Hi guys, after many months i'll play a tournament with my MO forces this saturday Missione will be trasmissione matrix, decapitation and biotechvore mid tier I try to pick some list but can't find nothing that i like Could you give me some help to buy the list? I'd like to play crusader, Sierra(we lack some long range aro weapons) and maybe bulleteer Could you give me some advice?
One quick bit of advice would be to watch out for the Biotechvore virus with those remotes. The virus causes STR units to take two saves instead of just one. The Bulleteer wants to get up close, so it should be fine moving up the field and out of the virus. The Sierra, however, wants to stay in one place for AROs. If you bring it, expect it to die first turn if you don't move it. That could be an acceptable loss if it means forcing your oppenent to waste valuable movement orders to dislodge that TR bot. Sent from my SM-G935V using Tapatalk
Watch out for Transmission Matrix if you run knight and Remote heavy. MO's pretty weak at defending itself from good Hacking, so you'll have to rely a lot on Order Sergeants, Crusader Brethren, or Knights using Stealth to not deal with constant Hacking AROs. Consider Joan for Biotechvore. The Coordinated Order portion of Inspiring Leadership is great for getting everyone forward out of the zone, and she's a burly, survivable beast once both sides reach the killbox in the middle. That's also a mission where having a good LT to win the roll really helps. The Crusader Brethren will be great in all of those missions except maybe Biotechvore, just because entering play is unreliable since you need to pass a WIP-3 roll just to walk into the table.
@barakiel In biotechvore you can put your faith in luck and try to make a great use of montesa, TOOS, paecemaker and crusader but is too risky. Crusader will enter from one side in biotechvore, having a spitfire could use him in SF to prevent my opp to move easily out of DZ. That's what i think, my 2 list Torneo 1 ────────────────────────────────────────────────── GROUP 1 10 3 KNIGHT HOSPITALLER HMG / Pistol, AP CCW. (2 | 41) KNIGHT HOSPITALLER Lieutenant MULTI Rifle / Pistol, AP CCW. (0 | 37) MAGISTER KNIGHT Panzerfaust, Light Shotgun / Pistol, AP CCW. (0 | 22) MAGISTER KNIGHT Panzerfaust, Light Shotgun / Pistol, AP CCW. (0 | 22) MAGISTER KNIGHT Panzerfaust, Light Shotgun / Pistol, AP CCW. (0 | 22) SPEC. SERGEANT (CH: TO Camouflage, Infiltration, Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 27) SIERRA DRONBOT HMG / Electric Pulse. (1 | 25) BULLETEER Spitfire / Electric Pulse. (1 | 23) CRUSADER Combi Rifle / Pistol, Knife. (0 | 26) SPEC. SERGEANT Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 21) GROUP 2 1 SPEC. SERGEANT (CH: TO Camouflage, Infiltration) MULTI Sniper Rifle / Pistol, Knife. (1.5 | 33) 6 SWC | 299 Points Open in Infinity Army You can change OS hacker and crusader with fus hacker and Koni Torneo 2 ────────────────────────────────────────────────── GROUP 1 7 2 SPEC. SERGEANT (CH: TO Camouflage, Infiltration, Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 27) SPEC. SERGEANT (CH: TO Camouflage, Infiltration) MULTI Sniper Rifle / Pistol, Knife. (1.5 | 33) PEACEMAKER Spitfire + AUXBOT_3 / Electric Pulse. (1 | 27) AUXBOT_3 Heavy Flamethrower / Electric Pulse. (- | 4) JOAN OF ARC Lieutenant MULTI Rifle, Nanopulser / Pistol, AP CCW. (+1 | 49) TECH-BEE (Remote Assistant Level 1, Specialist Operative) Flash Pulse / Pistol, Knife. (0 | 5) WARCOR (Sixth Sense L1) Flash Pulse / Stun Pistol, Knife. (0 | 3) MULEBOT (Minesweeper, Repeater) Electric Pulse. (0 | 8) BROTHER KONSTANTINOS Specialist (Infiltration) Combi Rifle, D-Charges / Assault Pistol, CCW. (0 | 34) CRUSADER Spitfire / Pistol, Knife. (1.5 | 32) GROUP 2 5 SIERRA DRONBOT HMG / Electric Pulse. (1 | 25) FUSILIER HMG / Pistol, Knife. (1 | 18) FUSILIER Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 12) FUSILIER Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 18) MULEBOT (Minesweeper, Repeater) Electric Pulse. (0 | 8) 6.5 SWC | 299 Points Open in Infinity Army
Biotechvore is one of the only missions where it's probably actually a good thing to run Duo Knights. But I'd be careful with anything less than a 5-trooper Fireteam (probably of Knights) for that particular mission, as getting your force out of the zone is so order intensive and necessary. Transmission Matrix is going to push you the opposite way however, as you don't have the Killer Hackers or Fireteam linked hackers to be able to effectively dominate this mission, so I'd say these are the two which will shape your list options. I'd be looking to use the same list for Biotechvore and Decapitation, as you can get pretty good results of the latter with a list for the former.
