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Advice for "Show of Force" against Haqqislam

Discussion in 'Tohaa' started by cueamen, Dec 6, 2017.

  1. cueamen

    cueamen Member

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    Hi there.
    I will have a battle against Haqqislam for "Show of Force" this weekend. I am not sure how to build a good list for that. I would like to have the gorgos and scarface within my list....does that make sense? If yes I would try to build the list around them.

    Did anyone already tried to play with both Tags? Or is it better to "save" the points and use it for something different?

    Thank you and cheers
    Cueamen
     
  2. Cothel

    Cothel Well-Known Member

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    Scarface is no longer available to Tohaa unless you are allowed to use Mercs in your army. This will cost you one more SWC than it did last season to field Scarface (as long as it's allowed for the event...check with the people/person running it).

    I never got a chance to run both at one time. I'm still interested in trying it sometime.
     
  3. perseus

    perseus Angry Clown

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    ok. take a gorgos.
    take a nullifier kaauri.
    take both keltars.

    use the kaauri after rampage and leave a nullifier to ground. keep gorgos nearby it. use coordinate orders to help them wwith other units.
     
  4. xagroth

    xagroth Mournful Echo

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    So let's see what you might find in front of you, assuming no extras:
    IF you face Generic Haqquislam:
    • Maghariba Guard, it is a VERY dangerous ARO piece in the middle of the field in Suppresive Fire due to its size (more so with 360º visor), and you can assume it will carry a flamethrower.
    • Customary one (or maybe two...) IMPersonating Fiday. You don't need Biometric Visor Kaauri, however, since they can only use the first level. I suggest bringing a warband member on critical triads, and one MSV2 visor for back covering.
    • Other Roadblocks: camo markers in your side of the table (Daylami, very likely with Panzerfaust) and a strong set in the middle (Hunzakut, farzan chain of command, Al'Hawwa, possible Tuareg).
    • AD Troops: Bashi Bazouk, possibly with EM weapons: DO NOT assume their loadout, they enter on HoloN2 status (and gain very little if they use N1).
    • Possible Strategos N3, if that is the case and you see only one Saladin, then you know there is a Boarding Shotgun CoC Farzan among the camo markers (else your opponent is very reckless/will have a very heavy escort to his Saladin). If not, then a hidden Lt (Hazfa disguised) or another Farzan-dependant option like Tarik.
    • Mutta 'Wiah, for both smoke and bad situations (isolate your troops with Templates/outside LoF). Keep your HI/TAG troops where your MSV2 can provide ARO cover.
    • Rifle+Flamethrowing "ghulam" troops (same cost, LT option) for flank coverage, if he thinks he can hit your Gorgos with them... he will.
    • Mimetic Sniper with Viral rifle, and/or non-mimetic MSV2 regenerating (inmunne to shock) HMG (for ramboing from behind the Mutta's smoke) and/or sniper.
    • S5 HI: Feuerbach reactive rock, or assault HMG (either a cheap AP one, or a little more expensive swiss knife one).
    Essentially, you can try and play reactively, with your enemy bringing sacrificial troops and huge order-sinkers. I'd say 70% of the game will hinge on deployment, so be carefull with that!
    I'd suggest a White Noise symbiobug or two, and all the chaksas you can deploy.

    IF you face Hassassin: No TAGs, fewer flamethrowers, Fireteams... but less orders and models on the table. Also, no MSV2, but they have several MSV1 units. Also, no S5 HI's, a "light" HI (Ayyar with HoloN2) and a problematic HI Haris (Asawira spitfire + 2 Muyibs, one of them a doctor plus).

