1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Ariadna future wishlist/speculation

Discussion in 'Ariadna' started by Audun54, Dec 8, 2017.

  1. Kreslack

    Kreslack Unknown Ranger lead the way!

    Joined:
    Nov 24, 2017
    Messages:
    583
    Likes Received:
    800
    Yeah I'm in agreement with that. I'd forgotten they were actually heavy infantry. And both them and the mormaer don't need the upgrade.
     
  2. cazboab

    cazboab Definitely not Cazboaz.

    Joined:
    Nov 30, 2017
    Messages:
    1,083
    Likes Received:
    1,462
    I think the Greys are fine were they are due to the weapons and equipment they carry, and the fact that they have a 5 strong link available, but the T2 Mormaer loses out on grenades, shotguns, CCWs become knives, 25% of their movement and a significant amount of cc skill in exchange for +2 arm and +1wp. It's even more apparent on the hmg version: no smoke, less movement no ccw 9 points more and 0.5swc(1swc if you want a Harris). Even if you take frenzy into account, the Mormaer is still pretty obviously missing out. Compare them to the other 33point T2 guys with 2 wounds, climbing plus and pretty hefty gains in close combat, and you start to wonder if the Mormaer did something that particularly offended someone at CB...
     
    Genesis, Niebieskooki and Commoner1 like this.
  3. Captain927

    Captain927 Shotguns and Scotch Runs.

    Joined:
    Dec 15, 2017
    Messages:
    139
    Likes Received:
    157
    I see your point. I had meant Wulver re-sculpts to bring it in line with the new Caledonian Sectorial Starter pack. I like that there is a new Highlander Grey sculpt as well.
     
  4. Niebieskooki

    Niebieskooki Blue Sun Lieutenant

    Joined:
    Nov 23, 2017
    Messages:
    152
    Likes Received:
    118
    There is entire wulver box, with new sculpts - in line with sectorial box sculpt.
     
  5. Captain927

    Captain927 Shotguns and Scotch Runs.

    Joined:
    Dec 15, 2017
    Messages:
    139
    Likes Received:
    157
    Really? The new CHA Sectorial box's Wulver seems a little more humanized. The 4 person Wulver pack has its differences (though admittedly, I haven't seen it in person). The main differences that I can tell by the pictures is that the Wulver pack has fur on the arms and facial features seem much more angular. The new CHA sectorial starter pack's Wulver, has no arm hair, and a less angular face. Maybe it's just the paint jobs that make them look different.
     
  6. W.T.Foxtrot

    W.T.Foxtrot Member

    Joined:
    Nov 24, 2017
    Messages:
    9
    Likes Received:
    5
    I for one would love a new Blackjack profile or two.
     
  7. barakiel

    barakiel Echo Bravo Master Sergeant

    Joined:
    May 5, 2017
    Messages:
    2,299
    Likes Received:
    7,519
    I think CHA and USAr are in pretty good places right now. Both are offering something markedly different from regular Ariadna.

    As an old MRRF guy, I'll chat on them a bit:
    -Mirage Teams. Duo, Airborne Deployment, and a broad toolkit of options (AP rifles, LGLs, E/M weaponry.) I'd especially like to see Sensor show up here, as well as a tacbow secondary weapon for the team to enter play and score Silent kills without "tripping the alarm".
    -Give Loup Garou Forward Deployment L1, full Stun options (none of this Flash holdover), a d-charge option (what's with a breaching unit without breaching charges?) and a Paramedic option (an elite crisis response unit should be able to stabilize the injured.)
    -Haris profile for Zouaves, smoke grenades (MRRF only has smoke on one unit, and that's an AD character,) steeeeep point decrease on their Sapper profiles (compare the Zouave Sniper to a Nikoul and you'll see what I mean.)
    -Briscards: Climbing plus. They're a mountaineering unit, and there's even climbing gear sculpted onto their miniatures. These guys actually struggle a bit to win straight-up face to face rolls, so being able to climb and attack for unusual vectors would really let them play with the flexible rangeband dominance that's really their specialty. Sensor here wouldn't go amiss either, if it didn't end up somewhere else in the force; a unit that patrols and operates in rugged terrain would like having Sensor.
    -Metros: A light shotgun/emauler profile, both the linkable and inferior infiltration options. Gives them a unique niche and makes that infiltrating profile useful. Noone wants to spend points on an inferior infiltration BS10 rifle.
    -The new Anaconda HMG profile that Druze can take.
    -A Bruant profile that doesn't feel so insanely overpriced (good candidate for Fatality L2 here... They don't call him Leon the Professional because he'll do your taxes for you.)

