Prepare for some flak, though, my usual competitive crowd said this is too random. But the less competitive people loved it.
Yup, I was instantly friendly assaulted over it. Well - I love such simple, random solutions. No overcomplicated rules, being forced to adjust strategy on the spot due to random objectives every turn - I love it. Haters gonna hate... ain't need playin' haters, do I?
Yea, I also like the system, but my attendance dropped by more than 50% because of the non-ITS nature of the event. I'll do one more in the near future, see how it goes.
Wow. Thanks guys - im touched. @nazroth - i do "sell" quality decks. I just dont turn a profit - but you can order then from Printer Studio. The link is somewhere in this thread - I'll pm you, but the actual decks are MUCH better. Here is the link on printer studio. http://www.printerstudio.ca/sell/designs/tacos-mk2-objective-cards.html Also... be aware... printer studio will contact you and tell you there is a problem. There isnt. It was designed by a professional rgd. Just tell them you know the designer and everything is fine. God knows i have... ::eyeroll::
@taylor After a few games: It's awesome. Simply as that. Hell, maybe it will be my favorite play system! Still I have some questions: 1) When you have to "Control" the objective (for example "Capture the HVT") you need to be base to base with objective or base to base and pass WIP roll? 2) If you have to pass a WIP roll. does objective count as controlled for one turn only only or for the whole game (until enemy captures it)? Last time we played that you have to pass WIP roll to control an objective. I've made "What's in the box" (control the Crate) in my first turn. In his turn, my enemy didn't interact with the crate. In my second turn I drew another "What's in the box?". And then we did't know if I have a basically free point (because I already controlled the crate) or not (because I have to interact with it every turn). Thanks in advance!
Thanks man. So, here are the answers to your questions. 1. Controlling an objective requires you to be in base to base contact with it. It requires a WIP roll from a specialist (that is, any model that posseses a "class"). 2. The Objective is controlled for the turn. IF the card comes comes up twice, a second specialist must control the objective. A model cannot control two objectives at a time. So, if that card comes up twice, and a fusilier FO captures the crate. If you want to score the card for a second time (as it is up twice in the active objectives) you will need to move a second specialist into base contact and claim that crate again. Make sense? I really need to do a FAQ for this... i just need to find some time. Thanks again!
Ok, thanks, I think I got it. So if I want to score "What's in the box?" twice in the same turn*, I'll have to control the crate with two different specialist. But if I want to score this card once in turn one and once in a second turn* I can do this with the same specialist? And I cannot use the same specialist to control both the crate and consol at the same turn, right? *assuming of course there are two cards "What's in the box?" in play (as you cannot score one card more than once)
Interesting, I never rolled for controll of objectives, just went into B2B with them. Oh well, not that it matters that much, if both players are playing the same.
Yeah. You always have to roll with a specialist to gain control of the objectives. If you fail the roll, you are not in contol of the objective. Thats why there is a HUGE difference with the cards that allow you to claim within 6" - as they do not require a specialist, as you do not need to control them.
Hey Guys - i see that more and more of you are buying the cards off of Printer Studio, which is great. I just want to remind you that if you're contacted by Printer Studio in regards to an issue with the bleed, please tell them that you know the creator and everything is fine. The cards were created by a professional graphic designer and were made to their specifications - unfortunately, they are probably not used to seeing that and it raises some red flags for them. I've had extensive conversations with them in regards to this, yet they never cease to contact me every time a purchase of a deck is made. For those that have bought a deck, let me know what you think! I'm currently working on an "Alternative" mode of play that I'll post here once I've had it playtested a bit. If you have a deck, let me know and I'll toss the rules your way and you can tell me what YOU think. :)
Hey, we just finished a 300pts TACOS tournament in North Poland. 11 people showed up, we had nice time and the system is really interesting. Very dynamic, yet a bit random, which is obvious ;) We used not only the Objective Points for cards, but also Match Points (2-2 if there's draw in OP, 3-1 if someone has more OP, but less than 5 difference, and 4-0 if the difference in OP is 5 or more). The only thing that is a big problem for me is that a player can locate the 4 special objects (HVT, crate etc) in a way that it limits Deployment Zone. It's very bad especially for the player who lost initiative - as the starting player can easily destroy the best AROing positions. So if you wish please think about restricting deployment of those 4 special objects - for example maximum 8inches from the central line of board. It would be better IMHO. And if you're interested, here are some photos of our tournament: https://imgur.com/a/sxMAMah PozdRawiam / Greetings
Wow! That looks great, man. Im glad you guys enjoyed it! So, there is a bit of a double edged sword to this scenario. You CAN place the objectives near an opponent's deployment zone to stop them from being able to tie down a lane with HMG or Sniper Fire... but you are also putting an objective within 8" of their deployment zone. Bear with me for a moment while i explain the risk in doing this. In the deck, there are 35 cards. 8 of them are straightforward objective cards ("What's in the Box", "Brief Consolation", "Capture the HVT" and "Deal with the Devil" x2), and then there are two cards that involve those objectives ("Social Buttefly" and "The Collector"). If your opponent chooses to put that objective down to deny you placement, they are also taking a huge risk in feeding you free points, as objectives must be placed only on the ground and have to be easily accessible. I've seen plenty of cocky players lose by being worried about an enemy sniper instead of being worried that 1/3 of the cards apply to those two objectives that are being put down. Anyway, that was the thought process behind the decision to do this - risk vs. Reward. Feel free to comment on this though! Im always looking for feedback.
I'm looking at running a TACOS tourney locally in Feb/March, once our big ITS tournament season is over, so keen to see what else you come up with in the meantime. :)
I'm actually working on an alternative way to play TACOS. Ill post here after we have run a few test games.