Let's suppose our beloved Triphammer has rolled 14 on its Booty roll, getting a razor-edged Monofilament CCW. Since it has CC Attack(Antimaterial) in its profile, it can attack & damage enemy AC2s with Monofilament CCW. Here, what happens when the enemy AC2 fail its ARM rolls? IMO... Monofilament ammo reduces the ARM Attribute of the Target to 0 when a Saving Roll is required. It also imposes State:Dead to the target when it fails a Saving Rolls. According to the Dead State, it seems like the State is only applied to the Troopers who are affected by the ammo(not pretty sure). The AC2s are Scenery Elements / have a Profile and can be targeted / can be damaged by certain CC Attacks with CC Weapons / can be the target of the Engineer or Gizmokit / if its STR is reduced to 0 or below, it is removed from the table. But AC2s are not Troopers, according to the the terminology(Game element with Attributes which belongs to the Army List of any player, able to contribute and spend Orders, as well as declaring and receiving Attacks). In conclusion: The Monofilament ammo reduces the ARM attribute of AC2 into ARM=0, but doesn't impose the Dead State when it fails ARM rolls. What do you think? Feel free to nudge me if I'm missing something.
It does not explicitly say anywhere, but for this specific case I would consider that an attack with an Antimaterial + Monofilament CCW against a Scenery Element with Profile would be resolved as follows: For that attack the value of ARM would be reduced to ARM = 0; in case the scenery element fails the ARM roll, its STR Attribute is reduced to 0 (which Destroys it). As I have said before, this is not said anywhere, but mixing the Dead State rule with the ITS rules of Damage and Destroy this type of scenery, it is the only logical solution that I can find.
That's my interpretation as well, Scenery has no dead state but a destroyed state thus the dead state cannot be enforced by monofilament weapons.
Agreed, that a mono weapon that is antimaterial would be arm 0 but not destroy the structure on a failed save.