    IF you face QK: It is like a different game altogether:
    • Mindgames with the HoloN1 Hafzas (up to FOUR, who can also field Heavy rocket Launcher), AND the Bashi Bazouks.
    • Scarface and Nomad's Iguana can show up!
    • "Cheapo"-HI fireteams: HMG Janissarie + Akbar doctor + something else + 2 Hafzas
      • "Cheapo"-IL cheerleaders: Ghulam fireteam with 4 sniper rifles + Leyla Sharif is just 84 points + 2SWC, and all carrying shock.
    • Odalisque Haris... or other options, but this one is the killy one, with a FO hafza
    • MSV2 fireteam: with maybe one or two Hafzas, meaning being careful if you try to trim the fireteam, because half of what you see might be able to see through smoke and the other half through White Noise.
    • Yuan Yuan: Up to three 8-9 Booty-powered chaos machines. They can enter from one side and then use their Irregular order, they have smoke, and they might show up with things like ADHL, EXP CC weapon, Panzerfaust...
    • x3 Al'Hawwa... that is one of the best specialists in the game (camo, infiltrate, AHD, D-Charges...) and Haqquislam has good WP, making a hacking game possible. Fortunately, they have no repeater spam.
    • Cheap S5 Feuerbach/ AP HMG

    So, I'd think twice about the Gorgos. It is still possible to win the game by dominating, however, and you should have the quality advantage unless you face Hassassin (against which the Gorgos should face less fire, both literally and figuratively) which would tie with you while being more fragile in general.
     
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  5. Wombat85

    Wombat85 Well-Known Member

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    Wear a skin tight shirt, grab collar and rip apart. Throw tatterd rags accross the table while shouting "you have been shown"
     
  6. cueamen

    cueamen Member

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    Thank you for the answers.... I will try to generate a list and post it here tomorrow for feedback!
    Especially the things xagroth posted is something I have to think about.....
     
  7. cueamen

    cueamen Member

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    Hi there.
    Below you will find my first "list" for this scenario. We are allowed to use Mercs. What do you think about it?
    Thank you
    Cueamen


    [​IMG] Tohaa
    ──────────────────────────────────────────────────

    [​IMG]9 [​IMG]1 [​IMG]1
    [​IMG] GORGOS Squad Chaksa Peripheral A . (2 | 86)
    [​IMG] [​IMG] GORGOS AP Spitfire, Flammenspeer, Pulzar +1 Chaksa Peripheral A / Viral CCW. (2 | 86)
    [​IMG] [​IMG] CHAKSA PERIPHERAL A Light Shotgun, Stun Grenades / Pistol, Knife. (7)
    [​IMG] SCARFACE & CORDELIA TURNER . (1.5 | 68)
    [​IMG] [​IMG] SCARFACE 2 Mk12, Panzerfaust / CCW. (1.5 | 51)
    [​IMG] [​IMG] SCARFACE Light Shotgun / Pistol, CCW. ()
    [​IMG] [​IMG] CORDELIA TURNER Combi Rifle, Chain-colt, D-Charges / Pistol, Knife. (0 | 17)
    [​IMG] SAKIEL Spitfire / Pistol, Knife. (1.5 | 23)
    [​IMG] GAO-RAEL Sniper Rifle / Pistol, CCW. (1 | 31)
    [​IMG] SUKEUL Lieutenant (Forward Observer) K1 Combi Rifle, D-Charges / Pistol, Breaker Pistol, Knife. (0 | 32)
    [​IMG] YOJIMBO Contender, Nanopulser, Smoke Grenades, CrazyKoalas (2) / Pistol, DA CCW. (0 | 21)
    [​IMG] CHAKSA AUXILIAR (Baggage, Sensor) Heavy Flamethrower / Pistol, CCW. (0 | 10)
    [​IMG] CHAKSA AUXILIAR (Baggage, Sensor) Heavy Flamethrower / Pistol, CCW. (0 | 10)
    [​IMG] KAAURI Sentinel Boarding Shotgun, Nullifier / Pistol, Electric Pulse. (0 | 15)

    6 SWC | 296 Points

    Open in Infinity Army
     
  8. Sora9785

    Sora9785 Well-Known Member

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    Î would try to squeze a Kealtar in the list to absorb damage on Gorgos and Gao rael or Sukuel
     
  9. perseus

    perseus Angry Clown

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    well. my offer would be this one.
    idea is to march with taqeul,chaksas, kaauri and valery in same group after some proper smokes coming from army 2. leave the bugs and nullifier to ground, where Gorgos will start his rampage.
    You have hacker with pitcher to take back Gorgos. a hard dyeing lt that you can use lt orders on. A seperate link to work as a survival team. Gaoreel sniper can see in smokes for warband threats.