Both Biotechvore and Transmission Matrix are missions you need to build your list for. Biotech because the damage area is *large* and it is very order intensive to move out of it ( Assuming a straight line and if you deployed on the border of your deployment, you need 2 orders to do so - move-move and move-something) And you really don't want to leave anyone inside the area, and transmission matrix becuase anything hackable will be hacked as soon as it breathes. So yeah, theres your start. Need order efficiency for biotech and either a crapload of hacking ( but you are in PanO ), or nothing hackable at all that is planning on being activated.
Hi Tourney went well, i had two win One loss My 2nd list was awful(at least) but i was lucky that my opponent was a noobie and made some mistake on judgement about activate pieces Biotechvore(vs Caledonia)went well, my Sierra dominate all ftf roll vs smoke and my opponent had big trouble to move throught the table without smoke and the result was he lost half his armies Decapitazione(vs neoterra) was really bad. I faced a uhlan and without visor i had a really bad moment to face it. I lost half of my armies due to difficile ftf(hmg link vs uhlan) of unlucky(lost ftf roll with both sierra&bulletteer vs bolt sniper link) Actually i was thinking that menage time in different ways affect the way you build the list. We often play only two turns. Rarely we pkay turn three, because we don't use a timer but after 90minutes we draw the turn. If you like,i'll try to put the list of th other pano player
Yep, really interested in the NCA list. As for the speed of the game, you should learn, you and your opponents, how to speed up by seeing fast where it is irrelevant to place something etc. Well, it needs a lot of practise but prioritizing your decisions and learning to make them faster is a good way to have your three turns (and any PanO player needs those turns).
This is the first list Neoterran Capitaline Army ────────────────────────────────────────────────── 10 HEXA Combi Rifle / Pistol, Electric Pulse. (0 | 24) BLACK FRIAR (Albedo, Biometric Visor L1) MULTI Rifle, Nanopulser, Drop Bears / Pistol, CC Weapon. (0 | 28) UHLAN HMG, Feuerbach / . (2 | 99) CRABBOT Flash Pulse / Knife. () BULLETEER Spitfire / Electric Pulse. (1 | 23) FUSILIER Lieutenant Combi Rifle / Pistol, Knife. (0 | 10) BOLT Spitfire / Pistol, Knife. (1.5 | 24) BOLT MULTI Sniper Rifle / Pistol, Knife. (1.5 | 26) BOLT Paramedic (MediKit) Combi Rifle + Light Shotgun / Pistol, Knife. (0 | 24) BOLT Boarding Shotgun, E/M Grenades / Pistol, Knife. (0 | 19) BOLT Boarding Shotgun, E/M Grenades / Pistol, Knife. (0 | 19) 6 SWC | 296 Points Open in Infinity Army
Second list Neoterran Capitaline Army ────────────────────────────────────────────────── GROUP 1 10 BOLT MULTI Sniper Rifle / Pistol, Knife. (1.5 | 26) BOLT Boarding Shotgun, E/M Grenades / Pistol, Knife. (0 | 19) BOLT Boarding Shotgun, E/M Grenades / Pistol, Knife. (0 | 19) BOLT Paramedic (MediKit) Combi Rifle + Light Shotgun / Pistol, Knife. (0 | 24) BOLT Spitfire / Pistol, Knife. (1.5 | 24) HEXA Hacker (Killer Hacking Device) Combi Rifle / Pistol, Electric Pulse. (0 | 27) DEVA Lieutenant Combi Rifle, Nanopulser+Devabot / Pistol, Knife. (0 | 27) DEVABOT Heavy Flamethrower / Electric Pulse. (4) DEVA Hacker (Hacking Device) Combi Rifle, Nanopulser / Pistol, Knife. (0.5 | 31) BULLETEER Spitfire / Electric Pulse. (1 | 23) CLIPPER DRONBOT Smart Missile Launcher / Electric Pulse. (1.5 | 18) GROUP 2 4 AUXILIA (Forward Observer) Combi Rifle + AUXBOT_1 / Pistol, Knife. (0 | 15) AUXBOT_1 Heavy Flamethrower / Electric Pulse. (- | 4) CSU Breaker Rifle / Pistol, Knife. (0 | 12) MULEBOT (Minesweeper, Repeater) Electric Pulse. (0 | 8) HEXA Hacker (Killer Hacking Device) Combi Rifle / Pistol, Electric Pulse. (0 | 27) 6 SWC | 300 Points Open in Infinity Army