of equal thought to the one above is having a couple more loadout options for the Moblots. Make them a little more desirable. I have played against a number of fellow FRRM players with a Moblot linked team and they were shocked I took a Moblot team over every other fireteam in the sectorial. To me that marks a need for a change.
    4. As said before I like the idea that USAriadna is rough and tumble, Scotts are feral berserkers, Kazak is elite, and FRRM is the higher tech. I would like to see there be worked into the Lore that with all the increased interactions with technology FRRM has trained a special unit of hackers. Make them AVA 1, basic hacking device, average WIP. Maybe make them irregular since it is so out of doctrine for Ariadna units to have. It also still limits them since there is no access to repeaters in Ariadna.
    5. Chasseurs: Would love to see resculpt/new models. Especially if they leave AVA 4 in FRRM.
    6. I would also like to see an additional unit for FRRM. As of right now they seem very light on units. And excepting maybe Zouaves's there are rather limited loadout options for each selection. I say another unit because I if you add too much to any one unit right now it could easily make that unit guarantee add at max AVA (kinda like Chasseurs right now.) More goodies, but spread them out so you have to commit to variety and lower order efficiency or order efficiency and less of a toolbox.
    7. Kazak: I want dogs dogs and more dogs. Vet Kazaks and Line Kazaks need a resculpt. I want to see Antipod Assault group on the sectorial. While I think the flavor of a Kazak BlackJack would be really cool, I don't think Kazaks should get one. I think the Kazaks have enough solid options and flavor. Also gives another incentive to play USAriadna. Would hate to water that down for all those USAriadna players.
    8. Last thing for Kazak. I would like to see a medium infantry. Though I am not sure what they should have to make them stand out from other options available already.
     
  2. Yvain

    Yvain Well-Known Member

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    I think that is only because USA has some gaps in its unit choices. The BJ is a neat unique item, but it is a lot less useful than a Vet Kazak or Spez HMG. The US has no other options outside of its characters that can fill the gap losing access to those models creates. MM and Marauders aren't quite up to snuff and really only shine in links.
     
  3. Barrogh

    Barrogh Well-Known Member

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    With Climbing plus and Veteran, they will be expensive enough to dethrone Bolts as the most dubious link in the game, I feel.

    They should be distinct enough from already existing Alguacil and and Wardriver though.

    To be fair, isn't that the case with sectorials? Most of them don't have a top notch units for some particular task, but solutions they have are often workable unless you pit them against their counterparts from the force that is more focused on the task in question.
     
  4. cazboab

    cazboab Definitely not Cazboaz.

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    Mad idea for frrm: metro cadets "musketeers" . Irregular due to still being in training , armed with only light shotguns but with fireteam: enomotarchos.
    They would not be able to use their own orders to act as a fireteam, needing the support of more experienced units, but they would still be able to defend themselves and each other(one for all) , and possibly their captain is an AVA 1 profile very slightly better than a metro, with a special fireteam similar to adding a grey into a volunteer team with a single regular order(all for one) for them to use...
     
  5. Contaminator

    Contaminator Brigadier of Baguette Brigade

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    Maybe access to an REM, can't be a traktor mul. Maybe give it flash pulse or electric pulse and repeater? That would make it a bit more unique from Alguacile and Wardriver. Also maybe overprice the REM by a little since it would be a luxury and super new equipment? I don't know. I would love this but at the same time I don't really expect CB to do this. I expect them to keep Ariadnans more or less confused about all things technological.

    I joke frequently about my Data Tracker not having any idea what data is, and is just a title that gets him higher pay.
     
  6. Maloc

    Maloc Well-Known Member
    Warcor

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    Unlikely to happen but I would love the unknown ranger to get shock immunity. That and some more weapon options for black jack and devil dog. The DD could carry a my 12...

    And would like kazak sectorial.

    I am excited about the new dire foes box
     
  7. Yvain

    Yvain Well-Known Member

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    Yes, but what I m trying to say is that I think the BJ is lacking in the role it kinda supposed to exists for. It reminds me a lot of the Mormaer situation where it has uses except you are better off with other choices. This is why it would get no play in vanilla. In USA you have a choice of MM, BJ, and Maruader all kind of fit into that mid tier strength model, which is why the characters are the go to.

    Hell yes on extra weapons. In my dream land, they should bump up the DD to 11 or 12 BS and give him more guns. BJ with portable autocannon and V shotgun would be fun or maybe a close combat one with 2 HF and a larger armor plate plus templar CC weapon. .

    Overall though, I think the following buffs would be cool.

    BJ Full auto, +1 armor
    MM NWI, with a doctor option.
    DD with Fire Team Duo

    Prices adjusted accordingly.
     
  8. Thaddius

    Thaddius Well-Known Member

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    Kazak Blackjack, Blackjack Doctor, Blackjack AD Troop, Blackjack Camo, French Blackjack, Scot Blackjack, Wolf Blackjack, Merc Blackjack, Blackjack MA specialist smoke, Mini Blackjack
     
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  9. daboarder

    daboarder Force One Commander
    Warcor

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    well, I think USARF needs a few tweaks, lack of anti-mat and restrictions on specialist variety gives them some pretty hard limitations in certain ITS missions and Id like to see that expanded a littler.