    I'd also like to see something that highlights the cosmopolitan feel, and their strong link to offworld commerce and materiel support. This is represented in the current MRRF with Viral Rifles, ADHL, MSV1, and the Alguacile Hacker (this used to be a really big deal, since this unit used to be the only Hacker available in all of Ariadna.)

    This thematic concept could be updated in a lot of ways. It could be represented by giving MRRF even more access to offworld tech (I'd love to see sensor become abundant for MRRF, it makes sense that a rapid-response search-and-rescue force would want to have sensor, and it's a cool multi-faceted piece of equipment.) If CB wanted to carry it to a huge extreme, there could even be a smattering of merc units to represent their ability to enlist offworld aid. But if USAr feels like rugged Ariadna, and CHA feels like feral Ariadna, and Kazaks are elite Ariadna... I want MRRF to feel like advanced Ariadna. What they will be once they start to catch up in terms of tech, but still having that quick, coordinated, burly Ariadna feel.
     
    Deltervees, Balewolf, prefAct and 2 others like this.
  8. fari

    fari CRISTASOL, EL LIQUIDO DE LOS DIOSES

    Joined:
    Feb 21, 2017
    Messages:
    4,072
    Likes Received:
    4,440
    I want a new troop. Caledonian Justicar. Same idea that Voronin, BUT with Chain of Command. It can be overcosted in points or SWC to limit him in the Ariadnan lists. If you want a CoC, pay for it.
     
  9. fari

    fari CRISTASOL, EL LIQUIDO DE LOS DIOSES

    Joined:
    Feb 21, 2017
    Messages:
    4,072
    Likes Received:
    4,440
    Check the ARMY
     
    Green and barakiel like this.
  10. barakiel

    barakiel Echo Bravo Master Sergeant

    Joined:
    May 5, 2017
    Messages:
    2,299
    Likes Received:
    7,519
    Sweet! Thanks!
     
  11. Lazarus0909

    Lazarus0909 Well-Known Member

    Joined:
    Nov 17, 2017
    Messages:
    132
    Likes Received:
    194
    Echoing everything Barakiel has highlighted above, I wouldn't mind a bit more coordination for Moblots (they feel bloated in the number of profiles, and merging a few loadouts together would be both sensible and interesting. Druze and Muyibs are great examples of how to have a large number of profiles without feeling same-ish, redundant, or just plain unnecessary).

    Metros definitely need something. I was thinking actually that they might be an interesting candidate to just give straight up infiltration to, as a loose analog to Halqa in Haqqislam (not Mech D, as that's the Zouave role). They're obviously a bit rubbish as line troops without messing around with their stats, and the result just means that MRRF naturally gravitates more towards a horde rather than a flexible and mobile fighting force. Other option is to give them cheap options vs armor (Panzerfaust, ADHL), smoke (to replace warbands) or make them more recon oriented (FO, Sensor). Plenty of directions to go in here other than an awful middle ground between volunteers and line kazaks.

