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Advice for Powerpack/Hunting party

Discussion in 'PanOceania' started by injenegr, Mar 20, 2018.

  1. injenegr

    injenegr Well-Known Member

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    Hi, guys!

    Our local group is going to have a 300p tournament next month, and since i hadn't been playing for a while i probably need some useful advice 'bout my rosters\missions.

    The missions are Powerpack/Hunting party/Capture and protect with SoF and LI addons. Obviuosly, the latter one is the easiest, just shoot things dead and grab a beacon once the table is clear, but limited deployment and abundance of ADHL in 2 others might cause trouble.

    I've decided to use my SAA this time 'cause of juicy mono-mines and Tikbalang (which i consider the only worthy PanO TAG) but also looking towards Scylla and her friend to protect my DZ with 4 extra firebots.

    Can you pleace share some experience 'bout this missions? Like best suitable units, unobviuos combos or tricks etc.

    Thanks in advance.
     
  2. xagroth

    xagroth Mournful Echo

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    Hunting party is a beast into its own, because of the "get and adhesive launcher for all troops listed as Veteran, Elite, etc..." that makes cheap "warbands" like the Chain Rifle Myrmidons a nightmare to face against (ODD, good BS, linked=> burst 2 on those ADHL).

    My suggestions are as follow:
    • Bring 1-2 engineers, with as much palbots as you can manage. Even if your engineer is glued, you can move the servant (the engineer performs Idles) to release them. Electric Pulse also causes IMM2 state for a full round (so until your next order phase, enough to trigger the Lt "hunted" condition).
    • Ignore "hard to send to Unconscious", go for "hard to hit and/or can ignore hard to hit mods". The Bagh Maris are good for this
    • Ignore characters, they do not get ADL, and have to make do with the stun pistols (Reset to remove IMM1).
    • The Akalis are Elite. Grab the Boarding Shotgun, get an ADL, and kidnap the enemy HVT ;)
    • The Montesa is less desirable than the Guardia de Assalto (1 less PH, no smoke even if it's on the remote).
    • The Dragoe, while easier to hit than the Tikbalang, prefers distance and you can leave him behind with a close engineer. Plus PH17 means he can save ADL with 11 or less (55%), which is one of the best rolls for that.
    As for mercenaries, if you can spare the SWC cost (remember you can select only 75 points, and you pay 1 SWC regardless of the points and units):
    • Avicenna covers a big hole in PanO.
    • Yuan Yuan are great, but on Limited Insertion I advice against them unless you are using Joan: irregular, cheap, and they are throwaway troops, or smoke combo troops for PanO.
    • Sforza, despite being irregular, is very interesting for this game: he carries an ADL himself, plus Electric Pulse, plus the HoloN2.
    • Kaplan Engineers: 27 points of mimetic engineer with D-Charges and ADL. Sure, he won't get another one, but neither will Pano's doctor nor engineer.
    • Valerya Gromoz: normal hacker + pitcher and WP14, if you need a normal hacker, she is the one. If you want pitchers but no normal hacker (you want assault or killer), then Druze.
    • Saito is a slice and dice TO that can throw smoke. And his weapon is Anti Material.
    As for Power Pack, the two nagas are by themselves good, having Saito as backup to clean the central console if needed (and control it, even if he's not the Datatracker) is great, and you can bring Avicenna with Saito for 66 points, quite a bargain. On hunting Party, however, 2 Kaplan and Avicenna are more interesting, I think, for your army.
     
    Golem2God, barakiel and injenegr like this.
  3. injenegr

    injenegr Well-Known Member

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    Thanks 4 such detailed analysis!

    Haven't considered mercs yet, but yes, Saito and a lonely Kaplan may be useful for those glue wars:) Not sure if others worth to be fitted into LI list without Joan though.

    But aren't 4 auxbots good enough to forgo ADHL on characters? The can still push buttons and kill enemy non-specialists which aren't supposed to be glued, while providing nice trade-off possibilities and area denial tools.
     
  4. xagroth

    xagroth Mournful Echo

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    Well, the Devabots go with Drakios and Scylla, and are more of a "kill the enemy" instead of a "glue them down". And they don't shoot that great, or carry really killing weapons (fire, shock...), so they would be more situational.

    Also, Scylla is a specialist, while she can go into cybermask that is expending orders... I prefer in this case to get a Kaplan, who gets Burst 2 ADL and is mimetic (so -6 to enemy fire, not bad) and can remove glue to others.

    I mean, you get points for hunting specialists, after all... I'd grab Teucer before Drakios or Scylla here, because LI means heavy troops, and his K1 sniper rifle can really make a difference (wounds ALWAYS at 50% if the enemy is in cover... 65% if not!), plus his MSV2 ignores ODD, camos, etc...
     
  5. injenegr

    injenegr Well-Known Member

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    I probably missing smth, but why would a Kaplan have a B2 ADHL? He has one in his profile, yes, but he is not a veteran\elite\hq unit to have an another.

    Teucer is nice, but not suitable for my meta. My oppononts tend to avoid long-range ARO, so it's easier to drop a mono-mine around the corner)
     
  6. barakiel

    barakiel Echo Bravo Master Sergeant

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    I just played all these missions at Rumble with Acon, actually. Came in 7th out of 120, so I did okay.

    Great advice given by @xagroth

    I don't normally like the Bagh Mari Haris, but it's actually quite good for Hunting Party since every link member gets an ADHL. With Limited Insertion, moving a whole 5-man link around is dangerous and unwieldy, but the 3-man Haris is much better for the purpose of maneuvering to glue things. Something to keep in mind.

    The hardest part of Soldier's of Fortune is the 1 SWC cost, so make sure you're getting units that are really delivering some value in exchange for that 1 SWC. Limited Insertion will help keep those hordes of Yuan Yuan off you, which is a relief. I agree that choices like Kaplan, Saito, Avicenna are strong if you're comfortable giving up the SWC.

    TAG play is great for bother Powerpack and Capture n Prot. I also love the Tikbalang (very dominant in these missions) but I second the idea that the Dragao may be more helpful here. You'll be seeing a lot of TAGs and Heavy Infantry across the table from you, so the extra ARM and harder-hitting primary weapon may be critical. It's hard for the Dragao to be decisive against an enemy TAG, especially through a Saturation zone, which means that you'll be relying a lot on Monomine Nagas (not bad, but also risky to rely on just one unit.)

    Assault Hacking Devices become better in Limited Insertion. Not only are there more high-cost units that they can affect, but there are fewer Orders available for an opponent to position a Repeater/KHD nearby to take your AHD out. An opponent spending 5 or 6 Orders to zap your AHD may not mean much if an opponenis spending 40+ Orders over the course of a game, but in Limited Insertion, your opponent may not want to give up 5 or 6 Orders just to try and remove one piece. Acon hacks very well, so that's something to consider.

    Good luck!
     
    Golem2God likes this.
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