    For CHA im not sure what I want, but I would like to see them get something....not sure they actually need anything, maybe a new SAS profile armed with Mkmn rifle or molotok, or access to a 5th wulver...(PLEASE DEAR CB GODS) but given their re-sculpt Id just like to see them get something.

    Hell a one shot ambush zerker would be cool, some form of limited HD where you dont get the TO that accompanies it would be sick
     
  10. Maloc

    Maloc Well-Known Member
    Warcor

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    Actually, I would love to see a Devil dog in black jack type armor. Could rip tags in half and carry a Katusha on his back. Or quad mk 12s
     
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  11. prophet of doom

    prophet of doom Well-Known Member

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    As stupid as it is, Ariadna should get some kind of TAG. Some ITS missions reward having a TAG, so all factions should have access to one.

    For FRRM, we need a bit of a restructure. Bruant needs a new spot, the Moblot options are confusing on the table, Zuaves need a solution for their high SWC cost problem, Mirage-5 should get some rules tweaked IMHO.

    I think FRRM should have more options when it comes to firepower against heavily armored targets and a bit more CC skills. My idea to fix that would be to have a mechanized deployment unit with AVA 2 and fireteam duo armed with weapons like boarding shotguns, grenades, d-charges and AP CC axes. needless to say, this unit should have a decent CC skill, 18 should do.
     
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  12. prefAct

    prefAct Active Member

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    Climbing+ would be the easy solution for briscards. But i like the fluff idea more to give 'em a piece of deployable equipment like 'grapling hook' PH-throw like grenades, provides in essence a portable ladder of max 6-insh length. Something that's flavorful and usable by everyone! And, like mentioned previously, it would give the ropes on the sculpts some use.
     
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  13. prophet of doom

    prophet of doom Well-Known Member

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    why make up more rules when climbing+ suffices to cover the issue? Also, Background should not play too much of a part when designing units.
     
  14. Barrogh

    Barrogh Well-Known Member

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    Because climbing yourself and creating a "ladder" for everyone are different things with different applications.

    It can be a perfect excuse to introduce something you think sould work in gameplay.
     
  15. prophet of doom

    prophet of doom Well-Known Member

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    CB first writes the stats and rules of a unit and then comes up with the background. GW seems to do the opposite. I think the path taken by CB is wiser.

    but seriously, why make up rules for grappling hooks when you can simply write: climbing+ ? It is fine and simulates the climbing skills the Briscards should have very well. I mean, they are mountain troopers and should be able to climb that well if Caterans can. However, are we willing to pay the price for that extra ability? I mean,it would be cool but do I really want to pay more points for the briscards when they are often quite stationary?
     
  16. Barrogh

    Barrogh Well-Known Member

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    Like I said earlier, because Climbing Plus can't be used to accelerate your ally onto that tower, for example.

    I will admit that it's mostly an abstract thought though.

    Depends on tables you play on, I guess.
     
  17. Keyrott

    Keyrott Nomad Handyman

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    This is one of the coolest ideas I've heard yet. A Dogface completely up-armored in Tesium. PH 16, ARM 5-6, Total Immunity, other goodies. Kazak Sectorial. Grom Volka (Thunder Wolf)

    (Only pics I could find, I would think the Kazaks would look a bit more mecha-fied with how "high tech" they are.

    [​IMG]

    [​IMG]
    [​IMG]
     
  18. Barrogh

    Barrogh Well-Known Member

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    Well, I'd say that Kazaks aren't ones with relatively high-tech aesthetics. They look like they are lagging about 20+ years behind USARF by modern standards.
    They are just really mean and gritty, highly trained folks with generally simple but effective gear. "Cherkesska" is cool and all, but it's nowhere near stuff like Blackjacks in terms of what it takes to build functional unit (tesseum refining technology mumbo-jumbo aside).

    That actually means "Wolf's thunder" or something like that.
     
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  19. Contaminator

    Contaminator Brigadier of Baguette Brigade

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    Commenting on the couple different posts about the Briscards.

    I agree climbing+ might not be the solution for them but I think they are definitely missing something. Description of the skill on the wiki: "Troopers with Climbing Plus are particularly gifted in or equipped for climbing and vertical relocation." To me that implies ladders grappling hooks and the like. No need for additional rules. Briscards are described as "Hammers rather than Scalpels." I would like to see them feel more like that.

    Prophet of Doom mentioned there is a need for CC in FRRM. I tend to agree. While Mirage-5 is awesome they arent always the best solution to getting into CC. Also I think CB should be careful not to add to much of CHA style into other Ariadna factions. So I think FRRM should have a unit but nothing excessive. Maybe something similar to the the French Foreign Legion that accepts expatriates from the other parts of Ariadna.

    I don't think FRRM needs more options against heavily armored opponents I think we need more access to what we already have. Other than Nomads, FRRM has the most access to often overlooked Adhesive munitions (at least the last time I looked through Army). I have been experimenting with an adhesive launcher heavy list and so far its been pretty effective. I would like to see more profiles with Adhesive launcher or Akrylat with D-Charges.


    Kazak Sectorial:
    A Tessium armored wolf in power armor... I will slice off a digit for that. Just the model even if its not in game. Would be very cool.
     
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  20. MATRAKA14

    MATRAKA14 Well-Known Member

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    Nothing personal but I declare myself heavily against it.
     
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