1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

A Look at the Data Changes 2 Months After the Operation Mazebreaker Update

Discussion in 'Access Guide to the Human Sphere' started by Angus, Jul 22, 2026 at 11:52 AM.

  1. Angus

    Angus Well-Known Member

    Joined:
    Jun 9, 2024
    Messages:
    82
    Likes Received:
    98
    upload_2026-7-22_15-49-9.png

    upload_2026-7-22_15-49-44.png

    Note: The Post-Update Win Rate is calculated using a formula, so there may be slight discrepancies with the actual win rate.

    Currently, the meta appears to be dominated by the Big Three:

    1. OSS
    The biggest winner of the update, seeing a noticeable boost in win rate.

    The cost reduction of CSUs and the addition of Pilot-X make list-building for OSS extremely flexible.

    Access to a wider variety of unit choices has also made their mid-field remarkably formidable.

    Remdrivers have become cheaper and much easier to fit into lists (though I still wish I could change target).

    The changes to Proxy Mk.4 are also very impactful. Previously, if OSS wanted a reliable long-range heavy gun, they had to bring a Marut or rely on units with lower attributes and no shooting modifiers. But with the revamped Proxy Mk.4, choosing a long range gun is no longer a agonizing dilemma.

    2. NW
    Left untouched, they continue to dominate the meta.

    While their win rate isn't as absurd as before, their performance remains outstanding.

    However, it remains to be seen how much Sacha's departure will affect NW.

    In theory, it should impact them more than other factions because NW has a higher average unit cost, and losing Sacha makes hitting the 15-order cap much harder.

    That said, I believe NW will stay strong even without Sacha, simply because they have an abundance of high-value, cost-effective units.

    3. vCA
    Previously sitting just slightly above average, vCA has broken into the clearly dominant tier following this update.

    Malignos received significant practical quality-of-life improvements, though there weren't many other major changes.

    It's likely that vCA was already inherently strong, and it only needed a slight push to unlock its full potential.

    Perhaps the developers need to reconsider what CA's core weaknesses should be—and how to properly reflect them in gameplay.

    Other Factions Worth Noting
    • vPanO: Their win rate currently looks pretty dismal. Did the Blocker nerf hit harder than expected? Or perhaps players are still figuring out how to build lists without Blockers.

    • Corregidor: Another highlight of this update, though their win rate only saw a minor increase.

    • ISS: Saw a win rate bump after the Long Wang buff, though nowhere near as dramatic as OSS.
    Note: Other factions have been omitted from this analysis for now, as they have fewer than 30 total matches.
     
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation