Is an engineer really *mandatory* for an Avatar list? Its a solid chunk of points and only works both in the active turn *and* if you have enough orders to get to the Avatar. Those are two big 'ifs'. Yes its better than being isolated by an assault hacker and essentially GG, but I feel its *more* likely that big daddy is gonna go down to your opponents active attempts to destroy him rather than in ARO. Don't have batreps, but I ran this Avatar list to a solid finish at an NZ tournament - even took down Vaulsc with it! So I figured I'd post it up and discuss what I took and why because... content for the thread I guess. It took down Haqqispam featuring maximum Mutts (on an indoor maze table no less) and order spam Imperial Service amongst other things, which I expected to be very poor matchups. But then I also managed some dumb losses due to either poor decisions or, critically for an Avatar list, forgetting what has repeaters on it. Balls Deep ────────────────────────────────────────────────── 10 1 AVATAR Lieutenant (Strategos L3) MULTI HMG, Sepsitor Plus / DA CCW. (3.5 | 137) STALDRON Flash Pulse / Knife. (0 | 0) SPECULO KILLER Combi Rifle, Smoke Grenades / Pistol, Monofilament CCW, Knife. (1 | 35) MALIGNOS (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 36) NOCTIFER Missile Launcher / Assault Pistol, Knife. (1.5 | 32) UNIDRON (Forward Observer) Plasma Carbine / Pistol, Electric Pulse. (0 | 15) KRAKOT RENEGADE Submachine Gun, Chest Mine / Pistol, DA CC Weapon. (0 | 15) IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9) IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9) R-DRONE Flash Pulse, Sniffer / Electric Pulse. (0 | 8) ÍMETRON . (0 | 4) 6 SWC | 300 Points Open in Infinity Army My list consisted of an Avatar, three troubleshooters that deal with targets the Avatar struggles with, a strong ARO option for if I went second, and cheerleaders. Total opposite to what I normally run, but I felt that only having a handful of meaningful units meant I got really good with them in practice and could play them to a higher level of skill than I could with larger armies. The list earned its name, being something that had to be played well to succeed, and dying instantly to any mistake due to a lack of Engineers (I still stick to my argument that you have already pretty much lost if you need one) and a dedicated anti-assault hacker pick. Unit Choices; I found that the Speculo Killer was often doing more work than the Avatar itself, especially when going first. But CA players don't need people to tell them how good a Speculo Killer is. The general plan was to take first, due to a number of missions that preferred second turn, and use this plus strategos to efficiently kill something important. The Krakot is a fast, efficient model which can trade up or trade specifically with models the Avatar struggles with. He's a beast against Mutts and can help rescue the Avatar if it gets stuck in CC. Personally I really dislike the Sepsitor enormously (I would trade for a HFT even with no points cut!), so it was good to be able to move a fast impetuous dude with templates around near the Avatar to help cover its weakness to certain things in CQB. The Malignos can push buttons and hidden deployment, mines and decent combat stats helps it to also deal with specific units that the Avatar doesn't smash. In particular its there to remove threats from high buildings the Avatar cannot see on to. The Noctifer was plan B. Going first I had Strategos and Speculo who are very strong in that situation, but going second neither of these are as good. So one of my flex picks was a high skew in the other direction. One interesting thing about the Noctifer is that often the things that kill it also kill the Avatar - yes this does mean two of your vital units (plus the Malignos I guess) die to the same answer, but it also means that if you Speculo that answer in your first turn, the Achilles of many of your units is taken out all at once. What I didn't take and why; Datzurati Witch Soldier: I wanted the controllable impetuous of the Krakot more than I needed smoke or mimetism, and the potential to get vertical mobility is also very strong. For more button pushy missions (if you would run an Avatar in those?) the Datz is more appealing. Killer Hacker: Kerr Nau was my leading alternative contender for the Malignos slot, and if I had run a second list it would have essentially just been a swap for that. I don't like any of the profiles that pay SWC as SWC is tight in a list that wants a Noctifer. Main reason for no Killer hacker was that I felt it would be faster to run a Krakot or use a Malignos to kill the hacker instead. More well rounded lists probably shouldn't make that decision, but who plays an Avatar to be well rounded? Q Drone: Purely because no SWC, it was an alternative pick for the Noctifer and definitely has some arguments for its use. I like it as a way to get value from your Engineer if you take one. If for some reason you have a vanilla hacker, its a very nice replacement for a Noctifer. Zerat Red Fury/Mines: Didn't exist when I played it (mid 2018), or existed as Corvus Belli Stealth Edit™. Would be a contender as a troubleshooter if I played the list today. Engineer: I felt that due to the restrictions on when an Engineer is useful in an Avatar list (early in your own turn) that it wasn't worth it. If I was taking one it would be the cheap Kurgat. Theres definitely other ways to run an Avatar list. I still stick with no engineer, but maybe downgrading the Malignos to a Shrouded and the Noctifer could possibly be a Q Drone, which frees up the SWC to potentially take that sweet Zerat.