    Finally, if they don't go with the smoke route, I wouldn't mind Mimetism on Zouaves. It helps them compete a bit better vs other Ariadna infiltrators, makes them a solid data tracker, and crucially, gives the Sapper loadouts whole new life. Now if they choose/are forced to relocate they aren't penalized so heavily, and yet Sapper is still beneficial (cover all round, new silhouette) so they're just as effective at gunfighting but actually more mobile (something that should be a theme in MRRF). So they can start sappered up but relocate in a pinch if need be - seems thematic no?
     
    barakiel, prefAct and yluvatar like this.
  12. Keyrott

    Keyrott Nomad Handyman

    Joined:
    Nov 6, 2017
    Messages:
    472
    Likes Received:
    1,244
    ...Where?

    [​IMG]

    Are you talking about these ones from 2013?

    [​IMG]

    The Volunteers are also from 2013, but those got a resculpted swc box, I think the Wulvers could stomach one, their current ones have the hairy arm patches that are no longer used (thank god)
     
    Dabicho likes this.
  13. fari

    fari CRISTASOL, EL LIQUIDO DE LOS DIOSES

    Joined:
    Feb 21, 2017
    Messages:
    4,072
    Likes Received:
    4,440
    That's the problem. The one from the starter is like an angry human, not a feral hybrid.

    Y prefer the actual wulvers box. And i dont spect a resculpt since there are 5 models for an AVA 4 troop
     
    intruderAlert likes this.
  14. Dabicho

    Dabicho Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    94
    Likes Received:
    77
    The actual box of wulvers are even better than the one from the starter. They don't need a resculpt.
    And yes, they have the same size.

    I'm more concerned about the Grey Box, that we won't have, because they decided to put the HMG in a blister.
    Maybe is true that the rest of the options are not significantly played... shame on me.
     
  15. Arkhos94

    Arkhos94 Well-Known Member

    Joined:
    Nov 24, 2017
    Messages:
    1,573
    Likes Received:
    1,502
    Why would we need more Grey ? We already have 3 differents profiles with minis : rifle, double shotgun and HMG. The only one missing is the T2 boarding.
     
  16. Yvain

    Yvain Well-Known Member

    Joined:
    Dec 2, 2017
    Messages:
    221
    Likes Received:
    234
    Isn't the double shotgun gun an old one?
     
  17. fari

    fari CRISTASOL, EL LIQUIDO DE LOS DIOSES

    Joined:
    Feb 21, 2017
    Messages:
    4,072
    Likes Received:
    4,440
    It is.

    And why wee need more? Because greys have AVA 5 and fireteam core. Other troops in the same situation have 5 models, all with different loadouts.
     
  18. Arkhos94

    Arkhos94 Well-Known Member

    Joined:
    Nov 24, 2017
    Messages:
    1,573
    Likes Received:
    1,502
    Yes, it is in the Ariadna starter

    I'm curious, is it a theorical need or do you truly use a full 5 grey core fireteam (and if you use it, how and with wich loadout ?) ?
     
  19. fari

    fari CRISTASOL, EL LIQUIDO DE LOS DIOSES

    Joined:
    Feb 21, 2017
    Messages:
    4,072
    Likes Received:
    4,440
    I personally dont use grey, but i know many people who use it. Probably 1 HMG, 2 rifles of any kind and 2 Boarding shotguns.

    And if you are playing Caledonia limited insertion, you need this fireteam or a wulver fireteam (who have AVA 4 but 5 models)
     
  20. colbrook

    colbrook Grenade Delivery Specialist

    Joined:
    Nov 23, 2017
    Messages:
    9,301
    Likes Received:
    17,080
    I remember in the Beasts of War videos prior to Campaign: Paradiso, Bostria said that Briscards would have climbing plus, this was then removed late in playtesting just prior to the book being printed, I'm still sad to this day.

    That said, I'd rather see FRRM rebuilt from the ground up, rather than tweaks here and there.

    A generic Mirage-5 team, AVA 2 (and you must take 2), Fireteam Duo, and some really varied profiles would be awesome though.
     
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation