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Antipodes vs Adhesive ammo

Discussion in '[Archived]: N3 Rules' started by Tanan, Apr 1, 2020.

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  1. Tanan

    Tanan Well-Known Member

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    An antipode immobilized-2 by Adhesive ammuniton can be freed by moving other antipodes 8” away from it and then back again (two orders in total)?
     
  2. Mahtamori

    Mahtamori Well-Known Member

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    I would argue; yes provided the Immobilized-2 State Marker was placed there during the same order as the Antipode failed its coherency check or later. If it was applied before that it's not the same Marker.
     
  3. ijw

    ijw Ian Wood aka the Wargaming Trader. Rules & Wiki
    Infinity Rules Staff Warcor

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    No. See the second Cancellation bullet for IMM-2:
    • Certain Special Skills (such as Antipode), weapons or pieces of Equipment can cause a modified version of the Immobilized-2 state that may only be cancelled in the specific way described by that Special Skill, weapon or Equipment.
    So only the modified version of the IMM-2 state caused by the Antipode rule can be removed by the Antipode rule.
     
  4. Tanan

    Tanan Well-Known Member

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    Can model have several immobilized-2 markers/states?
     
  5. ijw

    ijw Ian Wood aka the Wargaming Trader. Rules & Wiki
    Infinity Rules Staff Warcor

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    Don't forget that the marker is not the state. If an antipode gets Immobilized by an ADHL and via the Antipode rule, you'd need to Engineer them and get another Antipode from the Pack into range.
     
  6. Tanan

    Tanan Well-Known Member

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    Immobilized-2 is a game state, which is indicated by a marker.

    There are only few game states which aren’t indicated by a marker. Example: hidden deployment

    Can a trooper have two immobilized-2 markers? Probably not. Does anyone care about RAW at this point in N3 lifecycle? Probably not.

    But this isn’t new. Everyone here knows that antipode pack rules are badly written. Let’s all hope that they get fixed in N4, right?
     
    #6 Tanan, Apr 1, 2020
    Last edited: Apr 1, 2020
  7. Nuada Airgetlam

    Nuada Airgetlam Nazis sod off ///

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    I'd play it as two sources of the same state/marker, so it takes removing both sources to remove the marker. Yeah, RAW is unclear but IMO that's the only reasonable way to play it.
     
  8. ijw

    ijw Ian Wood aka the Wargaming Trader. Rules & Wiki
    Infinity Rules Staff Warcor

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    What's the relevance, though? The marker is just a reminder that the Trooper is in a state - it's NOT the actual state. Note that the Cancellation clauses for IMM-2 don't say anything about IMM-2 markers.

    The Antipode will be in two separate IMM-2 states, because one of those is a 'modified version of the Immobilized-2 state'. Each of those states has different Cancellation clauses, as specifically mentioned in the IMM-2 state.
     
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  9. Robock

    Robock Well-Known Member

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    i agree it does not matter. having the marker reminds you that he is in that state for at least one or more reasons. And he'll stay like that until you resolve all of the reasons he is in the state.

    If you take monstrucker for instance. If if he run out of D-Charges, you place a unloaded marker. That unloaded marker doesn't prevent use of akrylat. Same if he runs out of Akrylat, he can still use D-Charges. And if he does run out of both akrylat and d-charges, you only place 1 marker, not 2 marker. The marker is a reminder, you don't need to place multiple of them.
     
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  10. Tanan

    Tanan Well-Known Member

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    If any of the devs of N4 is reading this thread, please change the antipode immobilized-2 to disconnected.

    It’s a nerf (because immobilized antipodes can still discover and sensor), but I’ll take it because it removes this oversight.
     
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