    [​IMG] Gorgos list
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]9
    [​IMG] TAQEUL Lieutenant (Advanced Command) Viral Combi Rifle, SymbioBugs / Pistol, Knife. (0 | 40)
    [​IMG] VALERYA GROMOZ Hacker (Hacking Device UPGRADE: Expel) Combi Rifle + Pitcher / Pistol, Knife. (0.5 | 21)
    [​IMG] KAAURI Sentinel Submachine Gun, 2 Nanopulsers, Nullifier / Pistol, Electric Pulse. (0 | 12)
    [​IMG] CHAKSA AUXILIAR (Baggage, Sensor) Heavy Flamethrower / Pistol, CCW. (0 | 10)
    [​IMG] CHAKSA AUXILIAR (Baggage, Sensor) Heavy Flamethrower / Pistol, CCW. (0 | 10)
    [​IMG] GORGOS Squad Chaksa Peripheral B . (2 | 82)
    [​IMG] [​IMG] GORGOS AP Spitfire, Flammenspeer, Pulzar +1 Chaksa Peripheral B / Shock CCW. (2 | 82)
    [​IMG] [​IMG] CHAKSA PERIPHERAL B Pulzar / Pistol, Knife. (4)
    [​IMG] GAO-RAEL Sniper Rifle / Pistol, CCW. (1 | 31)
    [​IMG] KAMAEL Sniper Rifle / Pistol, Knife. (0.5 | 16)
    [​IMG] KAELTAR (Chain of Command) Light Shotgun, Flash Pulse + 2 SymbioMates / Pistol, Electric Pulse. (0.5 | 21)

    GROUP 2[​IMG] [​IMG] [​IMG]3 [​IMG]1
    [​IMG] KOSUIL Engineer Boarding Shotgun, D-Charges, Panzerfaust / Pistol, Knife. (0.5 | 24)
    [​IMG] SAKIEL Paramedic (Medikit) Combi Rifle, Nimbus Plus Grenades / Pistol, Knife. (0 | 20)
    [​IMG] MAKAUL Heavy Flamethrower, Eclipse Grenades / Pistol, Viral CCW. (0 | 13)

    6 SWC | 300 Points

    Open in Infinity Army
     
    #9 perseus, Dec 8, 2017
    Last edited: Dec 8, 2017
  10. xagroth

    xagroth Mournful Echo

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    I'd think it would be better to use this one:
    [​IMG] Gorgos list
    ──────────────────────────────────────────────────

    GRUPO 1[​IMG] [​IMG] [​IMG]9
    [​IMG] TAQEUL Teniente (Mando Avanzado) Fusil Combi Viral, SimbioBichos / Pistola, Cuchillo. (0 | 40)
    [​IMG] VALERYA GROMOZ Hacker (Disp. de Hacker UPGRADE: Expulsión) Fusil Combi + Pitcher / Pistola, Cuchillo. (0.5 | 21)
    [​IMG] AUXILIAR CHAKSA (Bagaje, Sensor) Lanzallamas Pesado / Pistola, Arma CC. (0 | 10)
    [​IMG] AUXILIAR CHAKSA (Bagaje, Sensor) Lanzallamas Pesado / Pistola, Arma CC. (0 | 10)
    [​IMG] Escuadrilla GORGOS Periférico Chaksa B . (2 | 82)
    [​IMG] [​IMG] GORGOS Spitfire AP, Flammenspeer, Pulzar + 1 Periférico Chaksa B / Arma CC Shock. (2 | 82)
    [​IMG] [​IMG] PERIFÉRICO CHAKSA B Pulzar / Pistola, Cuchillo. (4)
    [​IMG] GAO-RAEL F. de Francotirador / Pistola, Arma CC. (1 | 31)
    [​IMG] KAELTAR (Cadena de Mando) Escopeta Lig. Pulso Flash + 2 SymbioMates / Pistola, Pulso Eléctrico. (0.5 | 21)
    [​IMG] AUXILIAR CHAKSA (Bagaje, Sensor) Lanzallamas Pesado / Pistola, Arma CC. (0 | 10)
    [​IMG] AUXILIAR CHAKSA (Bagaje, Sensor) Lanzallamas Pesado / Pistola, Arma CC. (0 | 10)

    GRUPO 2[​IMG] [​IMG] [​IMG]2 [​IMG]4 [​IMG]5
    [​IMG] SAKIEL Sanitario (Medikit) Fusil Combi, Granadas Nimbus Plus / Pistola, Cuchillo. (0 | 20)
    [​IMG] MAKAUL Lanzallamas Pesado, Granadas Eclipse / Pistola, Arma CC Viral. (0 | 13)
    [​IMG] YUAN YUAN Chain Rifle, Granadas de Humo / Pistola, Arma CC AP. (0 | 8)
    [​IMG] YUAN YUAN Chain Rifle, Granadas de Humo / Pistola, Arma CC AP. (0 | 8)
    [​IMG] YUAN YUAN Chain Rifle, Granadas de Humo / Pistola, Arma CC Shock. (0 | 8)
    [​IMG] YUAN YUAN Chain Rifle, Granadas de Humo / Pistola, Arma CC AP. (0 | 8)

    5 CAP | 300 Puntos

    Abrir en Infinity Army

    The Kaauri offers you very little (the Biometric sensor N2 offers you only a +3 to discover the Fiday... while it is more likely that the Fiday will use Smoke or a kamikaze run against a critical troop of yours), and the Engineer, as far as I know, would serve only to do a secondary objective... so 2 extra heavy flamethrowers mounted on Chaksas, and 4 Yuan Yuan can be more useful! You can leave one Yuan Yuan on the table to make smoke for your sniper (he is, after all, extremely impetuous, and irregular with PH14), and use the rest against the enemy to kill as many order generators and tie as many heavy hitters as possible (shock weapon against all light infantry but the Djanbazan, AP weapons for heavy troops or anything else... and there is both the Chain Rifle and whatever they roll on the Bounty table).

    Remember to deploy wisely, since the enemy is likely to use Yuan Yuan aswell!
     
  11. Cothel

    Cothel Well-Known Member

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    One of the nice things about playing Tohaa is that you don't have to worry about Haqq's Impersonation units trying to use Impersionation. Tohaa are aliens and Basic Impersonation cannot be used against Aliens.

    Bring Kaauri because they are cheap speed bump units. They are great little annoyances for your opponent. They ignore just about everything except TO Camo and even with that they are only at a -3. They can even return fire through smoke without penalty.
     
  12. xagroth

    xagroth Mournful Echo

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    You should check again the Impersonation rules. Basic Impersonation means the Fiday can Impersonate, but only with one level instead of two. Essentially, it's like they are Cybermask: they use the "weak" level, Impersonation-2
     
  13. Cothel

    Cothel Well-Known Member

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    IMPERSONATION LEVEL 1. BASIC IMPERSONATION DEPLOYMENT SKILL
    Optional, NFB, Fire-Sensitive.
    REQUIREMENTS
    EFFECTS

    • During the Deployment Phase, allows the user to deploy anywhere on the game table except for the enemy Deployment Zone.
    • Allows the user to deploy in the Impersonation-1 state.
    • Allows the user to deploy inside the enemy Deployment Zone by making a WIP Roll.
    • Roll the user's WIP after placing him on the battlefield in order to determine the effects of a failed Roll.
    • The user cannot deploy in base to base contact with any other trooper.
    • This Level of Impersonation is less effective against armies formed by members of a species alien to the user. A human trooper (in a Haqqislam army, for example) with Basic Impersonation can never adopt the Impersonation-1 state against an alien army(the Combined Army, for example).
     
  14. perseus

    perseus Angry Clown

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    Cothel. Xagroth is right.
    Says less effective.....so they cant use level 1 but two.
     
    #14 perseus, Dec 8, 2017
    Last edited: Dec 9, 2017
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  15. Cothel

    Cothel Well-Known Member

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    The units I was referring to were the Haqq units with Basic Impersonation. The line in the wiki that reads: "A human trooper (in a Haqqislam army, for example) with Basic Impersonation can never adopt the Impersonation-1 state against an alien army(the Combined Army, for example)." leads me to believe that they would not be able to use Basic Impersonation against Tohaa. If that is not the case the wiki needs to be updated.

    Cybermask should work normally against Tohaa since that is Impersonation-2. It's also an excuse to use our awesome little Kaauri Sentinels!
     
  16. xagroth

    xagroth Mournful Echo

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    Ok, let's go over it again: Read the FAQ in Impersonation-2 and see this:
    Now, what advantage gives the Kaauri with its Biometric N2? Discover at 16, while the next best troop will discover at 14. And while they can return fire through smoke thanks to SS2, they cannot see through smoke... so this is what is going to happen:
    • The Fiday is the last Haqq unit on the table. If Saladin is the LT, you have already deployed all of your units, and unless you Lt is at the very back (unlikely) then he will place the Fiday at 10-20cm.
    • Haqq Order #1: throw smoke so the Fiday can reach the enemy Lt in a single order.
    • Haqq Order #2: place a mine and move (only MSV2 can react, you are not attacking anyone, and yeah, they can rotate with a Phis-3 roll, but the Fiday is coming from the front anyway...).
    • Haqq Order #3: the Fiday engages your Lt, maybe inside the smoke, maybe in a suicide charge "eating" templates and shoots. And hitting your Lt with AM3.
    • If the Fiday dies, he only needs to have caused a single wound, so the mine can finish off the Lt the moment they move (and Djanbazan Sniper will be behind, ready to force that LT to dodge...).
    Sure, 3-5 orders. But Haqquislam can deploy as many orders as Ariadna, or more.
     
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  17. cueamen

    cueamen Member

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    Thank you for the tipps and hints. I will take both list in consideration and will also build a third one.....based on these two. Tomorrow I will take two with me to the location :)
    I really forgot about the hacking thing....because I normally do not play with TAGs....I am used to have minimum one triad in place...this is something I will try with my own list and then compare with your lists.
    Thanks again!
    Cueamen
     
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  18. Thaddius

    Thaddius Well-Known Member

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    I often think that TAGS in Show of Force can be a bit of a trap. Unless you can keep your TAG alive which is very hard it can be easier and more effective to dedicate resources into killing tags and denying your opponent.

    Tohaa have some excellent anti-TAG units and our Gsycn CC murder beasts, K1+ML Sokools and Makauls can really cause them headaches.
     
  19. Cothel

    Cothel Well-Known Member

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    As someone who has no units with Impersonation and has never played against anything with Impersonation, the whole thing had me confused. I was thinking that Impersonation 1 was Basic Impersonation and Impersonation 2 was Impersonation Plus. After reading all that stuff again I have it figured out. Makes me want Kaauri even more in my lists!
     
  20. Barrogh

    Barrogh Well-Known Member

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    I'm not sure if that's really the case because tarpitting you with daylamis, mutts and possibly ghulam link on top of that is not out of the question, and in fact is somewhat promoted because HB players like to have orders for their active turn pieces (hence possibly ghulam) and they have relatively limited options for surviving on their turn 0 or your first active turn (hence daylami). Mutts are kind of no-brainer even though HB doesn't have MSV2 - they are just cheap and threatening enough for HB player to resort to them during list building.
     
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